Writing is solid. Humor is great.
The story is not bad. Interesting, promising - while at the same time nothing special.
The stat system is pretty neat: through actions and dialogue you can trigger/raise certain characteristics of the women around you (affection/submissive/bi-curious/exhibitionist and so on).
However I have some concerns also about this approach, as you sometimes need a certain amount of stat points to do something or even take a scene further.
The dev should think very careful about this, as to not lock players in a route early on.
For instance: I decided to be friendly (affection) to Beth the first two times (instead of going for the submissive option), because I hardly knew her and thought it was good to be nice, and I figured I would have more options later to go to a submissive route if I wanted to.
This was however not the case. I got softlocked in a path where some choices were greyed out because I missed the required stats, and the game didn't give me a chance anymore to raise them.
(Then I was having an internal discussion about reloading older saves, min-maxing your stats and how this is not a fun way to play. The player should have some 'choice' too. Stats should have an impact, but they must not be too rigid.)
I'm very conflicted about the models in the game.
Beth looks alright (typical daz model), but what's with Hannah and Mika?
I estimated Hannah around 14 years old. She was 18 (of course). Mika looks and acts like she's 12. She's 19. These models are confusing.
And then there's Jessica. I thought she was 40 something, turns out she's around 20. And she is so uncanny she looks like an alien. Brrrr!
So yeah, not a fan of some of the models.
Apart from that, if the dev can succesfully handle the stat system I think this is a great game in the making.