The game feels almost like someone wanted to practice using Live2D, and decided they'd rather get paid for it instead. The story is barely there (this has to be one of the most lacklustre intros a game ever got, short of not having one at all), the characters are equally lacking in personality for the most part, maps are large and kind of empty.
Gameplay isn't terrible: very fetch-quest-y, but the game knows to at least throw you a curve ball or two (the logic in some of the events is questionable, but none of it is really difficult). Scenes are repeatable... Perhaps a little too much. Sometimes the trigger is simply entering a room and the exact same scene will play again. The scenes themselves are okay, nothing impressive, but they animate reasonably well and the writing is fine, even if they are a bit short ( your impressions might go up or down depending on how much you like the artstyle as well).
I have not finished the game. After seeing a few scenes, and completing some tasks, I just felt it wasn't worth the time. It's a very bland experience (in fact, you also get long-ish sections without music, for some reason). The game is also not very-well polished: get invited to the bath on day 1? Can't go there until day 2. Enjoy wasting some time trying all the doors on the ground floor to see if any of them opened, since they aren't marked and you just got there so you don't know where anything is supposed to be (but of course being INVITED there, makes you think it should be accessible now).
The game is full of small annoyances like that: watering flowers? Go fill your bottle in the hot-tub(?) every 4-5 uses, get a key to get a key to get a key, open 5 boxes in a room (4 are empty and 1 has the item you actually need), get "ambushed" by scenes (some of which you have already seen) when you are exploring. Some of it is padding, the rest is a lack of care that truly shines through. If at least one of the aspects was well made, the game could easily get an extra star and be at least worth a playthrough, but as it is I would recommend against it.
Gameplay isn't terrible: very fetch-quest-y, but the game knows to at least throw you a curve ball or two (the logic in some of the events is questionable, but none of it is really difficult). Scenes are repeatable... Perhaps a little too much. Sometimes the trigger is simply entering a room and the exact same scene will play again. The scenes themselves are okay, nothing impressive, but they animate reasonably well and the writing is fine, even if they are a bit short ( your impressions might go up or down depending on how much you like the artstyle as well).
I have not finished the game. After seeing a few scenes, and completing some tasks, I just felt it wasn't worth the time. It's a very bland experience (in fact, you also get long-ish sections without music, for some reason). The game is also not very-well polished: get invited to the bath on day 1? Can't go there until day 2. Enjoy wasting some time trying all the doors on the ground floor to see if any of them opened, since they aren't marked and you just got there so you don't know where anything is supposed to be (but of course being INVITED there, makes you think it should be accessible now).
The game is full of small annoyances like that: watering flowers? Go fill your bottle in the hot-tub(?) every 4-5 uses, get a key to get a key to get a key, open 5 boxes in a room (4 are empty and 1 has the item you actually need), get "ambushed" by scenes (some of which you have already seen) when you are exploring. Some of it is padding, the rest is a lack of care that truly shines through. If at least one of the aspects was well made, the game could easily get an extra star and be at least worth a playthrough, but as it is I would recommend against it.