LizJ

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thank you, but I read the wiki before I posted my question.
My post's entire point was, wiki only mentions effects religion has on the PC, and the fact that you the PC can convert your slaves to your religion.

But, why would you bother converting your slaves if it has no effects on them?
well... I guess it would adjust your penalty/bonus for interacting with them. as you get a bonus for rolls to convince them to do stuff if the same religion and a penalty if enemy religion.

Take for example church of the moon.
It gives influence bonuses and tax discounts if the PC follows this religion.
Are there any effects at all on slaves if they follow this religion?
I think I hear you now: The PC benefits; what's in it for the NPC?
...And I don't have an answer to that.
 

khumak

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thank you, but I read the wiki before I posted my question.
My post's entire point was, wiki only mentions effects religion has on the PC, and the fact that you the PC can convert your slaves to your religion.

But, why would you bother converting your slaves if it has no effects on them?
well... I guess it would adjust your penalty/bonus for interacting with them. as you get a bonus for rolls to convince them to do stuff if the same religion and a penalty if enemy religion.

Take for example church of the moon.
It gives influence bonuses and tax discounts if the PC follows this religion.
Are there any effects at all on slaves if they follow this religion?

Wiki is often incomplete, and does not explicitly specify "this religion has no effect on the slave herself if she worships it".
From the in game descriptions it looks like all religions except Atheism get a bonus to persuasion with slaves if you convert them. I think the only reason to convert them to atheism would be if they're an enemy religion (which is just Islam for Atheism). I don't know what it does if they're in an enemy religion but it wouldn't surprise me if there's a persuasion penalty or something that isn't shown. I haven't messed with conversion that much yet. The bonus you can get from your house upgrades plus Daria's Gift are already pretty huge so it was hard to tell what effect it had when I converted one of my slaves to Christianity.
 
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mrttao

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From the in game descriptions it looks like all religions except Atheism get a bonus to persuasion with slaves if you convert them. I think the only reason to convert them to atheism would be if they're an enemy religion (which is just Islam for Atheism). I don't know what it does if they're in an enemy religion but it wouldn't surprise me if there's a persuasion penalty or something that isn't shown. I haven't messed with conversion that much yet. The bonus you can get from your house upgrades plus Daria's Gift are already pretty huge so it was hard to tell what effect it had when I converted one of my slaves to Christianity.
I see... would have been cool if the slaves themselves got a benefit from it too.
I will suggest this to dev. maybe he will add it
 

khumak

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Just got a medical skill from using a doctor's kit so it's nice to know that works. Not sure how common it is. I've only gotten 1 so far, but I've only used about 5 doctor's kits so far.
 

JaxMan

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Just got a medical skill from using a doctor's kit so it's nice to know that works. Not sure how common it is. I've only gotten 1 so far, but I've only used about 5 doctor's kits so far.
I've used the medkits multiple times, as in more than a dozen, and hadn't noticed an increase in med skill so probably rare.
 

khumak

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I've used the medkits multiple times, as in more than a dozen, and hadn't noticed an increase in med skill so probably rare.
Yeah I assume it's probably comparable rarity to crafting or most other skill increases so probably something along the lines of 1 for every 10-20 on average. Maybe I got lucky and you got unlucky. Not sure. Either way I'll be using a LOT of them on tier 6 bounties. I just wish they worked on MC so I can tank myself instead of having my mercs do it.

Also I started with a doctor build this time so I may have used more of them than I remember since they were an option starting from about day 5 when I unlocked Crystal Hills. Usually takes me quite a bit longer to get medical high enough if I don't play a doctor build.

One other thing I forgot to mention is that you don't actually get any message about a skill increase from the doctor's kits. I just noticed when I looked at my character that my medical skill had gone up from 55 to 56.
 
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sabadongelov

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You're always going to want both happiness and affection as high as possible on your slaves. There's no benefit to having those be low as far as I know. Most of the stats you're generally going to want to boost to high levels. Willpower is the main exception that has benefits at both high and low values (even negative). Some traits also have specific requirements on stats so you might need to keep a slave at otherwise undesirable levels in a certain stat if you're trying to get her to develop a specific trait. Perfectionist for instance requires high willpower to develop.
Thanks again! This is really a very complex game. :)
 

khumak

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I'm not sure whether performance skill ever matters for the MC but is this the only way to increase it?

performance.jpg
 

McLOVINu

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Perhaps my memory is bad, but I swear at least one named slave or issid had a child before you acquire them...
if there is, what is their name?

I'm not sure whether performance skill ever matters for the MC but is this the only way to increase it?
I think in a far future update, MC can play instruments. Maybe for a tiny amount of $ or to woo a partner, who knows.
 
