I could easily see this game reach a 4.5-star rating, but at the moment it is basically a beta, with all the bugs, crashes, soft locks and UX pain points that entails.
As others have said, one of the biggest issues is how poorly handled the open nature of the game is handled: the quest log fails to keep track of where you're at, NPCs show up in two places at once, dialogue is not consistent with the information you have or haven't been given yet, and content may repeat or become inaccessible if you don't do things in the expected order. Even though the story is largely linear, frequently reconnecting all loose threads at obvious common choke points, an open-ended game like this needs a lot of QA, and this one clearly isn't getting it.
The UI is tedious in a number of ways, and not always clear. Early on, the quest log tells you to scan anomalies without telling you how to do so, or tells you to fix a mirror but doesn't let you interact with its shards until you have all of them, making it seem like you're failing to use the interface. There are buttons that do nothing. Things that should be toggled with keyboard shortcuts require clicking repeatedly. There are sections with grid-based movement where you have to click the next tile for every. single. step you take instead of having RPGM-like automatic pathing.
Beyond usability, I've enjoyed the story and most of the characters so far. The humor is pretty lowkey and gives it an overall pleasant vibe. Kind of reminds me of Saturday morning cartoons. Ironically, while the art style is nice overall, that same feel also makes it unappealing to me when it comes to the sex scenes, like I can't take them seriously, or the faces are too cartoony to be attractive. YMMV, and points for originality either way.
As a fan of point and clicks, I could see myself enjoying the final release, but I don't think it's worth keeping up with it until then because of all the bugs, continuity and QoL issues, and the insane amount of typos and missing words.