Map navigation and world building

Mikomiko98

New Member
May 31, 2018
10
8
I want navigation in my game to be like FILF or Midnight Paradise. where you can walk around the house and see where the people are at any given time but I'm having trouble figuring out how to build the scenes. What do they use to build the houses in daz3d? I'm not talking about furniture and stuff. Just the rooms, walls, etc. I figured I would use Room Creator 2. while it does help a bit. I find it quite limiting because it just gives me a box and says knock yourself out. I really wanted to know the process midnight paradise takes in creating these locations.
 

apologetik

Newbie
Apr 7, 2022
24
17
I can't tell which assets MP is using off the top off my head, but they're most certainly not designing the entire set themselves.

If you want a consistent and "realistic" set of rooms, what you'll want to do is look for a pre-built environment - let's say [1] as an example. Remove, redesign, etc various props and surfaces as you see fit. Slap some cameras in places where you want to take shots on a regular basis.

[1]:
 

Mikomiko98

New Member
May 31, 2018
10
8
I did get the modern house set. But the problem is you can't mix the structures like a Lego set and most of these ready-built sets are "my dad makes 100 thousand a week." type houses. So I'm either looking at getting creative with what I have or learning blender.
 

apologetik

Newbie
Apr 7, 2022
24
17
Totally get that. There aren't many regular homes that I've found, unfortunately. One of the best I've seen that could be perceived (or modified) to look like a regular house would be Euro-Style Apartment (see bottom). There's also the Harwood House.

This is just the Daz store, though. You can find some others on Renderosity/etc, or even just OBJs with mats you can then import into Daz.

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anne O'nymous

I'm not grumpy, I'm just coded that way.
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But the problem is you can't mix the structures like a Lego set [...]
I'm pretty sure that they don't even try to do this. It's the reason why there's no transition from a room to another, because they are never linked together. And for their map, most just made a top view render, they use Gimp, Photoshop or whatever, to put the rooms together, making them looks like the whole entity they aren't.
 

apologetik

Newbie
Apr 7, 2022
24
17
I'm pretty sure that they don't even try to do this. It's the reason why there's no transition from a room to another, because they are never linked together. And for their map, most just made a top view render, they use Gimp, Photoshop or whatever, to put the rooms together, making them looks like the whole entity they aren't.
This is a good point. There are some games where there are obvious differences between rooms - such that they couldn't possibly be a part of the same structure at all.

I doubt most players care about that kind of consistency, unless it is truly immersion breaking (think: mansion bathroom, but the bedroom looks like the apocalypse hit it).