AmethystPrism

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Apr 3, 2022
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The only way to check is if he is in here:

There's nothing in the game to indicate it, probably a stylistic decision at this point since it has been suggested in the discord multiple times and nothing is added to the game.

Workshop manufacturing is majority of your income until you temporarily hit market supply cap and can build up faction investments (also using Workshop manufacturing to donate swords to Fort Sera and Warrior's Hall; or food from Zapin Fields in the case of the Catholic Church). Outside of that and foreman/accountant jobs, it is best to think of jobs as stat training.

The Bofors Gun.
Kansas Adler.
Cassius Bauer.
Bart Masters, if you are in a tough story fight where using the Cybercannon's limited ammo makes sense.
Reece Sharpe if Samuel is in the team.
A properly set up Herculean son with all the combat traits ( ; best way to get this is grab Berserker, Crackshot, and Malevolent, and then train Brawler and Warrior), trained to max DEX while he is still petite (<16 years old) and then trained to max STR once he is herculean.
Clea Vallas.
Aaron Kreuger.

For the MC? Complicated.
Aesir is very practical with the damage increase and allows you access to one of the two religions with a church you can take over and will earn you money proportional to their power value, but it locks you out of donating to the Catholic Church, the other church that does this. Aesir is also the enemy religion of a lot of religions, meaning if an NPC has high devotion in another religion (60+), convincing her to be your wife becomes impossible until you lower her Devotion below 60 or lower her Willpower to 0, or you convert her to a neutral or Aesir religion.

Atheist has no real upsides, aside from maybe regenerating lost Willpower if you go the Incantations route but that's if your willpower drops lower than 100. On the upside, Atheists have no real enemy religions, and can freely donate to the Catholic Church, but not to Warrior's Hall.

Catholic and Cult of the Elder are great for the early game. The Catholic Church of course can ramp up eventually thanks to Zapin Fields since donating food to the Church becomes free money value. The problem is this will take you over a thousand days to really see the big numbers, whereas Warrior's Hall can be pumped to higher numbers much earlier thanks to the Workshop.

Muslim is a trap. The bonuses are actually so small. With all of my investments, max devotion Muslim gives me an Al-dahiya network income of $118 per day. Rebecca, for comparison, brings me $550 per day. And Armand, Armand just pulls five figures out of thin air after his training and my investments ramping up.

Now, as for NPC religion, Red Tide is a clear runaway winner and it can only be accessed via an Educator with the Red Tide religion, religion template, high willpower, and high devotion. This is made easier by three of the four scripted Red Tide NPCs having sky high willpower and devotion.

You can spec your combat followers for the Aesir religion since it gives +3 damage at 60+ devotion if you want to min max. You can also make Armand Muslim to try and min max him. The rest can be Red Tide if you are playing with Salary Demands on. Red Tide removes all Salary Demands and disables male NPCs from ever leaving your house since it is a sky high negative modifier to escape chances. They require no salary, unless there's a bug (Milou might be, with all of her salary codes conflicting) or you need them to have a functioning Ammo Pack which requires a salary of $200 per day, which is already built in to all ammo pack mercs but can get disabled if you lower their salary. Paragons cannot be placed under an Educator though, so the really expensive salary mercs will still not be solved by this religion.

Crucially, male NPCs with the Red Tide religion gains the Haiboku trait and you cannot change their equipped ranged weapon and armor after you convert them, so you better have them in the gear you intend for them to use forever, because the only way to change ranged weapon and armor after is to convert them to another religion.

Jobs. Certain locations like the Abbey of the Catholic Church. Educators.


many thanks for this, very helpful. I’m seeing some different answers re multiple wives - I suppose there’s no restrictions based intention now, but are there penalties for multiple wives for religions apart from atheism?

separately regarding Bofors Gun - is that from the palace? Any question requirements for that?

also what do you mean by faction investments?

Last if you can bear with me - what’s the downside to choosing either of NWO or the slave route? Apart from locking out NPCs on either route how does that affect the game? Can I also get aria back once I sell her?

thanks
 
Feb 24, 2025
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many thanks for this, very helpful. I’m seeing some different answers re multiple wives - I suppose there’s no restrictions based intention now, but are there penalties for multiple wives for religions apart from atheism?

separately regarding Bofors Gun - is that from the palace? Any question requirements for that?

also what do you mean by faction investments?

