Making a game focused on bisexuality

DerketoDev

New Member
Sep 22, 2024
4
0
I've been playing adult games for a while now, and I've come to enjoy them more than traditional porn. There are some really great games out there, and it’s inspired me to create my own, focusing on my personal tastes and sharing it with others who might enjoy the same content.

I’m thinking of developing a bisexual-focused game and would love to get opinions from people interested in this type of content.

The idea is to have a group of characters—two men and three women—brought together by some event. They form a polyamorous relationship, with different types of scenes between them. There would be both one-on-one encounters and group interactions.

I also want to incorporate magical elements into the story, which would allow for gender-bender scenes, adding variety and flexibility to the relationships.

If anyone would like to discuss potential kinks or suggest other elements they’d like to see in a game like this, I’d really appreciate the feedback!
 

Living In A Lewd World

Active Member
Jan 15, 2021
666
630
I'd personally be interested in your game/story. Are you going to make a game or a VN? If it's the letter, I suggest, you better first focus on having a little (or) big story, you want to tell, that keeps your audience interested and only then focus on the kinks, you want to include. You may make it even kind of episodic with a big overarching story and many small sub-stories and focus every episode on one kink that your protagonists need to explore to progress your story.
 

DerketoDev

New Member
Sep 22, 2024
4
0
Thanks for the feedback!

I’ve been working on a story that I want to incorporate into my game. The story centers around Denise, a witch who left her coven years ago after a tragic loss. At the beginning of the game, Denise is living an ordinary life, but an apocalyptic event—likely involving zombies—forces her to return to witchcraft. Throughout the story, she fights to survive and helps other survivors.


Here is a first draft on how i think she would look like:
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Living In A Lewd World

Active Member
Jan 15, 2021
666
630
Do you have an end in mind? I think, that's quite important, as it gives your creation-process a direction. Your end may change throughout your writing process, this is no problem. It's just to see the light at the end of a possibly long long tunnel. You may also determine an inciting event soon after the beginning and 2 major events at approximately 25% and 75% of your game.
The inciting incident is basically just a way to give your protagonist something to do at the beginning. Maybe it's the apocalypse, or just an event, where the player gets to know, that the protagonist struggles with her former life as a witch. Maybe her problem was, that her magic always ended in lewd acts why the other witches laughed about her and she may start to visit an self-help group for anonymous ex-witches. The first major event at the 25% mark of your game starts the actual plot and forces your witch-MC to act and make important decisions. This could be e.g. the apocalypse or the point where your witch meets other survivors and may be ripped out of some lethargy.
The second event major event would depend on how your game develops. Maybe throughout the second act, the witch tries to find a way to undo the apocalypse. Maybe she finds a way and is hesitant to be nude in public throughout the game but realises at 75% that she has to travel nude through time and is doomed to land in mid of a fully filled arena, what let's her become more comfortable with being nude in public/exhibitionism when she finally does.
Maybe she struggles continuously to use magic, as it always ends in lewd acts and only at the 75% mark, there is a major event that let's her realise, that magic is the only way for her to survive (and help others?) and that those lewd acts are nothing bad or sth. like that...
Maybe she makes some friends and only realises at the 75% mark, that one of them is actually an enemy, she finally has to defeat.

Maybe she makes some enemy throughout the game, she has to defeat, and loses an important fight at the 75% mark against them, but realises finally, what she needs to do to fight them or that she doesn't need to fight them but rather to reconcile.

...

Knowing those three events and the end (even if they change during the creation-process) will help you structure your creation and help you to go through your story without drifting too far away.
If you plan to make your game episodic, you can even use this method to make a plan for your whole game and additionally to structure every single episode inside the overarching plot.

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Regarding the kinks:
I personally would also suggest to initially focus on only a few kinks only what you know and what you like.

Gender-Bender could be interesting, but only if it fits good into the plot. If you just force it, it could get more silly than interesting.
You should also consider, that there are some kinks, that basically split the community.
You might e.g. find some fans of scat and diapers, but they are in a minority and you will also find a lot of persons who don't want to see it at all. It also may take you much time to create it but only give you few revenue, so think about if you even want to add sth. like that and when you introduce it, better keep it optional.
Watersports is similar, but here you might find more fans and more people for whom this is acceptable, but better keep it optional as well.
Kinks that probably completely split the community are loli and rape. There are in general some fans (but I'm actually not sure, if those would even be interested in a game with bisexual-content), but for me and also many other people those would be a very hard pass, even if they are optional.

If you try to monetize your game, you also should avoid any incest. This has a huge fanbase but is a nogo for Patreon.
 
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Geigi

Well-Known Member
Jul 7, 2017
1,188
2,267
Nice, there's a lack of male bisexual protagonist games.
 
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