RPGM - Completed - Magical Princess Lily [v1.0.95] [Studio Little-Fish]

  1. 1.00 star(s)

    Tupok

    The sin of Having walls of text that you must pay attention to because theirs not an objective function or any markers on where to go. Art is ok. A little better than the One one 1 game that was just released. Gameover pregnancy only which is Sad. The First 2 Magical Girl Transformations were 1 minute each of slow ass unskippable annoyance. Just an epidemic of rpgmaker games that are not good at all.
    There's games. There's Visual novels. And there is books which this game should have been.
  2. 1.00 star(s)

    Goblin Slayer

    I played this game so you don't have to.

    Calling this a "game" is a lie... is more like "chore simulator 2.0" every chapter is made of "go speak with x then after that find y and then go with z... and it goes on, after all that you unlock a "dungeon" which has a very lame design, its literally the same map from daytime with a "dark fog" effect on the screen. Even worse some areas are so badly designed that they forgot to add arrows or a mark to know theres a map next to another (like the amusement park map) and you may walk for many minutes until you find that there's an area next to a random stall.

    A randon thing about this game... it has the transforming sequence which the first time it seems of good quality but later you will see it a lot, like a minute long sequence that you cannot skip and it gets boring very fast.

    I had hope for this game... after it having the beasty tag and a virgin female protagonist... those tags usually mix very well.

    I usually play the games since just watching the recollection wont give the same spice as getting to know the main character and see her get corrupted but this time I do reccomend: GET A SAVE FILE, watch the gallery (maybe fap) and forget about this game for good.
  3. 2.00 star(s)

    Doomeye

    So with battle restraints, you'd think the grind would be potentially hot or at least tolerable. It isn't. With timer turn based battles, you'd think attacking from behind or being atrtacked from behind would change the intial positions/speed of the timers. Nope. With some decent looking front page art you'd think you'd have a bunch of nice looking cgs. Nope. You'd think there'd be some freedom to explore and such. Nope, it's almost all on-rails till the end where there's some pseudo freedom of movement. It really feels like every aspect of this was poorly planned or executed.