Last if you can bear with me - what’s the downside to choosing either of NWO or the slave route? Apart from locking out NPCs on either route how does that affect the game? Can I also get aria back once I sell her?

thanks
You can get Aria back after selling her in the slave route.
Yeah wife limit used to be set by religion, but i also have no idea how it works now.
How does route affect the game...well you get more personal power in political affairs straight off in NWO, and there are a lot of small changes between the routes, but it isn't like society totally changes overnight in either scenario. More content will prolly be added to each route in the future i think so we will see. also aria becomes a different character in each route obv
 

Clemency

Well-Known Member
Jan 21, 2024
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but are there penalties for multiple wives for religions apart from atheism?
Yes. You lose a set amount of Influence per day, up to a certain point wherein it does not matter how much more wives you have, you cannot lose more influence per day.

If you earn +500 influence per day, and wives cost you -30 influence per day, you earn a total of +470 influence per day. So you can power through it.
separately regarding Bofors Gun - is that from the palace? Any question requirements for that?
You either become High Senator or you earn 75 war supply points to recruit it during the Dengi Invasion. No other event allows you to bank 75 points, since the pirate fights from the Red Tide Lake City war event is capped at 25 and you cannot earn more as long as you have 25.
also what do you mean by faction investments?
If you head towards your Economy and Influence tab, click Business in the Household overview, you can see your investments. Faction investments refer to the income in the corner labeled Factions. There are five that can give you income. The rest are worthless. The five are Catholic Church, The Caliphate, Odensborg, Fort Sera, and The Underworld. You can own four of that, except the Caliphate. You own them by donating to 100+ standing at the appropriate building: 1.) The Holy Virgin for Catholic Church, 2.) Warrior's Hall for Odensborg, and 3.) Fenrik's Tavern (Furry's Tavern -> final Rumor) for the Underworld. Fort Sera is owned after a quest given to you at 4k influence. If you donate swords, captives up to a point (or certain ID level captives 5-15, which you cannot see in the game and you just have to list or memorize), or food (or items with worse exchange rates), you increase their power. They give you income based on their power value and the higher it is, the more the income. Fort Sera has a worse power value to income conversion than the Catholic Church and Warrior's Hall. The Underworld income is probably fixed, and they will only give you income once you own them.

Donating swords are a worse return on investment for most players than just simply selling knives and rifles, especially those below a thousand days, but it's a source of income for later when you temporarily reached the 15,000 market supply cap for items and their prices drop so you cannot sell them. Or you start running out of materials to craft with.
Last if you can bear with me - what’s the downside to choosing either of NWO or the slave route? Apart from locking out NPCs on either route how does that affect the game? Can I also get aria back once I sell her?
You lose out on lore and events on the NWO route since it is arguably more combat-heavy, while SMR is more into lore.

You get Aria back from both routes. NWO gives her the Warrior of Ikaanos trait. SMR, which is newer, gives her the trait The Swallow and some more additional dialogue if you talk to her in dinner. You can check the wiki NPC traits page.

Right now, Aria being chancellor allows you to alter the city's corruption and liberty stats if events fire up, which is subject to RNG. She is worse at affecting the city stats than a maxed out News Office by Nicole in terms of frequency of events.

EDIT: Oh right, I forgot if the MC can now gain the trait Harem Lord from SMR. Someone will have to clarify that.
EDIT 2: Corrected Red Tide war to Lake City war.
 
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AmethystPrism

Newbie
Apr 3, 2022
98
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92
Yes. You lose a set amount of Influence per day, up to a certain point wherein it does not matter how much more wives you have, you cannot lose more influence per day.

If you earn +500 influence per day, and wives cost you -30 influence per day, you earn a total of +470 influence per day. So you can power through it.

You either become High Senator or you earn 75 war supply points to recruit it during the Dengi Invasion. No other event allows you to bank 75 points, since the pirate fights from the Red Tide war event is capped at 25 and you cannot earn more as long as you have 25.

