Overall: 4/5 - This is probably the best first-person real-time-rendered 3D adult game I've played to date. Maybe that's not saying much since there are only a couple dozen such games, but this game can be played on a mid-range system and the graphics are better than a lot of statically-rendered VNs. There isn't a lot of lewd content yet, but there's enough and what's there is top of the line for real-time rendered content.
Story: 3/5 - Not much of a story, yet. The MC "inherits" his father's house that comes with a busty young maid who becomes his lover. It looks like there will be a few more girls moving into the house as the story progresses.
Writing: 3.5/5 - It's sometimes good and sometimes poor. The very first line the player sees in the game is "How is your name?" instead of "What is your name?" Talk about a bad start. I was preparing for the worst, but was pleasantly surprised. The writing isn't to the point where I'd call it good, but it is well above average for games on F95.
Graphics/Rendering: 4/5 - I have to say that the developer's "world" design really helped reduce the scope of the game to what's most important in adult games. There's just the house, the yard, and the people and objects within. There's no huge open world, no fighting/driving/flying mechanics, and no crazy graphics effects. It reduces the computing power needed for the game while allowing development to concentrate on the more adult aspects of the game, such as story and lewd content, but also doesn't eliminate the possibility of adding more locations later. Most similar games either have terrible performance or the have graphics that look 20 years old, but this game has real-time graphics that are better than a lot of Ren'py games and yet doesn't require a $1K graphics card to play. That's impressive. The only things I found disappointing about the graphics were the models for the bushes and trees in the garden.
Animations: 4/5 - The game has background animations like the trees swaying in the wind, the beach ball moving in the pool. These add ambience and immersion to the game. The characters have idle animations while going about their daily lives, such as Hannah gardening or cleaning and Jessica just sitting. These aren't bad, but a Hanna cleaning the table is a little overdone (I think as an attempt to be more sexy) and the loop is too short so it looks unnatural. Finally, there are the canned animations during events. These are mostly lewd scenes and they're good. I think they are just replays that are also rendered in real-time, which helps keep the game size small. It's kind of a missed opportunity, though, as these could be replaced with high-resolution cutscenes that really impress players, at the expense of increased game size, of course.
Sound: 4/5 - There are a lot of sound effects in the game. There are some sighs and giggles while talking to the characters in the game, which are good. There are moans and such during lewd scenes that are also good. The ambient sounds of birds/animals and roosters crowing are good, but they're a little too frequent and too loud. They get less frequent in the evening and night, which is a good effect. The coffee machine and shower have good sound effects. The sound of the water in the pool is OK, but it's not the right sound for a perfectly still pool, even if the cleaner/filter is running. The sound of the pool is also WAY too loud for the distance the MC stands from the pool. The sound of the MC swimming in the pool is different and it's also good.
Gameplay 2/5: - I might be a little harsh here, but there were A LOT of features and mechanics that made the already tedious gameplay even more tedious for me, especially when combined with various bugs I encountered.
- Interaction mechanics. There's no crosshair while playing. The very first thing the MC has to do in the game is to walk up to the door and ring the doorbell. Just trying to point at the doorbell button to interact with it was annoying without some indicator of what I was pointing at. Same thing for the key in the bathroom. A crosshair also helps with walking and running to prevent bumping into things (more on that later). I'm not sure if the lack of a crosshair is intentional or not. Maybe I have an untested video card or maybe targeting an object in front of you is more problematic on a UHD monitor.
- The grind sucks. Having to do the exact same things over and over again to improve the MC and LI stats was boring as hell. There were very minor changes in a few tasks like which plants to water and where lost items were located, and that helped a little. The MC's stat-builders for appearance, brainpower, and fitness are just 5 seconds of black screen. Not fun, at all. If I have to do the exact same boring things over and over again, I'd rather play a Ren'py sandbox game. I still wouldn't like it, but it would be way faster. This game either needs a bunch more "tasks" to keep the player entertained, or it needs to drastically reduce how many times those tasks need to be performed.
- Work/Job mechanic. In what universe is a young man too exhausted to work anymore after working on his laptop for only 4 hours in a day? The jobs always pay about 10x the MC's brainpower stat, but fall into two categories, 4 hours or 8 hours. For the 8-hour jobs, the MC earns half as much per hour as the 4-hour jobs. What is the point? Is this meant to trick the player?
- Movement mechanics. It was too easy to bump into things that halt or slow forward movement and it was annoying to constantly stop, correct direction or step to the side and go again. Even just walking along a wall at a slight angle seemed to stop or slow the MC to a crawl. This would be easier if there was a crosshair to point at where you want to walk to.
- Cleanliness mechanics. Only lewd acts cause the MC's cleanliness to decrease. There's no hourly/daily decay. A full shower improves the MC's cleanliness by only 25% (why would it be less than 100%), and the MC can only shower or wash his hands once per day. You'd think there's a water shortage, except there's a 50,000-liter swimming pool in the backyard.
