Ren'Py Make a game like Fear and Hunger with Renpy, HS2

RSD534

New Member
May 10, 2020
10
6
As the title suggests, I’m planning to develop and create a game similar to Fear and Hunger using Ren’Py and Honey Select 2. The game will be as difficult as Fear and Hunger, with extremely challenging and horrifying bosses and monsters. The combat system might be card based, replacing the typical RPG skill bar, I’ve seen this used in some other games before. Of course, it will include adult content, since that’s the direction I’m aiming for.

I haven’t fully fleshed out the ideas yet, but the initial setting involves monsters invading due to some event, leading to an apocalypse where the main character has to survive. There will be plenty of violent, bloody, and horrific scenes, something like that. I probably shouldn’t reveal too much of the story to avoid spoilers, you guys know what I mean.

So, what do you all think? Can I create a game like Fear and Hunger using Ren’Py and Honey Select 2? What about the card-based combat system, does it work? Or are there other, more interesting combat mechanics I should consider?
 

Rois boy

New Member
Apr 15, 2019
2
0
Personally I love the idea for a game with the stile of Fear and Hunger been portrayed in Ren’Py there can be good opportunities to make good horror this way. For the combat system I don't see the idea of using a card based system, a system that relies on RNG, to be used on a horror/survival game. If you will stick to using this combat system I would suggest to implement some sort of "inventory" or "combat items" to help the player deal with situations that depend only on RNG rather than planning or skill. I would be looking forward to this game when it comes available cause the concept alone sounds really intriguing. Good Luck!!
 

RSD534

New Member
May 10, 2020
10
6
Personally I love the idea for a game with the stile of Fear and Hunger been portrayed in Ren’Py there can be good opportunities to make good horror this way. For the combat system I don't see the idea of using a card based system, a system that relies on RNG, to be used on a horror/survival game. If you will stick to using this combat system I would suggest to implement some sort of "inventory" or "combat items" to help the player deal with situations that depend only on RNG rather than planning or skill. I would be looking forward to this game when it comes available cause the concept alone sounds really intriguing. Good Luck!!
As for the card system, I found inspiration from the game Astral Lust. It’s a pretty good game with a solid storyline, though unfortunately the developer stopped working on it due to personal reasons. In that game, you’re given pre made or crafted cards to fight monsters and creatures throughout the story. Regarding the RNG system you mentioned, I actually think it’s not a bad idea. My original concept was to create a large map where the player explores, finds items, and fights monsters. There will also be, well… adult scenes along the way, although I’m leaning more toward a horrororiented tone overall. Can you recommend some RNG based renpy games for me to look into? I think it’s a really promising direction
 
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Rois boy

New Member
Apr 15, 2019
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It may not be the best example, but I think Monster girl Dreams could be consider RNG. Between dodge, crit chance, and resistance mechanics, if that game didn't let you chose the events and monsters on an expedition then the player would be completely dependent on RNG. besides that Astral lust has a very good card combat system and if that is the base used for this game I fell it would work perfectly. Also the gameplay loop of exploring, finding items, and fighting monsters sounds good, is just that knowing that this game is based out of Fear and Hunger there should be a sense of danger or caution on each encounter like in fear an hunger is loosing a limb, in this game could be loosing a card or a debuff of sort that affects the player during exploration.
 

Pretentious Goblin

Devoted Member
Nov 3, 2017
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Whatever you do, don't make it as RNG-heavy as F&H. I think it's fair to say people love the atmosphere and lore, but most don't enjoy being destroyed by RNG. I liked the card-based combat in LC, and aside from card draws and event / room RNG, I liked that the combat mechanics were deterministic.
 