If you head towards your Economy and Influence tab, click Business in the Household overview, you can see your investments. Faction investments refer to the income in the corner labeled Factions. There are five that can give you income. The rest are worthless. The five are Catholic Church, The Caliphate, Odensborg, Fort Sera, and The Underworld. You can own four of that, except the Caliphate. You own them by donating to 100+ standing at the appropriate building: 1.) The Holy Virgin for Catholic Church, 2.) Warrior's Hall for Odensborg, and 3.) Fenrik's Tavern (Furry's Tavern -> final Rumor) for the Underworld. Fort Sera is owned after a quest given to you at 4k influence. If you donate swords, captives up to a point (or certain ID level captives 5-15, which you cannot see in the game and you just have to list or memorize), or food (or items with worse exchange rates), you increase their power. They give you income based on their power value and the higher it is, the more the income. Fort Sera has a worse power value to income conversion than the Catholic Church and Warrior's Hall. The Underworld income is probably fixed, and they will only give you income once you own them.

Donating swords are a worse return on investment for most players than just simply selling knives and rifles, especially those below a thousand days, but it's a source of income for later when you temporarily reached the 15,000 market supply cap for items and their prices drop so you cannot sell them. Or you start running out of materials to craft with.

You lose out on lore and events on the NWO route since it is arguably more combat-heavy, while SMR is more into lore.

You get Aria back from both routes. NWO gives her the Warrior of Ikaanos trait. SMR, which is newer, gives her the trait The Swallow and some more additional dialogue if you talk to her in dinner. You can check the wiki NPC traits page.

Right now, Aria being chancellor allows you to alter the city's corruption and liberty stats if events fire up, which is subject to RNG. She is worse at affecting the city stats than a maxed out News Office by Nicole in terms of frequency of events.

EDIT: Oh right, I forgot if the MC can now gain the trait Harem Lord from SMR. Someone will have to clarify that.
thank you. Regarding factions - I was under the impression you can’t own all of the religious ones at the same time as you need to be of a certain religion to donate to them?
 
Jan 25, 2022
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1.) What is the Red Tide war event?

2.) Can i restart the Dengi Invasion through command, because it was recently updated to include war points and I finished it in the update when it was introduced.
 

Zarkhy

Engaged Member
Nov 4, 2018
2,018
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thank you. Regarding factions - I was under the impression you can’t own all of the religious ones at the same time as you need to be of a certain religion to donate to them?
Only Aesir requires you to be Aesir to donate to them, and being Aesir blocks you from donating to Catholics (IIRC). As a glorious Atheist you can donate to both Catholics and Muslims.


1.) What is the Red Tide war event?
When you end the day you may have seen those events with 1/7 or 1/8 behind them. One of those event chains in the Red Tide war.

It's the one where the Red Tide people do things, the other one is the Lake War event chain.
 
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Jan 25, 2022
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Only Aesir requires you to be Aesir to donate to them, and being Aesir blocks you from donating to Catholics (IIRC). As a glorious Atheist you can donate to both Catholics and Muslims.



When you end the day you may have seen those events with 1/7 or 1/8 behind them. One of those event chains in the Red Tide war.

It's the one where the Red Tide people do things, the other one is the Lake War event chain.
Can you start it using through the console?
 

dollydollzy

Newbie
Jul 25, 2024
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You're welcome to roll up your sleeves and do it.

Because AFAIK, the reason this has not been fixed by the dev (or by a modder) is because it's not a simple job.
I honestly expected this kind of answer. Why suggest others do it when you can do it yourself? And I agree with you. Instead of asking "others" to do it, I should do it myself. Alas, I lack the knowledge know-hows and the time to do that. But maybe in the future, fingers crossed. :HideThePain:
It might be complicated, but it doesn't sound like it is.
Some discussion here was about whether or not it "made sense" which to me sounds like either it is an intended "bug" (I'm still gonna call it a bug) or not a priority to fix.
 

