TLDR: I liked it. It tells a good story. The older version's love story was weaker, but the changes made improved it to the point to where there aren't really any glaring flaws.
We can never really have enough "what if pokemon was the real world" stories grounded in protagonists that aren't 11 year old god slayers- meeting brilliant but personally flawed gym trainers. Good stuff.
I think I still liked Olivine Lights a bit more, so you should check that out. That game played out like a movie, and this one played out like...well, I previously called it a "serialized manga series that got cancelled a few chapters too early for the author to prepare" and I'll call this one "a serialized manga that ended when the author wanted to end it" which, honestly, is good enough.
Disclosure: my hueristic is that you have to either be a good-enough game, tell a good-enough story or have good-enough porn. If we were to grade these games like we grade games with publishers, everything would be garbage and no score would be useful- anyway this is a fine story.
Because it's got everything, mystery, intrigue, some red herrings, and the addition of a wise cracking mystical pokemon was actually a genius twist, because it sets up a really excellent dramatalaguical triad.
1) You've got a mythic pokemon, who is in charge of, and failing, the one goal he's meant to do- and has to recruit people to do it. He never humanizes himself and always acts superior. His flaw is that he HAS to rely on people due to the plot because there ARE things he can't do.
2) The male lead, who succumbed to the terrible disease of being-a-male-lead. He's in town because his pokemon had a disease that needed surgery that wouldn't get fixed by a pokecenter shooting electricity through a ball (I did mention how great it is to world build pokemon like this.)
3) And Marnie. Someone who fails a lot because she hesitates and holds herself back. In a very real way, the story is crafted for HER. Time loops are happening and HER lesson is to get some confidence in herself through reset privilege. In order to learn her lesson, she HAS to get over herself and the story (and interactions with you) give her the narrative methods to do this.
So excellent set up!
And the changes really improved the relationship between the characters. I actually felt like Marnie gave a shit about the protagonist after beating the game.
There are allegedly 3 endings and 2 stat checks to pass, one for confidence (Marnie's) and love. With a system like that, it's usually hard to convince someone to NOT just get the best ending and assume it's the true one- but then the author outright tells you that there are other endings. A bit of a miss, if you ask me. This isn't the kind of game where you'd really WANT to have a love-struck but codependent heroine. The point is that everyone in the triad grows through this loop. To me, that just means there should basically be 1 good ending and 2 flavors of bad (or bittersweet) endings.
The ending did change quite a bit, and I'll tag that with spoilers on my feedback, but it certainly was passable:
Unlike before, the protagonist plays a bit more into being Celebi's trainer. Which only felt weird because it felt like the game was always set up to be this. You literally are in town because your Exeggutor is in surgery. Exeggutor has the distinction of being the ONLY evolutionary branch that is the same type as Celebi (outside special pokemon for protagonists only). It felt intentional, and then completely dropped. Playing the previous ending really made this stand out, as you becoming the de-facto trainer of Celebi felt so natural.
The ending is technically unchanged- Marnie goes back to Galar to fix the Pokemon league after growing as a character, leaving you behind. I say technically, because at least this time, it felt like she actually gave a shit about you, and would come back.
The author sort of cornered themselves. Celebi can fuck with time- we actually see a case where it happens. And the game revolves around another Celebi fucking with time to solve an impossible problem, and only being bad at it due to incompetence- incompetence our Celebi does not have. Celebi also mentions that rich people are akin to "gods" but Celebi demonstrates literal godlike power probably 15 minutes before that- and even goes so far as to imply the usage of that power to BECOME rich. Celebi is far more godlike than anything anyone has remotely shown, and would be a far more terrifying opponent to go up against than an abusive rich guy.
So there still isn't a reason for you to be unable to go- but as far as irratonal reasons go "I care about you too much" is up there, and at least it's shown this time, which was hugely missing from the previous version. And if we were to seriously reprimand authors for giving characters powers so strong that the plot sort of has to be broken for them to exist, I think that would be the literal end of all fiction.
Subjectively, I think the ending improves dramatically with just 2 extra lines, the first saying your phone rings and the second saying it's an unknown number with a Galarian area code- just to close that loop. That could just be me being a fan of Edge of Tomorrow's flavor of time-adjacent-open-ended-but-not-really ending.
Overall I enjoyed the previous version game, despite having pretty obvious flaws (I hesitate to use the term 'objectively'....but I felt they were pretty objective) and this one took care of them. So this is a huge recommend from me.