RSD534

New Member
May 10, 2020
10
6
It may not be the best example, but I think Monster girl Dreams could be consider RNG. Between dodge, crit chance, and resistance mechanics, if that game didn't let you chose the events and monsters on an expedition then the player would be completely dependent on RNG. besides that Astral lust has a very good card combat system and if that is the base used for this game I fell it would work perfectly. Also the gameplay loop of exploring, finding items, and fighting monsters sounds good, is just that knowing that this game is based out of Fear and Hunger there should be a sense of danger or caution on each encounter like in fear an hunger is loosing a limb, in this game could be loosing a card or a debuff of sort that affects the player during exploration.
I've already thought about creating a sense of caution and danger, since this game is inspired by Fear and Hunger. The entire combat system will also be divided into body parts, the player and their allies will target enemy limbs like arms, legs, or head to defeat them. Conversely, enemies will also be able to do the same to the main character and his companions.

However, the real challenge lies in creating adult scenes. Basically, if the protagonist loses one or two limbs, I’ll have to make additional adult scenes that reflect those missing limbs, which could take up a lot of MB or even GB if I make too many. And I’m planning to extend this limb loss system not only to monsters, but also female monsters, side female characters, and even the main female characters.

There will also be an emotional state system for characters. If their emotional level is too low, female characters won’t want to engage in any adult activity. In cases where the protagonist forces it despite their emotional state being low… well, horrifying events will unfold, and that female character, whether main or side, will be lost forever.
 

RSD534

New Member
May 10, 2020
10
6
Whatever you do, don't make it as RNG-heavy as F&H. I think it's fair to say people love the atmosphere and lore, but most don't enjoy being destroyed by RNG. I liked the card-based combat in LC, and aside from card draws and event / room RNG, I liked that the combat mechanics were deterministic.
The card based combat system will be a bit different, since I’m treating these cards more like cheat skills. Have you ever read a manhwa called The World After the Fall (Korean title: 멸망 이후의 세계)? It features characters who fight using skills from a "System", similar to RPG mechanics or they train like regular people to acquire those abilities. I plan to incorporate that concept into my game’s combat system.

Players will be able to discover or buy cards from merchants to grow stronger, or they can find a mentor and train somewhere for a few days, a few months, or even years. I’ve always liked the idea of a buff naked guy who keeps showing up and demolishing everything with pure muscle power. I also want to implement an aging/lifespan system, where over time, if the player hasn’t fully explored the world, they may die of old age or be killed by monsters during that period.

Oh god, that also means I’ll have to create adult scenes for MILF or old grandma versions of every female character if I include the aging system…
 
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XforU

Of Horingar
Game Developer
Nov 2, 2017
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Making a game like fear and hunger in Renpy will be challenging. Good luck.
 

CardinalRed

Amazing Dev
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Sep 8, 2021
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Making a game like fear and hunger in Renpy will be challenging. Good luck.
I agree with this, it is certainly possible, but wouldn't it be better to use rpgm or unity for something like this?
I'm not sure how easy it would be to implement a card game in rpgm though.
 

XforU

Of Horingar
Game Developer
Nov 2, 2017
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650
I agree with this, it is certainly possible, but wouldn't it be better to use rpgm or unity for something like this?
I'm not sure how easy it would be to implement a card game in rpgm though.
There's plugins that implement an entire card system, so I'd say pretty easy. I can't remember the name of it off the top of my head though.
 

anne O'nymous

I'm not grumpy, I'm just coded that way.
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I agree with this, it is certainly possible, but wouldn't it be better to use rpgm or unity for something like this?
It's possible, but he would have to build the whole map system from scratch. And yes, RPG Maker, that is used for Fear and Hunger would be a better option. This while Unity would the better choice, since using Ren'Py already need a strong coding knowledge to code the map system.
 

RSD534

New Member
May 10, 2020
10
6
It's possible, but he would have to build the whole map system from scratch. And yes, RPG Maker, that is used for Fear and Hunger would be a better option. This while Unity would the better choice, since using Ren'Py already need a strong coding knowledge to code the map system.
Well, I guess everything will always be difficult until something good comes along. Don’t worry, the source code of Ren'Py is great, and I've seen many masterpieces created with it. If you know it’s possible, then that just proves that one day I will truly create this game. Thank you for supporting me