BOSOBS

Well-Known Member
May 24, 2019
743
233
alternative ending
is that what those things are
those are just as bad as the dates i was wondering what that was
extended one of Claire’s scenes
that was a very brief extension
someone was in a rush to release this version
i just hope the next version is big and i mean big and does not disappoint
one more thing dont forget to install the patch like i did
claire becomes the mcs landlady if you forget like i did
 

dr FeelGood

Well-Known Member
May 9, 2017
768
1,812
torrent for

Man of the house v0.9.9 (extra).zip

+

IC patch included
 
Last edited:

larry5168

Well-Known Member
May 19, 2018
1,880
4,454
extended one of Claire’s scenes
that was a very brief extension
someone was in a rush to release this version
i just hope the next version is big and i mean big and does not disappoint
I have posted this before, but I thought it was time to do it again as you seem to be disappointed at the amount of content

If you knew how long it takes to make that small bit of content you would appreciate it more 100 hrs plus of coding a week the animations alone took 48 hrs to render. If you find the dev who makes Dr Amana he live streams every week while he is setting up a scene that can take anything from an hour to 3 hrs just setting up the scene then you have the render time which on a good rig is probably an hour at best more if the scene is complex.
So if we do a little math
Coding - 100hrs
Animations - 48 hrs
Scene set up - on average lets say 1.5 hrs
Rendering - 50 new scenes on average per update at say again 1.5 hrs rendering time

So we have 200 hrs coding + 48hrs animations + 50 x 1.5 set up 75hrs + Rendering 50 x 1.5 again 75hrs

Thats a grand total of 398 man hours from 1 dev in 2 weeks I havent even taken into account test versions testing bug fixes testing again.
We are talking 200 man hours a week and as there are only 168 hrs in a week this guys working miracles

giphy9.gif

Take a look at the math above and think about something you do for 200 hrs a month let alone a week

Larry5168
 

polycentric

Active Member
Mar 26, 2019
142
471
I have posted this before, but I thought it was time to do it again as you seem to be disappointed at the amount of content

If you knew how long it takes to make that small bit of content you would appreciate it more 100 hrs plus of coding a week the animations alone took 48 hrs to render. If you find the dev who makes Dr Amana he live streams every week while he is setting up a scene that can take anything from an hour to 3 hrs just setting up the scene then you have the render time which on a good rig is probably an hour at best more if the scene is complex.
So if we do a little math
Coding - 100hrs
Animations - 48 hrs
Scene set up - on average lets say 1.5 hrs
Rendering - 50 new scenes on average per update at say again 1.5 hrs rendering time

So we have 200 hrs coding + 48hrs animations + 50 x 1.5 set up 75hrs + Rendering 50 x 1.5 again 75hrs

Thats a grand total of 398 man hours from 1 dev in 2 weeks I havent even taken into account test versions testing bug fixes testing again.
We are talking 200 man hours a week and as there are only 168 hrs in a week this guys working miracles

View attachment 344139

Take a look at the math above and think about something you do for 200 hrs a month let alone a week

Larry5168
Great post. I can't believe the amount of " " on this board :rolleyes:
 

Coyote099

Member
Mar 18, 2019
63
118
I have posted this before, but I thought it was time to do it again as you seem to be disappointed at the amount of content

If you knew how long it takes to make that small bit of content you would appreciate it more 100 hrs plus of coding a week the animations alone took 48 hrs to render. If you find the dev who makes Dr Amana he live streams every week while he is setting up a scene that can take anything from an hour to 3 hrs just setting up the scene then you have the render time which on a good rig is probably an hour at best more if the scene is complex.
So if we do a little math
Coding - 100hrs
Animations - 48 hrs
Scene set up - on average lets say 1.5 hrs
Rendering - 50 new scenes on average per update at say again 1.5 hrs rendering time

So we have 200 hrs coding + 48hrs animations + 50 x 1.5 set up 75hrs + Rendering 50 x 1.5 again 75hrs

Thats a grand total of 398 man hours from 1 dev in 2 weeks I havent even taken into account test versions testing bug fixes testing again.
We are talking 200 man hours a week and as there are only 168 hrs in a week this guys working miracles

View attachment 344139

Take a look at the math above and think about something you do for 200 hrs a month let alone a week

Larry5168
Nice "Meme".
PS: I expect any content from Meghan;

And no more ... waiting for the update only, since my internet speed sucks.
 
  • Like
Reactions: larry5168

Mormont

Well-Known Member
Nov 30, 2018
5,044
19,996
Nice update I enjoyed massaging Claire's ass I was as shocked as the MC when she said we could fuck it :love: cute ending with Ashley and Sophia to
 
  • Like
Reactions: junior366

RoadsideOccultist

New Member
Sep 30, 2018
6
3
Honestly, I return to this game from time to time, but it feels like the updated version is shorter than the previous one every time. Not sure what it is, and the 2 years of making really doesn't make it any better since I've been following it since it started, and it's only "close" to being finished..
 
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Reactions: jl127

BOSOBS

Well-Known Member
May 24, 2019
743
233
I have posted this before, but I thought it was time to do it again as you seem to be disappointed at the amount of content

If you knew how long it takes to make that small bit of content you would appreciate it more 100 hrs plus of coding a week the animations alone took 48 hrs to render. If you find the dev who makes Dr Amana he live streams every week while he is setting up a scene that can take anything from an hour to 3 hrs just setting up the scene then you have the render time which on a good rig is probably an hour at best more if the scene is complex.
So if we do a little math
Coding - 100hrs
Animations - 48 hrs
Scene set up - on average lets say 1.5 hrs
Rendering - 50 new scenes on average per update at say again 1.5 hrs rendering time

So we have 200 hrs coding + 48hrs animations + 50 x 1.5 set up 75hrs + Rendering 50 x 1.5 again 75hrs

Thats a grand total of 398 man hours from 1 dev in 2 weeks I havent even taken into account test versions testing bug fixes testing again.
We are talking 200 man hours a week and as there are only 168 hrs in a week this guys working miracles

View attachment 344139

Take a look at the math above and think about something you do for 200 hrs a month let alone a week

Larry5168
what the crap are you talking about
i didnt read any of that nonsense it sounds more crappy then the game
 
4.20 star(s) 102 Votes