Clemency

Well-Known Member
Jan 21, 2024
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1.) What is the Red Tide war event?
I mixed it up. Let me edit my post. The Red Tide war is for the Red Tide AvRan girls to show up in the auctions. The one for the war supply points is the war with Lake City.
Can you start it using through the console?
Pasting SugarCube.State.active.variables.lakewar in the console and looking at the number it shows should tell you which stage of the war you are in. If it is between 2 and 7, the city is actively in war. Setting it to SugarCube.State.active.variables.lakewar = 2 should put you in the war.
 

dollydollzy

Newbie
Jul 25, 2024
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It's like the Dunning-Kruger effect wished to become a real boy... :p
You are correct in saying that. It is not a bug. I didn't think the code was implemented in this particular way. Maybe it is language limitation I'm not aware of.
I have done some programming before, mostly OOP languages. I also have done some SQLs and python (and GDscript).
I have not done any PHP/JS/HTML. Yes they are easier in general but still a new area for me.

Also, the code is documented but not "well documented" with a touch of vague variable names and swedish naming references.
Nothing wrong with the code or the documentation, I'm just saying it is not easy for someone to just open it for the first time and start changing stuff even if that person is experienced; I am not experienced.

Regarding what you mentioned earlier, the code does end of day ("MasterMidnight" + "Mid" for loop with other calls inside) on one part and displays the results (QuestTexts id=112) in another part. Also there seems to have been heavy changes to end of day calculation recently, mostly nanny stuff.
In the notes "checker if MC goes to bed after midnight. All has already executed" basically is saying that changes have already been calculated and do not do them again. Or in other words, midnight call is done, don't do end of day calculation again for going to sleep. One reason why clicking the report has a bit of a delay is that it checks every "girl" (basically guy or girl) by id for every stat compared to previous stat, it does that every time you click log button. Simply put, the values are stored in two different sets (npc2) and current then after midnight if you are not already sleeping the old set is gone. At least that what I understood after 4 hours of stumbling around.

Also, reading through the code have spoiled some content for me. Like now I know that the unbreakable roll is actually 2-4 not 1-4 and that there is a sibling to lovisa called tori. I didn't even bother recruiting lovisa yet.

Basically making the report works can be done in two ways. First, making call to the log and store the results after midnight and that gets displayed instead of empty log. Currently it doesn't store it at all even if you sleep before midnight, that is why you get a bit of delay every time you click the log button. The second way is simply to have stored log and every time it updates stuff at midnight (through the many calls) it adds to that log. Then make that log accessible throughout the day. Both of these solutions require quite a bit of reworking and it makes sense why no one did it before. :ROFLMAO:


TL : DR Is it easy and fast? No. Is it doable? Yes. Is it complicated? Yes. Am I gonna do it? No.
 

Anonymousym

Newbie
Nov 9, 2019
87
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What is this Redhaven Orphanage questline? I couldn't find this quest(s) on official wiki ( ).
1758233199405.png
 

Gig1984

Member
May 3, 2018
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The children in the nursery are using up one point out of every different atmosphere every day. By the time they reach adolescence, which points count for the creation engine, one ones they consumed over this time or the ones that are still present in the nursery at the moment of their adolescence?
If the points they consumed over time are the important ones, is there a cap for them or can they get up to 3000 points in each category as soon as they are 3000 days old?

The Wiki also says:
"The stats the child can purchase have their own respective caps and the caps are:

  • Strength: 45 (male) or 35 (female); +25 to the cap if the Player has the Mountain Man trait
  • Dexterity: 75 (60 if the Player has the Mountain Man trait)
  • Stamina: 45 (55 if the Player has the Mountain Man trait)
  • Willpower: 45
  • Charisma: 50
  • Discipline: variable (dependent on the Nursery Discipline, with a maximum cap of 80 Discipline)
  • Melee Combat: 60 (75 if the Player has the Mountain Man trait)
  • Ranged Combat: 50 (65 if the Player has the Sniper trait)
  • Administration: 25
  • Other skills: 60 (70 if the Player has the Z-Marked trait)"
I guess strength, dexterity and stamina should be related to "Physical training", willpower to "Free thinking", discipline to "Discipline", melee and ranged to "Combat training", administration, academic, science and medicine(?) to "Education" and survival to "Adventures".
What about the rest? Acrobatics and dancing belong to "Physical training" too? What about performance, domestic, gardening, kindness and charisma?
 
Jan 25, 2022
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I mixed it up. Let me edit my post. The Red Tide war is for the Red Tide AvRan girls to show up in the auctions. The one for the war supply points is the war with Lake City.

