Summertime Nickname

New Member
Aug 16, 2020
9
35
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Analyzed data on profitability of production. This does not take into account the time spent on crafting. It turns out - that the most profitable kraft is a gold medallion - it is the fastest to make, it does not require expensive components.

But you can not see the progression of nabili from the complexity and level of crafting. For what reason when selling a high-tech rifle we lose money? It's not available to the common people - so it must be valued higher.

And so on. It's the same with the big sword - it takes us into losses.


1. Rifle:
- Cost of materials: \(475 \, \text{USD} + 108 \, \text{USD} + 19.98 \, \text{USD} = 602.98 \, \text{USD}\)
- Selling price: 800 USD
- Profit: 197.02 USD

2. Rifle 30-06:
- Cost of materials: \(6 \, \text{USD} + 108 \, \text{USD} + 19.98 \, \text{USD} = 133.98 \, \text{USD}\)
- Selling price: 300 USD
- Profit: 166.02 USD

3. Gold Necklace:
- Cost of materials: 220 USD
- Selling price: 370 USD
- Profit: 150 USD

4. 9mm Pistol:
- Cost of materials: \(16.65 \, \text{USD} + 72 \, \text{USD} = 88.65 \, \text{USD}\)
- Selling price: 190 USD
- Profit: 101.35 USD

5. Pipe Pistol:
- Cost of materials: \(90 \, \text{USD} + 29.97 \, \text{USD} = 119.97 \, \text{USD}\)
- Selling price: 200 USD
- Profit: 80.03 USD

6. Sword:
- Cost of materials: \(90 \, \text{USD} + 3 \, \text{USD} = 93 \, \text{USD}\)
- Selling price: 150 USD
- Profit: 57 USD

7. Knife:
- Cost of materials: \(36 \, \text{USD} + 3 \, \text{USD} = 39 \, \text{USD}\)
- Selling price: 80 USD
- Profit: 41 USD

8. Coilgun:
- Cost of materials: \(1900 \, \text{USD} + 162 \, \text{USD} + 1200 \, \text{USD} + 26.64 \, \text{USD} = 3288.64 \, \text{USD}\)
- Selling price: 2500 USD
- Loss: 788.64 USD

This data shows that the production of the rifle brings the highest profit, while the production of the Coilgun results in a loss.
 

bigguy_foryou

Well-Known Member
Jun 8, 2018
1,183
1,123
326
This is quite excellent, but suffers from the same issue for me that so many harem/multi-girl games do which is that I become fixated on a favorite or two and then every update that does nothing with them is a zero content update. Bit of a shame, because a lot of work has gone into this.
Also am I doing something wrong or does a wife somehow have less content/interactions than she did as a slave? I know it's still being developed, but it is weird that 'upgrading' a girl actually reduces the available content she has.
 
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tsap

Member
Apr 19, 2019
289
291
248
Also am I doing something wrong or does a wife somehow have less content/interactions than she did as a slave? I know it's still being developed, but it is weird that 'upgrading' a girl actually reduces the available content she has.
I guess you did everything right. Wedding is - or WAS when I tried that a couple of times - a nice experience, but living married was everything else than nice - especially if you try your damnedest to keep the wife AND slaves happy and affectionate.
Total SABENA! (such a bad experience, never again!)
Oh, it gets easily even worse if you decide to have kids. Only positive thing I got from marriage in this game was that it cured my game addiction. :)
 
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SecondJao

New Member
Jun 29, 2023
10
1
136
Is there any way to reencounter the Valkyria? I withdrew from the fight and now I can't find her anymore.
 

GD-studios

The Budman
Game Developer
Nov 20, 2021
944
3,606
366
This is quite excellent, but suffers from the same issue for me that so many harem/multi-girl games do which is that I become fixated on a favorite or two and then every update that does nothing with them is a zero content update. Bit of a shame, because a lot of work has gone into this.
Also am I doing something wrong or does a wife somehow have less content/interactions than she did as a slave? I know it's still being developed, but it is weird that 'upgrading' a girl actually reduces the available content she has.

There's a major update coming that affects the wife and kids, among other things. I'll post some info/previews about that soon.
 

sgenter

Member
Dec 8, 2021
138
103
177
It's a **Random** process with low possibility.
The check is, a random number (0-96), minused by some value, is no greater than 5.
It means you can save your game before finishing a knife, then finish it, if the blacksmith didn't go up, load your save.
If it is truly random, then the dev will lose quite a few players like me. Any skill when practiced should yield some type of experience gain albeit smaller crafted items like a knife or whip would yield smaller XP points. However, larger or more complex items like pistol, rifle, etc. should yield larger Blacksmithing XP. It should NOT BE random at all.

