Emerald_Lord

Member
Jun 19, 2018
131
29
211
Hey everyone, I've been playing this game for a while but this is the first time I decided to have a playthrough where I have kids. I've run into an issue. One of my girls just recently gave birth and before she got pregnant she had either a petite or normal body frame and through the pregnancy she understandably gained weight. Her body frame changed from petite/normal to curvy, how do I get it back to petite/normal?
 

Emerald_Lord

Member
Jun 19, 2018
131
29
211
Well reduce her weight again, supposedly (physical) training/excercises (ie. acrobatics lessons) and a diet (reduction in food for that girl) should do the trick. Once her weight has gone down enough, her body should get back to the body frame it once was.
Thanks! I'll give this a try!
 

Xythurr

Well-Known Member
Oct 29, 2017
1,745
3,836
386
Hey guys I'm at the part of Caitlin's quest The Blind Hunt where we have returned to Ikaanos. It says it may take a couple days but so far nothing has triggered.
I do not see any new dialogue options with her either unless I'm somehow missing them.
Should I remove her from my party?
 

Clemency

Well-Known Member
Jan 21, 2024
1,215
1,715
249
Maybe I am misreading my html here since it has been almost two hours of save scumming day 317 to see all possible end-day rolls (no Kelly in there, rip but there were 8 wroolcat events which was nice), but is Kelly's trigger SugarCube.State.active.variables.eventroll66 = 2 or is it the non-existent SugarCube.State.active.variables.event66roll = 2? Or am I supposed to do it via SugarCube.State.active.variables.event = 66?
 

JaxMan

Active Member
Apr 9, 2020
803
729
211
How do you reset Dakota's birthday event? I accidentally left after giving her the gift. Now, when I go back she just thanks me for saving her and no option to invite to house.
 
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Xythurr

Well-Known Member
Oct 29, 2017
1,745
3,836
386
Free her from any tasks, make sure your relationship is great with her, and the next step should be to go to the Slaver's Guild you're part of and ask to use their lab.
Alright I did what you said but I see no options for her to use the Kyamonto slave guild lab. This is really getting frustrating to the point I may just break her and sell her ass off.
Her relationship won't go above friendly until her quest is completed.
 

JaxMan

Active Member
Apr 9, 2020
803
729
211
Alright I did what you said but I see no options for her to use the Kyamonto slave guild lab. This is really getting frustrating to the point I may just break her and sell her ass off.
Her relationship won't go above friendly until her quest is completed.
Post your save on the discord for help.
 

Clemency

Well-Known Member
Jan 21, 2024
1,215
1,715
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How do you reset Dakota's birthday event? I accidentally left after giving her the gift. Now, when I go back she just thanks me for saving her and no option to invite to house.
Save beforehand so you have a backup in case this does not work.

Control + Shift + J

SugarCube.State.active.variables.quest_dakota = <--- insert number lower than the current number.

Or is it quest_aim, not quest_dakota. If there is no quest_dakota, it should be quest_aim.
 
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kiljaeden

Active Member
Jun 2, 2019
831
897
269
How do you reset Dakota's birthday event? I accidentally left after giving her the gift. Now, when I go back she just thanks me for saving her and no option to invite to house.
You should save more often. Use autosave if you have to.
 

Gato21

Active Member
Oct 16, 2021
963
3,010
387
Has anyone noticed that religious devotion doesn't actually add to charm actions? For example, both the AskEngine and EncourEngine set $chance to $mastercharm, overriding any additional + to $chance found from increased devotion. The little testing that I did seemed to confirm this. Also, there is are discrepancies between what is stated and what is actually encoded for increases to charm bonuses from devotion for certain religions. This is what I found for the current public build. Anyone know if this is being addressed?
 
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Clemency

Well-Known Member
Jan 21, 2024
1,215
1,715
249
Well somewhere in the code the variable _event66 is set to $eventroll66 (see line 277958 in v8.3h public version)
I noticed that as well but messing with eventroll66 did not work so I assume this:
and also, depending on some other variables, the initial $eventroll66 might get changed to some other number beforehand (during code execution). Also the variable _event66 is used to decide, which event to really use (and not the $eventroll66 variable). Also the Kelly event you want to see might be under another eventroll, but then I did not check so far.
is what is happening.
 