We can never really have enough "what if pokemon was the real world" stories grounded in protagonists that aren't 11 year old god slayers- meeting brilliant but personally flawed gym trainers. Good stuff.
I think I still liked Olivine Lights a bit more, so you should check that out. That game played out like a movie, and this one played out like...well, I previously called it a "serialized manga series that got cancelled a few chapters too early for the author to prepare" and I'll call this one "a serialized manga that ended when the author wanted to end it" which, honestly, is good enough.
Disclosure: my hueristic is that you have to either be a good-enough game, tell a good-enough story or have good-enough porn. If we were to grade these games like we grade games with publishers, everything would be garbage and no score would be useful- anyway this is a fine story.
Because it's got everything, mystery, intrigue, some red herrings, and the addition of a wise cracking mystical pokemon was actually a genius twist, because it sets up a really excellent dramatalaguical triad.
1) You've got a mythic pokemon, who is in charge of, and failing, the one goal he's meant to do- and has to recruit people to do it. He never humanizes himself and always acts superior. His flaw is that he HAS to rely on people due to the plot because there ARE things he can't do.
2) The male lead, who succumbed to the terrible disease of being-a-male-lead. He's in town because his pokemon had a disease that needed surgery that wouldn't get fixed by a pokecenter shooting electricity through a ball (I did mention how great it is to world build pokemon like this.)
3) And Marnie. Someone who fails a lot because she hesitates and holds herself back. In a very real way, the story is crafted for HER. Time loops are happening and HER lesson is to get some confidence in herself through reset privilege. In order to learn her lesson, she HAS to get over herself and the story (and interactions with you) give her the narrative methods to do this.
So excellent set up!
And the changes really improved the relationship between the characters. I actually felt like Marnie gave a shit about the protagonist after beating the game.
There are allegedly 3 endings and 2 stat checks to pass, one for confidence (Marnie's) and love. With a system like that, it's usually hard to convince someone to NOT just get the best ending and assume it's the true one- but then the author outright tells you that there are other endings. A bit of a miss, if you ask me. This isn't the kind of game where you'd really WANT to have a love-struck but codependent heroine. The point is that everyone in the triad grows through this loop. To me, that just means there should basically be 1 good ending and 2 flavors of bad (or bittersweet) endings.
The ending did change quite a bit, and I'll tag that with spoilers on my feedback, but it certainly was passable:
Unlike before, the protagonist plays a bit more into being Celebi's trainer. Which only felt weird because it felt like the game was always set up to be this. You literally are in town because your Exeggutor is in surgery. Exeggutor has the distinction of being the ONLY evolutionary branch that is the same type as Celebi (outside special pokemon for protagonists only). It felt intentional, and then completely dropped. Playing the previous ending really made this stand out, as you becoming the de-facto trainer of Celebi felt so natural.
The ending is technically unchanged- Marnie goes back to Galar to fix the Pokemon league after growing as a character, leaving you behind. I say technically, because at least this time, it felt like she actually gave a shit about you, and would come back.
The author sort of cornered themselves. Celebi can fuck with time- we actually see a case where it happens. And the game revolves around another Celebi fucking with time to solve an impossible problem, and only being bad at it due to incompetence- incompetence our Celebi does not have. Celebi also mentions that rich people are akin to "gods" but Celebi demonstrates literal godlike power probably 15 minutes before that- and even goes so far as to imply the usage of that power to BECOME rich. Celebi is far more godlike than anything anyone has remotely shown, and would be a far more terrifying opponent to go up against than an abusive rich guy.
So there still isn't a reason for you to be unable to go- but as far as irratonal reasons go "I care about you too much" is up there, and at least it's shown this time, which was hugely missing from the previous version. And if we were to seriously reprimand authors for giving characters powers so strong that the plot sort of has to be broken for them to exist, I think that would be the literal end of all fiction.
Subjectively, I think the ending improves dramatically with just 2 extra lines, the first saying your phone rings and the second saying it's an unknown number with a Galarian area code- just to close that loop. That could just be me being a fan of Edge of Tomorrow's flavor of time-adjacent-open-ended-but-not-really ending.
Overall I enjoyed the previous version game, despite having pretty obvious flaws (I hesitate to use the term 'objectively'....but I felt they were pretty objective) and this one took care of them. So this is a huge recommend from me.