I will try it as you suggested by saving then completing the item and see if there's any gain. Thanks.
 

sgenter

Member
Dec 8, 2021
138
103
177
If you train your wife anal proficiency you can fuck her ass to increase her corruption and also equipping her with a buttplug helps reduce(even prevent) corruption decrease.
Thanks for the heads up using the Butt plug. Didn't think of that, however I did go anal with her and it didn't do much at all. Thanks again.
 

kiljaeden

Active Member
Jun 2, 2019
831
897
269
This is quite excellent, but suffers from the same issue for me that so many harem/multi-girl games do which is that I become fixated on a favorite or two and then every update that does nothing with them is a zero content update. Bit of a shame, because a lot of work has gone into this.
Also am I doing something wrong or does a wife somehow have less content/interactions than she did as a slave? I know it's still being developed, but it is weird that 'upgrading' a girl actually reduces the available content she has.
I feel like having a wife, especially a loving one, should change the game a lot. For example if Aria is the wife, she should teach the kids and slaves combat skills. If Caitlin is the wife, she should increase education, science, academics. If Eliana is the wife, she should increase the player's sexual skills because she gives the player sexual tips. If Rebecca is the wife, she should teach manipulation and combat. The list goes on, having a loving/devoted wife should affect the game drastically.
 

brady560

Newbie
Sep 13, 2017
55
7
196
ok so i tried to understand this but honestly i am not getting what was shown in the pic. is there a easier way to edit stats? like this grinding sucks. otherwise it a good game.
 

tsap

Member
Apr 19, 2019
289
291
248
I feel like having a wife, especially a loving one, should change the game a lot. For example if Aria is the wife, she should teach the kids and slaves combat skills. If Caitlin is the wife, she should increase education, science, academics. If Eliana is the wife, she should increase the player's sexual skills because she gives the player sexual tips. If Rebecca is the wife, she should teach manipulation and combat. The list goes on, having a loving/devoted wife should affect the game drastically.
Having a wife DOES change the game a lot. Just not towards better in my humble opinion. When the chance to marry first appeared, I had such overly romantic thoughts of it and imagined the wife would help my MC. Hah, was I wrong there! The wife turned immediately into such high and mighty lady that she didn't anymore wish to share the TV-nights and home-dinners with her former slave-sisters, those she hardly recognized anymore. Oh, she could order them around some, but nothing good seemed to follow from that, really.

I found my MC spending most of his waking hours of the day taking the young wife to places and letting her nag about a thing or two there. No fucking nor shoveling cash in her trunk was enough to make her happy, though they might have eased the tensions a little bit. It was other entertainment and endless public attention the wife seemed to demand and there was no one else available at the time but my MC to see to the task. Business suffered considerably from marriage and when the kids appeared the family would have easily consumed the time of several people to take care of the kids' education and need of guidance. A need to hire some good and trustworthy entertainers was evident.

Maybe things have improved. Perhaps wife, kids and other stupid issids grave less time-consuming attention these days. I just prefer to stay ignorant rather than make another attempt to seek better knowledge about them.
 

Virgotal

New Member
Jan 18, 2019
9
8
105
This is definitely one of my favorite and most returned to games I've ever come across. Been playing since we could only have 4 slaves total. Progress is coming along greatly, keep it up. One thing that would be a good qol addition to see, is the option to see a girls traits when you're in the dialogue menu with them.
 

JaxMan

Active Member
Apr 9, 2020
803
729
211
This is quite excellent, but suffers from the same issue for me that so many harem/multi-girl games do which is that I become fixated on a favorite or two and then every update that does nothing with them is a zero content update. Bit of a shame, because a lot of work has gone into this.
Also am I doing something wrong or does a wife somehow have less content/interactions than she did as a slave? I know it's still being developed, but it is weird that 'upgrading' a girl actually reduces the available content she has.
But, it's not a harem game (not in the tags). It's a slave trainer game primarily with crpg elements. Sure people play the game and collect the girls, but that is the way they play, not what the game is. You're supposed to collect, train and sell the slaves. The fact that players don't want to do that isn't a game issue. Grim has accommodated players by letting them collect and keep more girls.

The game is a work in progress, it's not finished. Grim continues to add and flesh out different aspects of the game and is working on fleshing out the wife interactions.
 
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