TaurusBR

Member
Oct 7, 2019
158
147
178
GD-studios, is there a way to print the game date in the main window instead of just having it in the journal? Honestly, this is the only boring point. Great work and good game.
 
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straboavso1

Newbie
Dec 1, 2019
58
49
203
Sorry if this has come up before but does anyone know the new sugarcube code for increasing a slave/follower/npc/whatever's temp stamina? I've tried to fiddle around with wording but can't seem to work it out.
 

bolondro2

Active Member
Oct 12, 2018
748
809
212
Why GrimDark hates Bud???
Well, may be he don´t hate him. but seems it.

In previous versions (8.2) of the game, Bud was a character with mixed reviews. Some ones hate him, some ones love him (I loved him) but now it´s a pain in the but, a dead weight.

In previous versions of the game...

Bud was 75 HP strong. Now it´s 60. That made of him an OK-ish combatant. Now he is a walking casualty, just one critical away from going down and let you party shorthanded. Raising his starting skill don´t made it.

Bud had (and have) the ammo pack trait. In previous versions, that was really important, he was your cheap Plasma Gun for normal, everyday combats. But now the combat have become melee-centric. Anyone with brawler and melee/dex 80 and a power katana delivers damage in the same ballpark that a plasma gun. The ammo pack was a big deal, but now it´s just a minor nicety


And the Attention Whore trait have become several times worse. The -2 affection it´s a killer. In early version, IIRR, the trait didn´t increase every day left unattended, you can pay attention to Bud day yes and day not and keep it stable. And you could pay attention to Bud as part of a pack. You could go to the DockGrave with the gang (Bud, Ansel, Rebeca and ¿Peasant?) or make a dinner/ chill night and invite Bud with others and this keep the trait at bay. Now, this don´t work, you must go with him alone. EDIT: I´m wrong here. You can bring Bud with other buddies.. My bad! :mad:


In previous versions, Bud was a nice sidekick. Yes, he needs some micromanagement and that you pay some attention and expend some time with him, but was useful. Worth it, and funny. But now, he is almost useless and demands a lot more time and attention. It´s a dead weight. And it´s a character with a lot of content developed. In my opinion, if GrimDark wants that all the work he have made with all Bud´s content don´t become invisible, he needs to balance the utility with the nuisance.
 
Last edited:

JaxMan

Active Member
Apr 9, 2020
803
729
211
Why GrimDark hates Bud???
Well, may be he don´t hate him. but seems it.

In previous versions (8.2) of the game, Bud was a character with mixed reviews. Some ones hate him, some ones love him (I loved him) but now it´s a pain in the but, a dead weight.

In previous versions of the game...

Bud was 75 HP strong. Now it´s 60. That made of him an OK-ish combatant. Now he is a walking casualty, just one critical away from going down and let you party shorthanded. Raising his starting skill don´t made it.

Bud had (and have) the ammo pack trait. In previous versions, that was really important, he was your cheap Plasma Gun for normal, everyday combats. But now the combat have become melee-centric. Anyone with brawler and melee/dex 80 and a power katana delivers damage in the same ballpark that a plasma gun. The ammo pack was a big deal, but now it´s just a minor nicety

And the Attention Whore trait have become several times worse. The -2 affection it´s a killer. In early version, IIRR, the trait didn´t increase every day left unattended, you can pay attention to Bud day yes and day not and keep it stable. And you could pay attention to Bud as part of a pack. You could go to the DockGrave with the gang (Bud, Ansel, Rebeca and ¿Peasant?) or make a dinner/ chill night and invite Bud with others and this keep the trait at bay. Now, this don´t work, you must go with him alone.

In previous versions, Bud was a nice sidekick. Yes, he needs some micromanagement and that you pay some attention and expend some time with him, but was useful. Worth it, and funny. But now, he is almost useless and demands a lot more time and attention. It´s a dead weight. And it´s a character with a lot of content developed. In my opinion, if GrimDark wants that all the work he have made with all Bud´s content don´t become invisible, he needs to balance the utility with the nuisance.
Gotta agree. Was using Bud, but maintaining his affection was too much and dropped him. I didn't even mind the reduced HP, he wasn't someone I'd have for the tough fights anyway, but he was solid for the less difficult ones. Didn't know he needed to be the only follower if you visited Dockgraves, that is a big crimp in keeping him.
 
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