screen world_map:
imagebutton auto "Maps/map_%s.png" action NullAction()
#button:
imagebutton:
align 1.0,0.0 margin 20,20
#focus_mask True background None
#add "0GUI/map/help.png"
background "0GUI/map/help.png"
focus_mask True
auto "0GUI/map/help_%s.png"
action Jump('tutorial')
imagebutton:
align 0.1,1.0 margin 20,20
background "0GUI/map/scroll.png"
focus_mask True
auto "0GUI/map/scroll_%s.png"
action Jump('barlinTips')
hbox:
align .5,1.0 spacing -20 yoffset -10
#button:
# focus_mask True background None
# add "0GUI/map/scroll.png"
imagebutton:
background "0GUI/map/khi_ui.png"
focus_mask True
auto "0GUI/map/khi_ui_%s.png"
action Show('khaganate_info')
alternate [SetVariable("kh_trp_to_send", 0), SetVariable("kh_trp_troop_max", deploymentTroopNum(-1)), Show("troops_bar", None, troopsFrom=-1)]
#button:
imagebutton:
#focus_mask True background None
#add "0GUI/map/castle.png"
background "0GUI/map/castle.png"
focus_mask True
auto "0GUI/map/castle_%s.png"
action Jump('khanThroneRoom')
#button:
imagebutton:
#focus_mask True background None
#add "0GUI/map/turn.png"
background "0GUI/map/turn.png"
focus_mask True
auto "0GUI/map/turn_%s.png"
action Jump('endTurn')
#imagebutton auto "Maps/Gaunteinguk_%s.png" action Show('territory_screen',territoryList[0]) background None focus_mask True
if territoryList[0].ruler.name == 'You': # MC rules this fiefdom
imagebutton auto "Maps/F0_%s.png" action Show('territory_screen',None,territoryList[0]) background None focus_mask True
else:
imagebutton auto "Maps/Gaunteinguk_%s.png" action Show('territory_screen',None,territoryList[0]) background None focus_mask True sensitive fiefReachable(territoryList[0])
if territoryList[1].ruler.name == 'You': # MC rules Oryeonguk
imagebutton auto "Maps/F1_%s.png" action Show('territory_screen',None,territoryList[1]) background None focus_mask True
else:
imagebutton auto "Maps/Oryeonguk_%s.png" action Show('territory_screen',None,territoryList[1]) background None focus_mask True sensitive fiefReachable(territoryList[1])
if territoryList[2].ruler.name == 'You': # MC rules Marbia
imagebutton auto "Maps/F2_%s.png" action Show('territory_screen',None,territoryList[2]) background None focus_mask True
else:
imagebutton auto "Maps/Marbia_%s.png" action Show('territory_screen',None,territoryList[2]) background None focus_mask True sensitive fiefReachable(territoryList[2])
if territoryList[3].ruler.name == 'You': # MC rules Hawatia
imagebutton auto "Maps/F3_%s.png" action Show('territory_screen',None,territoryList[3]) background None focus_mask True
else:
imagebutton auto "Maps/Hawatia_%s.png" action Show('territory_screen',None,territoryList[3]) background None focus_mask True sensitive fiefReachable(territoryList[3])
if territoryList[4].ruler.name == 'You': # MC rules Tinpingia
imagebutton auto "Maps/F4_%s.png" action Show('territory_screen',None,territoryList[4]) background None focus_mask True
else:
imagebutton auto "Maps/Limtinia_%s.png" action Show('territory_screen',None,territoryList[4]) background None focus_mask True sensitive fiefReachable(territoryList[4])
if territoryList[5].ruler.name == 'You': # MC rules Tinpingia
imagebutton auto "Maps/F5_%s.png" action Show('territory_screen',None,territoryList[5]) background None focus_mask True
else:
imagebutton auto "Maps/Tinpingia_%s.png" action Show('territory_screen',None,territoryList[5]) background None focus_mask True sensitive fiefReachable(territoryList[5])
if territoryList[6].ruler.name == 'You': # MC rules Waikokipia
imagebutton auto "Maps/F6_%s.png" action Show('territory_screen',None,territoryList[6]) background None focus_mask True
else:
imagebutton auto "Maps/Waikokipia_%s.png" action Show('territory_screen',None,territoryList[6]) background None focus_mask True sensitive fiefReachable(territoryList[6])
if territoryList[7].ruler.name == 'You': # MC rules Daoyuen
imagebutton auto "Maps/F7_%s.png" action Show('territory_screen',None,territoryList[7]) background None focus_mask True
else:
imagebutton auto "Maps/Daoyuen_%s.png" action Show('territory_screen',None,territoryList[7]) background None focus_mask True sensitive fiefReachable(territoryList[7])
if fahdaRevisitCondition == True and fahdaRevisitFlag == False and territoryList[2].ruler == mc:
imagebutton auto "Maps/fahdaR_%s.png" action Jump('fahdaDispatcher') background None focus_mask True
if lilanRevisitCondition == True and lilanRevisitFlag == False and territoryList[0].ruler == mc and territoryList[1].ruler == mc:
imagebutton auto "Maps/lilanR_%s.png" action Jump('lilanAct2') background None focus_mask True
if tatRevisitCondition == True and tatRevisitFlag == False and territoryList[5].ruler == mc:
imagebutton auto "Maps/tatR_%s.png" action Jump('tatAct2') background None focus_mask True
if ilgaRevisitCondition == True and ilgaRevisitFlag == False and territoryList[6].ruler == mc:
imagebutton auto "Maps/ilgaR_%s.png" action Jump('ilgaAct2') background None focus_mask True
if marnyRevisitCondition == True and marnyRevisitFlag == False and territoryList[7].ruler == mc:
imagebutton auto "Maps/marnyR_%s.png" action Jump('marnyAct2') background None focus_mask True
if wenchesList[0].act2Ready or wenchesList[1].act2Ready or wenchesList[2].act2Ready or wenchesList[3].act2Ready or (alamPregoSexCondition and alamPreggoSexPlayed == False):
imagebutton auto "Maps/chronicles_%s.png" action Show('chronicle_screen') background None focus_mask True