Pasting SugarCube.State.active.variables.lakewar in the console and looking at the number it shows should tell you which stage of the war you are in. If it is between 2 and 7, the city is actively in war. Setting it to SugarCube.State.active.variables.lakewar = 2 should put you in the war.
Lakewar = 8, what does that mean? I edited it into 2 then nothing happened after many days. Should something happen after I changed it to 2?
 
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Silver1315

Newbie
Mar 15, 2020
26
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many thanks for this, very helpful. I’m seeing some different answers re multiple wives - I suppose there’s no restrictions based intention now, but are there penalties for multiple wives for religions apart from atheism?

Last if you can bear with me - what’s the downside to choosing either of NWO or the slave route? Apart from locking out NPCs on either route how does that affect the game? Can I also get aria back once I sell her?

thanks
There are no restrictions on wives for the *most* part, in that you can marry as many as you want regardless of the religion you are part of. However, you lose 100 influence a day per wife over the limit (so if Christian for example, any wife over the limit of 1 may result in a loss of 100 influence per each) and I believe there is a daily chance to lose standing with them down to a minimum of 50. The loss of 100 influence is a pretty big detriment though in my opinion, especially if you go +90 Prosperity routes for your city because that already halves your gains. Loss of standing can also be a problem if you're trying to vassalize the Church or Aesir. Atheism doesn't get a penalty for multiple wives over the limit since you can marry as many as you want. "Limit" for wives for Church of Two Moons is 1, same with Christian. Cult of the Elder is 2. Islam is 4. Aesir is 5.

Not really a downside to either path honestly, it's more of a gameplay/roleplay choice. You get Arizona Adler in both (I believe), and you can get Aria back in Slavemasters of Raana (though she'll have a much different personality, obviously). Choosing either side does lock out some content and NPC's though, each path will have different quests involved. Game really doesn't change much with either path. Though with New World Order you do get a pretty decent spike in Political Power points/chance per day to be able to directly affect the Senate; if you want to play the political power game to influence Ikaanos as you see fit. I also believe that how corrupt Aria is determines how much focus she puts into changing Ikaanos society. If she's not corrupted she'll work to change it, if she's corrupted just enough, it's just business as usual; that sort of thing.
 
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Silver1315

Newbie
Mar 15, 2020
26
26
72
What about the rest? Acrobatics and dancing belong to "Physical training" too? What about performance, domestic, gardening, kindness and charisma?
Acrobatics and Dancing fall under "Physical Training". Performance, Kindness, and Charisma fall under "Free Thinking". Domestic falls under "Discipline". Gardening falls under "Adventure".
 
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AmethystPrism

Newbie
Apr 3, 2022
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I have a few questions on Fort Sera:

1) is there a limit to the number of soldiers stationed there?

2) Is there a way to get numbers up beyond capturing slaves? It’s sucking up a fair amount of time each day going out to hunt for potential solders

3) is there an ideal number of soldiers required for any quests down the line? I’ve managed to get to about 150ish and it’s turning a little grindy.
 

Zarkhy

Engaged Member
Nov 4, 2018
2,018
1,426
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Lakewar = 8, what does that mean? I edited it into 2 then nothing happened after many days. Should something happen after I changed it to 2?
8 meant that you had gone through all the events and the war was over. The events occur at the end of day, and rather rarely, so it could be weeks until you see the next event, but you don't need to see it to be considered "at war", or whatever the reason was you needed to change it.

I have a few questions on Fort Sera:

1) is there a limit to the number of soldiers stationed there?

2) Is there a way to get numbers up beyond capturing slaves? It’s sucking up a fair amount of time each day going out to hunt for potential solders

3) is there an ideal number of soldiers required for any quests down the line? I’ve managed to get to about 150ish and it’s turning a little grindy.
1) No.

2) If they have a lot of money there's a chance they spend some of it increasing power or (IIRC) recruiting soldiers. If you have a lot of soldiers there's also a chance the current regime recruits some of them, giving Fort Sera money and so forth.

3) In the area above Fort Sera there is a tower you can take over using Fort Sera soldiers and (IIRC) you should station about 100 Fort Sera soldiers there.
 
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