A potentially good game that just ruins itself with hours and hours of tedious clicking, redoing events over and over to just to tick up stats only find yourself blocked and gated behind obscure events that only happen once per week at a specific place and time.
The upside are the CG's and animations; the downside is everything else.
Seriously, without a walkthrough, after roughly 9 hours of gameplay (56 ingame days) I've unlocked 3 blowjob scenes and 1 handjob, and there just hasn't been any interesting narrative or fun exploration to tie it all together.
This isn't Dark Souls; there's no git'n gud here. Finding the right event with the right timing should lead narratively into the NEXT event, it shouldn't need to be repeated another 5-10 pointless times while being puzzled into a daily/weekly schedule of equally pointless, grindy tasks for the other half-dozen active characters.
Or if you absolutely HAVE to have repeat a task, then at least give it new dialogue for each of those repeats... You know that trope in RPG's where characters will start repeating themselves -after- all their active tasks are completed? There's a reason that exists. When you just repeat yourself regardless of the activity, you're not encouraging or teaching the player anything.
The upside are the CG's and animations; the downside is everything else.
Seriously, without a walkthrough, after roughly 9 hours of gameplay (56 ingame days) I've unlocked 3 blowjob scenes and 1 handjob, and there just hasn't been any interesting narrative or fun exploration to tie it all together.
This isn't Dark Souls; there's no git'n gud here. Finding the right event with the right timing should lead narratively into the NEXT event, it shouldn't need to be repeated another 5-10 pointless times while being puzzled into a daily/weekly schedule of equally pointless, grindy tasks for the other half-dozen active characters.
Or if you absolutely HAVE to have repeat a task, then at least give it new dialogue for each of those repeats... You know that trope in RPG's where characters will start repeating themselves -after- all their active tasks are completed? There's a reason that exists. When you just repeat yourself regardless of the activity, you're not encouraging or teaching the player anything.