Daba

Member
Jan 22, 2018
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246
214
I have a strange bug that I can't add NPC Loren as my follower, all other NPC turn to followers without any problem.
I click on "+" icon in household menu, but then nothing happens, she is not added to a follower slot.
I did modify her in browser DevTools (but I did others as well) so I might messed something up.
Any help appreciated.


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kiljaeden

Active Member
Jun 2, 2019
832
897
269
I could give this game a try tomorrow night... Can you guys tell how much content has been added since... Uhh... If I remember correctly, the last update I played... The MC could travel to a secondary map, or island, something like that, but there was no real content there.

Sorry for my bad memory... Normally, I'm 100% focused on my project and only relax a little for a couple of days after the update.
wait for the upcoming update. He will release it for public in two weeks. Lots of new stuff is coming.
 

Canes

Member
May 27, 2018
374
234
159
Is it actually possible to beat $2000 and up fighters in the arena. What do I need for it?
 

SilentRunning

Member
Feb 19, 2021
300
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Is it actually possible to beat $2000 and up fighters in the arena. What do I need for it?
Yes. If you train your fighter at home and make them better. Also, getting a power katana. It can easily be done. However, as your fighter gets better the reward will lower, so you won't actually get $2,000 but more like $1,800 or something.... it will scale on your slaves abilities.

Also, if you find a slave that has a lot of fighter traits like Brawler, Malefecent, etc, then that will also help in arena.

In my current game I have a slave that can beat everything in arena, however, occasionally she will lose beauty or get critical failure and lose, so I don't really use her there for those battles as she is my favorite slave.... I need to hunt around for a slave I don't really care about I guess.
 

SilentRunning

Member
Feb 19, 2021
300
777
217
I could give this game a try tomorrow night... Can you guys tell how much content has been added since... Uhh... If I remember correctly, the last update I played... The MC could travel to a secondary map, or island, something like that, but there was no real content there.

Sorry for my bad memory... Normally, I'm 100% focused on my project and only relax a little for a couple of days after the update.
There is a lot of content. However, right now there are WAY TOO MANY slaves, and more are getting added all the time. I would wait for a few updates until the update that changes how the home and retreat works comes out. I think that update will make the game less annoying.... right now you have to basically ignore most of the slaves, or sell them off. There are just too many slaves, and no way to use them all. But if you don't care about that then there is a LOT of content right now, though always more coming as this game is constantly being worked on... the discord is quite active and worth joining (yes, you can join discord without pledging).
 

Canes

Member
May 27, 2018
374
234
159
There is a lot of content. However, right now there are WAY TOO MANY slaves, and more are getting added all the time. I would wait for a few updates until the update that changes how the home and retreat works comes out. I think that update will make the game less annoying.... right now you have to basically ignore most of the slaves, or sell them off. There are just too many slaves, and no way to use them all. But if you don't care about that then there is a LOT of content right now, though always more coming as this game is constantly being worked on... the discord is quite active and worth joining (yes, you can join discord without pledging).
Why would you want to use all the slaves? Just pick the ones you like and sell the rest. That's the whole idea behind it. Some of them are procedurally generated slaves anyway, not really much content in that and they're meant to be sold.
 

bolondro2

Active Member
Oct 12, 2018
748
809
212
Currently, survival skill of your companions are not using in hunting process. But Ranged skill does. For every companion that have ranged 40+ you will have +5 chance to successful hunt.
You are quite right about this, and I was quite wrong.

Team A:Aria, May Lin, Juno, Caitlin: Survival 197, only Aria it´s above 40. Neither Aria or May Lin, that are in the Main Slave role, have the Wild Born Trait.
Hunting Chance: 74
With June as Main Slave I, with Wild Born trait:
Hunting Chance 74
With June and Caitlin as Main Slave I and Main Slave II, both with Wild Born Trait:
Hunting Chances 74

Team B: Dexter, Aiko, Bud, Loren. Survival 90. All of them above 40.
Hunting Chances 89
Team C: Ansel, Peasant, Mr Doyle, Aria. Survival 193. All of them above 40
Hunting chances 89

Seems that the Survival of your team have no influence at all in your hunting chances.
Seems that the Wild Born trait have no influence at all in your hunting chances
Seems that the only thing that matters is if your team members have Ranged skill above 40 or not .+5 per each


May be then some of the developers can bring some light about what use it´s the survival skill of the NPCs. All of this seems deeply counterintuitive to me.
 
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GD-studios

The Budman
Game Developer
Nov 20, 2021
944
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You are quite right about this, and I was quite wrong.

Team A:Aria, May Lin, Juno, Caitlin: Survival 197, only Aria it´s above 40. Neither Aria or May Lin, that are in the Main Slave role, have the Wild Born Trait.
Hunting Chance: 74
With June as Main Slave I, with Wild Born trait:
Hunting Chance 74
With June and Caitlin as Main Slave I and Main Slave II, both with Wild Born Trait:
Hunting Chances 74

Team B: Dexter, Aiko, Bud, Loren. Survival 90. All of them above 40.
Hunting Chances 89
Team C: Ansel, Peasant, Mr Doyle, Aria. Survival 193. All of them above 40
Hunting chances 89

Seems that the Survival of your team have no influence at all in your hunting chances.
Seems that the Wild Born trait have no influence at all in your hunting chances
Seems that the only thing that matters is if your team members have Ranged skill above 40 or not .+5 per each


May be then some of the developers can bring some light about what use it´s the survival skill of the NPCs. All of this seems deeply counterintuitive to me.

That's correct. The Survival modifications were removed pretty recently but I'm currently rolling out traits and additional skills to NPCs so we'll see a boost in the hunting department soon.