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electric105

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I don't understand what effects the needs/status at the bottom right of the screen have, is there an explanation somewhere?

1. Does Health damage [temporarily]affect stats?
2. How does tiredness affect stats?
3. Does cleanliness affect stats or persuasion or just sex[why shouldn't I be extremely filthy all the time? lol]
4. I rarely if ever go below "peckish" hunger, but I might as well ask how that affects stats while I am at it.
5. I know libido is at least supposed to affect certain stats[only when it is at "constant hard-on"?]

Is there a webpage or something explaining the basics of how the dice rolls work in this game? Is it based off of a particular tabletop game?
 

a1fox3

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Well when it was just starting to get good baaaammmm a bug.
Can not do anything here.
Screenshot 2023-08-08 204120.png It is just stuck with no action button can be used.

Did not know the red writing was links to move the game forward, never had that before.
 
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Gunner Rey

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I don't understand what effects the needs/status at the bottom right of the screen have, is there an explanation somewhere?

1. Does Health damage [temporarily]affect stats?
2. How does tiredness affect stats?
3. Does cleanliness affect stats or persuasion or just sex[why shouldn't I be extremely filthy all the time? lol]
4. I rarely if ever go below "peckish" hunger, but I might as well ask how that affects stats while I am at it.
5. I know libido is at least supposed to affect certain stats[only when it is at "constant hard-on"?]

Is there a webpage or something explaining the basics of how the dice rolls work in this game? Is it based off of a particular tabletop game?
1. Not currently.
2. It doesn't, but you will eventually reach a state where every click costs Stamina and you have to go to bed. Note with very high stamina it doesn't really matter.
3. You get a significant malus to seduction attempts.
4. It doesn't.
5. A constant hard-on negatively affects your ability to train physical skills.

Not as far as I know. Low rolls are good, you're trying to get under a certain number to succeed, ties are fails. There's often many invisible modifiers for a roll, usually tied to Affection, Discipline, Happiness, Respect etc.
 
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Gunner Rey

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Well when it was just starting to get good baaaammmm a bug.
Can not do anything here. View attachment 2837781 It is just stuck with no action button can be used.
Does anything change if you click on the hyperlinks? Those red words?

That situation is ringing a bell, as does the name, but it has obviously gotten a new render since I last saw it. One of the early ones you have to get the key from the cellar first or something. Try clicking on the 'Backside' hyperlink.
 
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a1fox3

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Does anything change if you click on the hyperlinks? Those red words?

That situation is ringing a bell, as does the name, but it has obviously gotten a new render since I last saw it. One of the early ones you have to get the key from the cellar first or something. Try clicking on the 'Backside' hyperlink.
Did not know they were links so never tried to click on them, thanks that is what was needed to move forward.
 
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a1fox3

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1. Can we have more than 1 wife at a time?
2. Other than the wife becoming pregnant can we get the other slaves pregnant?

3. If no on one will it ever be in the game to have more than 1?
4. If no on 2 will it ever be in the game to get them pregnant?
 

OneMoreZoner

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1. Can we have more than 1 wife at a time?
2. Other than the wife becoming pregnant can we get the other slaves pregnant?

3. If no on one will it ever be in the game to have more than 1?
4. If no on 2 will it ever be in the game to get them pregnant?
1. No.
2. No.

3. Probably yes.
4. Yes.

This is going to end with the mc repopulating the whole of Raana all by himself, isn't it. :unsure:
 
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McLOVINu

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1. Can we have more than 1 wife at a time?
2. Other than the wife becoming pregnant can we get the other slaves pregnant?

3. If no on one will it ever be in the game to have more than 1?
4. If no on 2 will it ever be in the game to get them pregnant?
We can only have 1 wife at the moment and only wife can get pregnant.

From my understanding, the game is in constant development, where existing mechanics and features are being expanded upon, and where new mechanics and features are being added to the game.

I hope it is planned to enable more wifes+pregnancy in a far future update. [I think it will happen when dev re-does the underline system, rolling slaves+npcs+wifes into a single system/gamemechanics.]
 
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GD-studios

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Version 0.8.2 (A5) has just been released (Tier 3+)!

MoR's latest update is now available for Tier 3 subscribers.

New stuff from A4.4d
- Revamped clothing system. Slaves keep what you put on them, even after sex. Houserules "preferred clothes" section has been removed. Also features a "Strip!" button that'll instantly undress slaves. The Strip! button is still in debug mode and will not cause any Affection drops.
- New piercing system. Decorate your wife and your two primary slaves at the same time over at Nika's.
- House Carozza. Drop Control to 39 or less and unlock The Carozza Mansion in Whitehaven.
- Lots of new renders.
- Tons of tweaks and bug fixes.

You don't have permission to view the spoiler content. Log in or register now.
 
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