- The events/task system works OK, but it's clunky and immersion-breaking to have to manually start events and tasks from the event menu vs. starting them naturally from a specific dialogue option or performing an action. E.g. instead of opening the <Tab> menu and selecting Hannah's task "Coffee Love", why not just interact with the coffee machine and have it open a menu that says "Make a coffee for Hannah" "Make a coffee for Jessica", "Make a coffee for myself." or something like that. Same thing for watering the plants, etc. And the "Lost and Found" task could have a dialogue option that says "Did you lose something?" that triggers the task.
- The UI needs optimization. There are a lot of places where clicks are unnecessary. E.g., why does the player have to click [continue] after clicking [leave] to end a conversation and the character says "bye, have a nice day." The existence of the [continue] button seems completely unnecessary. A click anywhere should be enough. Also, there are a lot of cases during events where the [continue] button appears, but clicking the button doesn't work for 2 or 3 seconds because there is a transition in progress. That is super annoying.
Bugs: 2/5 - Here is a partial list of what I encountered. There are
many more, but thankfully, only one broke the game.
- If the MC walks in front of the garage door on the right, he partially falls through the floor. It seems like the actual terrain is different than what the texture shows.
- Most of the game dialogues refer to Hannah and Jessica as "[GIRL1]" and "[GIRL2]".
- Even though I changed the MC's name, the game and the characters refer to him as Michael.
- The ability to interact with Hanna (I.e., the graphics that says "Press E to Talk") completely disappeared at one point. I had to load an old save to fix it (i.e., it was a game-breaking bug).
- Jessica sometimes cannot be interacted with for the rest of the day after you give her a coffee in the morning. This is different from the bug with Hannah. In this case the "Press E to talk" message appears, but pressing <E> does nothing. This behavior resets the next day, so it doesn't break the game.
- No crosshair (technical bug or a design bug?).
- There are dozens of cases where the UI shows that Hannah's Lust increases or decreases, but no actual change occurs.
- Some lewd scenes do not affect the MC's cleanliness.
- Start a new game, choose the MC name, then go to the main menu and start a new game again (e.g., as you might do if you noticed that you misspelled the MC's name), the game will start but it will skip choosing the MC name, reading the letter from the MC's father, ringing the doorbell, and all of the gameplay up to where you first wait for Hannah in the kitchen, but then the MC just stands there and gameplay UI is non-functional. This breaks the game until you kill it and restart.
Other things that are weird or annoying:
- When the MC wakes up, Hannah is always in the same place doing the same thing as before the MC went to sleep.
- Hannah only does two things all day: clean the table while standing and tend the garden while kneeling. You'd think she'd cook, clean the floors, clean the bathrooms, do the laundry, relax in a chair, or even just walk from room to room.
- Jessica only does one thing all day: sit with her hands in her lap.
- The transition from going to sleep and waking up the next morning is way too long, as are the actions to increase the MC's stats. These don't need to be longer than a half-second
- There's no way to rest on the MC's bed before going to sleep at night, and no way to rest anywhere except sitting in a chair, and that, in itself, is tedious.
- The save/load buttons disappear from the menu during dialogues and events. I understand the save button, but why load? Sometimes, you realized you made a mistake and just want to start over instead of finishing a long conversation/event.
- The <Tab> menu always defaults to Hannah instead of remembering the last character the player was viewing.
- The <Tab> menu doesn't indicate whether you are currently viewing "Story" or "Task" events.
- The only way to improve your intelligence (brainpower) is to watch science documentaries on television.
- The only way to improve your appearance is to tan yourself in the sun.
- The MC's own house is full of locked rooms that he can't enter. I realize these are likely for future housemates, but it needs a message that says "not implemented" or there needs to be an empty room.
- The water in the pool disappears at night (graphics glitch?).
- The window reflections only reflect indoor lights but not indoor objects. The reflections look weird (graphics glitch?).
- The patio doors in the living room and dining room can't be closed, while the patio door in the office can't be opened.
- Hanna will clean the patio table at night in complete darkness. That's weird, but also, why is there no light over the patio?
- It's not possible for Hannah to go to bed at night before the MC, and it's not possible for the MC to get up in the morning before Hannah wakes up. That's weird, but it also is a wasted opportunity for the MC to see her shower or get undressed, etc.
- Completed story events can be started again along with incomplete or un-started events. This is strange because Jessica can only move in once. The completed events need to be moved to a separate archive list where they can be replayed if desired.
- Saving and loading doesn't restore the state of open/closed doors.
To be fair, I imagine most of the bugs and annoyances are things that are unimplemented or planned, but... the point of making a game like this is to really increase the immersion, and doing it well is a monumental task, which is why most similar games end up abandoned. I very sincerely wish the best for the developer(s), because this type of game is what the adult gaming industry needs.