Pretty good game — I really enjoy it! However, there’s not much challenge at the moment. It might be more engaging if visitor stats gradually increased over time, making it riskier to let visitors become aware. Right now, once you have enough maids, you can just directly transform or fight without much consequence.
The current awareness system feels a bit indulgent. Aware visitors should pose a real threat — maybe even be able to kill enemies, hide, or camouflage themselves among the maids. If they manage to escape, it would make sense for them to significantly increase police alert levels, maybe up to 600 or beyond, to reflect the danger they pose.
It would also be helpful to have some kind of visual marker or indicator to easily identify which visitors are traitors.
The current awareness system feels a bit indulgent. Aware visitors should pose a real threat — maybe even be able to kill enemies, hide, or camouflage themselves among the maids. If they manage to escape, it would make sense for them to significantly increase police alert levels, maybe up to 600 or beyond, to reflect the danger they pose.
It would also be helpful to have some kind of visual marker or indicator to easily identify which visitors are traitors.