This was a tough one to review for me. On the one hand, a wonderful game, totally sucks you in. Everyone should tryt it - it's definitely "good". But is it "fun"?
On the one hand it's great:
But, for all that it offers, I find that the closer you get to what you might call "core gameplay mechanics" or "core things for a porn game to do well", the less great it is. The core of a good slave game should revolve around the interaction, management, training, and breaking of slaves. It should involve your slave's personality, behavior etc shifting, and offer a diverse range of experiences and ways you can break slaves. And it should feel realistic, ideally modeling human psychology effectively, with a reasonable punishment and reward system. If there are multiple slave characters they should have different traits that both change your strategy for how to break them, and lead to differing events, dialogues and reactions.
And unfortunately it is here that I find this game to be most lacking. You can do the same exact activities with each slave, and there are very minor dialogue and event differences between them. There are three-ish ways to break slaves - either through affection, coercion, or bdsm. Doing so involves grinding to get your relevant stats up (beauty/charisma for affection, manipulate for coercion, bondage/flagellation for bdsm), then spamming the same limited set of actions for each type, and slowly changing a number. The slaves are virtually identical in this regard - they might have slightly different traits or attributes but nothing that meaningfully changes the way you interact with them. You can basically do it mindlessly - it's part of the grind.
When I compare to Jack o Nine Tails or Wife Trainer, there you have many different stats/attributes representing the slave's psychology, and so different slaves require different strategies for breaking. You actually have to think about the characteristics of your slave and adapt your technique. JoNT also has a really well designed punishment vs reward system, while Wife Trainer gives each character different mechanics. MoR features neither.
So yeah, while I wanted to give this game 5/5, I think I can only give it 4. It's got a ton going for it, and lots of content, lore, scenes, hot renders. The content is very "wide" - there are something like 30-40 different NPCs/slaves you can have in your household that are all slightly different from one another. But ultimately that variety is only surface level - the core slave gameplay is a bit shallow and repetitive.
If Grim is reading, I'd say that the way to improve it now would be to incorporate a more dynamic punishment and reward system and more complex internal psychology from JoNT, and to add more flavor to make slaves more unique - for example unique skills, more unique dialogues, or decisions . The game has plenty of breadth, now it needs more depth.
On the one hand it's great:
- open world sandbox, do what you want go where you want
- rpg grinding to become more powerful/skillful can be satisfying
- interesting quests with different options for handling them
- image renders are nice, girls are cute, scenes are hot, very classic male dom your harem of slaves
- constant updates
- more than just porn - there are lots of systems and ways to play and a broader world full of interesting lore and exploration
- and more
But, for all that it offers, I find that the closer you get to what you might call "core gameplay mechanics" or "core things for a porn game to do well", the less great it is. The core of a good slave game should revolve around the interaction, management, training, and breaking of slaves. It should involve your slave's personality, behavior etc shifting, and offer a diverse range of experiences and ways you can break slaves. And it should feel realistic, ideally modeling human psychology effectively, with a reasonable punishment and reward system. If there are multiple slave characters they should have different traits that both change your strategy for how to break them, and lead to differing events, dialogues and reactions.
And unfortunately it is here that I find this game to be most lacking. You can do the same exact activities with each slave, and there are very minor dialogue and event differences between them. There are three-ish ways to break slaves - either through affection, coercion, or bdsm. Doing so involves grinding to get your relevant stats up (beauty/charisma for affection, manipulate for coercion, bondage/flagellation for bdsm), then spamming the same limited set of actions for each type, and slowly changing a number. The slaves are virtually identical in this regard - they might have slightly different traits or attributes but nothing that meaningfully changes the way you interact with them. You can basically do it mindlessly - it's part of the grind.
When I compare to Jack o Nine Tails or Wife Trainer, there you have many different stats/attributes representing the slave's psychology, and so different slaves require different strategies for breaking. You actually have to think about the characteristics of your slave and adapt your technique. JoNT also has a really well designed punishment vs reward system, while Wife Trainer gives each character different mechanics. MoR features neither.
So yeah, while I wanted to give this game 5/5, I think I can only give it 4. It's got a ton going for it, and lots of content, lore, scenes, hot renders. The content is very "wide" - there are something like 30-40 different NPCs/slaves you can have in your household that are all slightly different from one another. But ultimately that variety is only surface level - the core slave gameplay is a bit shallow and repetitive.
If Grim is reading, I'd say that the way to improve it now would be to incorporate a more dynamic punishment and reward system and more complex internal psychology from JoNT, and to add more flavor to make slaves more unique - for example unique skills, more unique dialogues, or decisions . The game has plenty of breadth, now it needs more depth.