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Mod HTML Masters of Raana - Expansion Mod [0.6.2] [json.err]

5.00 star(s) 3 Votes

json.err

Member
Sep 14, 2016
117
204
138
Updated mod to 0.6.2. All about npcs on the map. Fixed availability marker, fixed base game unsynced vars, added spots for every activity I believe. Wish I knew how bad is the code around npc busy flags. It doesn't manifest itself much without mod unless you know what you are looking for. But this feature stresses particular code to its limits. And I still couldn't add a few small things I'd like to. Hopefully I didn't break anything.
 

Mr_SmithXoXo

Member
Nov 11, 2020
132
198
129
I've never modded a html game before can someone give me clear and exact directions what I need to do to add the code to enable this mod. I'm using Google Chrome.
 
Last edited:

Deane9850

Active Member
Jan 4, 2018
651
678
302
I've never modded a html game before can someone give me clear and exact directions what I need to do to add the code to enable this mod. I'm using Google Chrome.
1. unzip mod to mods folder...
2. loads any save
3. click create config template at top left (refer 1st screenie)
4. select the option you want. copy to clipboard (2nd screenie)
5. follow these steps
open the html file on notepad++
go to the very end of it
insert it before the last 2 lines ..

<template id="ExpansionModConfig">
<input name="incestEnabled" value="false">
<input name="changeAges" value="false">
<input name="ageChild" value="16">
<input name="ageGrownUp" value="18">
<input name="npcWallPosition" value="button">
<input name="changeInventoryText" value="true">
<input name="removeSandmanOnMouseOver" value="true">
<input name="debug" value="false">
</template>
<link rel="stylesheet" href="Mods/ExpansionMod/styles.css">
<script src="Mods/ExpansionMod/functions.js"></script>
</body> <---------------------------------------------------------- this should be the 2 last lines in your edited html
</html>
6. open game on new tab. start new save
 
5.00 star(s) 3 Votes