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In the
next update, you will be able to play
only on Sunday, which will include two quests:
1. “Blue Night” – Side Quest
It will activate if:
- Jason and Grace were kidnapped by Simon’s men
- You have completed all the Black Pub Night quests
2. “Take Hard” – Daily Quest
Available in
John Doe’s route if you have
10 or more Corruption points.
This quest will also bring you to the end of the day.
What about Monday?
The meeting with the Captain, which takes place on Monday, will be included in the
final update of the game:
Version 1.0, where I will also fix some old animations and other technical elements.
Update 0.40 Animations
Update
0.40 contains
the best animations I have ever produced since I started working on this game.
They were created:
- 99% with AI, using dedicated scripts, longer rendering times, and higher costs
- to achieve the highest possible quality and avoid poor results
- with integrated audio
- and only one animation was made the old way
I’m confident you will enjoy them.
Compatibility with previous saves
In the next update, as stated, you will play
only Sunday with those two quests.
To allow different save paths to access them, I will add
special buttons inside Manila’s house.
After Version 1.0
Once Version 1.0 is complete (which will include Monday and the game’s ending), I will begin a new project:
“Manila Shaw: Aftermath – Extra One”
A post-ending extension in which you will
search for Jason and Grace.
This project will be made in
Ren’Py, as will all future projects.
Use of AI for Animations
AI-generated animations will become an essential part of my workflow.
The quality is worth it — and you will see it for yourselves.
However:
- the number of animations I can create in the future will depend on the support I receive
- the huge amount of animations in this update was an exception, possible only because we’re at the end of the first game
- with the current support, I cannot afford this quantity of AI animations regularly due to the “pay and try” nature of AI platforms
If the AI does not produce satisfactory results, I will fall back on
traditional animation methods as a plan B.