Certain NPCs can now also carry slave traits. This an example from 0.8.2.1 A1.5:

000eee.jpg
 

kiljaeden

Active Member
Jun 2, 2019
832
897
269
That's correct. The Survival modifications were removed pretty recently but I'm currently rolling out traits and additional skills to NPCs so we'll see a boost in the hunting department soon.

Certain NPCs can now also carry slave traits. This an example from 0.8.2.1 A1.5:

View attachment 2939325
What does that note that can be found in the Old Gate do?
 

bolondro2

Active Member
Oct 12, 2018
748
809
212
That's correct. The Survival modifications were removed pretty recently but I'm currently rolling out traits and additional skills to NPCs so we'll see a boost in the hunting department soon.

Certain NPCs can now also carry slave traits. This an example from 0.8.2.1 A1.5:

View attachment 2939325
Can I ask for a void of the "Retiral at 65"????. Make instead of retiral "can not be assigned as a Follower or Guard", but after 5 years of loyal service in my household, I would be a heartless SOB if I kick him to the street. Any position, Captain, Janitor, Senior Counsellier, whatever fits...Please!!!!. He have been in my household, my household would take care of him...He is one of us...
 
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T_Abraxas

Member
Jun 26, 2020
110
150
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Speaking of spanking scenes: I'd vote (in order of preference) to also add / focus on:

Michelle, Nicole, then maybe Eliana?
 

Gunner Rey

Well-Known Member
Aug 15, 2018
1,124
1,016
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Can I ask for a void of the "Retiral at 65"????. Make instead of retiral "can not be assigned as a Follower or Guard", but after 5 years of loyal service in my household, I would be a heartless SOB if I kick him to the street. Any position, Captain, Janitor, Senior Counsellier, whatever fits...Please!!!!. He have been in my household, my household would take care of him...He is one of us...
If he's in your household, he stays there. Up until he's 65 if you dismiss him, he'll go back to Crow's End as a hirable mercenary and his skills will even increase when not in your employ. That's how all of them work, though with Doyle if he's not in your household he'll stop showing up on the map when he turns 65.

If you never dismiss him, he never retires.
 

Gunner Rey

Well-Known Member
Aug 15, 2018
1,124
1,016
260
Speaking of spanking scenes: I'd vote (in order of preference) to also add / focus on:

Michelle, Nicole, then maybe Eliana?
Rebecca!

I just started a Silver Tongue run to test something and bought Rebecca and was reminded what a mouthy little bitch she is in the beginning. My hand was twitching with every sardonic comment out of her mouth. Rebecca is the one who most needs her ass hand-stamped daily in my opinion.
 
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SilentRunning

Member
Feb 19, 2021
300
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Why would you want to use all the slaves? Just pick the ones you like and sell the rest. That's the whole idea behind it. Some of them are procedurally generated slaves anyway, not really much content in that and they're meant to be sold.
Maybe that works for you, but not for me.

There are way TOO many I like. There are more unique slaves or slaves with unique art sets than you can keep in your home. Then there are the randoms as well.

You can't even complete some quest lines unless you have open slave spots. My only complaint about the game is there are too many slaves. There are lots I have have never even seen because I simply have no place for them to go. Whole quest lines I simply ignore. Maybe I would like those slaves as well, but until the home/retreat is changed I will never know.

I like to train the randoms and sell them, but that means I have to keep less of the unique slaves. It is an issue, and it is one that is being fixed in a future update.

There are also tons of girls in my game that are just waiting somewhere because I can't add them to my house. They are just on pause.

In my opinion there are too many, and more are getting added all the time. With the current game this is a bit of a waste.
 
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Gunner Rey

Well-Known Member
Aug 15, 2018
1,124
1,016
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Why would you want to use all the slaves? Just pick the ones you like and sell the rest. That's the whole idea behind it. Some of them are procedurally generated slaves anyway, not really much content in that and they're meant to be sold.
Because they're so pretty and look even better naked.

I've had to restart several runs recently because I kept running into the slave cap, there's so many I want to keep and no room for them until the Retreat which is rather prohibitive in cost when you start anew.

I just happened across a 'lonely bandit girl' that looks like this:

I have no room for her if I leave a slot to buy Aria, but how can I throw that away? She's gorgeous. Screenshot 2023-09-18 154619.png
 
Last edited:

Canes

Member
May 27, 2018
374
234
159
Haha, I see what you guys mean. Multiple playthroughs maybe? Personally for me, never enough slaves. I would vote for more renders per-girl though.
 
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JaxMan

Active Member
Apr 9, 2020
803
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Can I ask for a void of the "Retiral at 65"????. Make instead of retiral "can not be assigned as a Follower or Guard", but after 5 years of loyal service in my household, I would be a heartless SOB if I kick him to the street. Any position, Captain, Janitor, Senior Counsellier, whatever fits...Please!!!!. He have been in my household, my household would take care of him...He is one of us...
That's a cool idea. Perhaps make him a trainer to enhance training chance instead of the hiring trainer option. Or he can passively train one follower each day where you assign him as trainer and the other as range or melee student? He has a 30% (or some other arbitrary number) chance to train 1 pt per day in either up to his own skill level.
 

bolondro2

Active Member
Oct 12, 2018
748
809
212
If he's in your household, he stays there. Up until he's 65 if you dismiss him, he'll go back to Crow's End as a hirable mercenary and his skills will even increase when not in your employ. That's how all of them work, though with Doyle if he's not in your household he'll stop showing up on the map when he turns 65.

If you never dismiss him, he never retires.
Fine then. If some day one of my runs goes so long to arrive to the 5 years mark, He will be forever at my service. I will just stop using him as a follower.
 
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4.50 star(s) 172 Votes