TWoodruff

Newbie
Feb 10, 2018
30
3
82
In my Nursery, the "Atmospheres" don't seem to ever increase, even when I intentionally try to increase them by clicking to "Start a Session" AND having a nanny that should increase those numbers over time (Ellen Shaw has been my nanny from almost the beginning of the game). I am sure it has increased a great deal in previous games I've played, so is this a bug or is there something I am overlooking?
 

Zarkhy

Engaged Member
Nov 4, 2018
2,018
1,424
338
In my Nursery, the "Atmospheres" don't seem to ever increase, even when I intentionally try to increase them by clicking to "Start a Session" AND having a nanny that should increase those numbers over time (Ellen Shaw has been my nanny from almost the beginning of the game). I am sure it has increased a great deal in previous games I've played, so is this a bug or is there something I am overlooking?
Couple questions:

1) Is the nanny assigned to a job? That lowers their effectiveness as nannies.

2) How many kids do you have? They essentially consume atmosphere points daily, so you need more/better nannies to compensate. 1 point per kid per day.

3) Just covering bases here: mods?
 

TWoodruff

Newbie
Feb 10, 2018
30
3
82
Oh! I guess I didn't realize that the kids "consume atmosphere points", so I think that entirely answers my question.

So then, to follow up on that, if I have nannies assigned WITH NO kids in the nursery, will the atmosphere points start building up?
 

Silver1315

Newbie
Mar 15, 2020
26
26
72
So then, to follow up on that, if I have nannies assigned WITH NO kids in the nursery, will the atmosphere points start building up?
Checked it just now on a save file with no kids and 6 nannies. Atmosphere did not increase for any focus, so you need at least one child in the nursery for atmosphere to increase.
 

Rearra

New Member
Aug 26, 2021
11
3
13
Is anyone know console commands for ammunition? Cheated everything except crossbow bolts, g.launcher grenades, and cyber cannon rounds. Can't find a command for them. Instead of ammo cheated number of guns. First two I can buy, sure, just don't want to tap over 9000 times
 

mattyboi

Newbie
Oct 22, 2023
32
15
52
is there some hidden modifier for the CPP job at the assembly plant to trigger? trying to raise my medicine skill over there instead of gambling with my slaves lives lol
 

DarkEnchanter

Member
Dec 30, 2023
198
145
95
Is anyone know console commands for ammunition? Cheated everything except crossbow bolts, g.launcher grenades, and cyber cannon rounds. Can't find a command for them. Instead of ammo cheated number of guns. First two I can buy, sure, just don't want to tap over 9000 times
I got this from somewhere out off this forum i don´t remember anymore:

SugarCube.State.active.variables.a12g = 50000
SugarCube.State.active.variables.a306 = 50000
SugarCube.State.active.variables.a45 = 50000
SugarCube.State.active.variables.a50 = 50000
SugarCube.State.active.variables.a50srr = 50000
SugarCube.State.active.variables.a556 = 50000
SugarCube.State.active.variables.a556_cr = 50000
SugarCube.State.active.variables.a9mm = 50000
SugarCube.State.active.variables.aback1 = 50000
SugarCube.State.active.variables.aback3 = 50000
SugarCube.State.active.variables.aback4 = 50000
SugarCube.State.active.variables.aback5 = 50000
SugarCube.State.active.variables.acoil = 50000
SugarCube.State.active.variables.awega = 50000
SugarCube.State.active.variables.aenergy = 50000
SugarCube.State.active.variables.agl = 50000

I will EDIT my answer bit by bit when i find out more:

In the savefile bolts are called "bolts" so it should be .bolts
In the savefile grenade sockets are called "agl" so it should be .agl
In the savefile ammunition for cyber cannon is called "a50" so it should be .a50
 
Last edited:

Rearra

New Member
Aug 26, 2021
11
3
13
I got this from somewhere out off this forum i don´t remember anymore:

SugarCube.State.active.variables.a12g = 50000
SugarCube.State.active.variables.a306 = 50000
SugarCube.State.active.variables.a45 = 50000
SugarCube.State.active.variables.a50 = 50000
SugarCube.State.active.variables.a50srr = 50000
SugarCube.State.active.variables.a556 = 50000
SugarCube.State.active.variables.a556_cr = 50000
SugarCube.State.active.variables.a9mm = 50000
SugarCube.State.active.variables.aback1 = 50000
SugarCube.State.active.variables.aback3 = 50000
SugarCube.State.active.variables.aback4 = 50000
SugarCube.State.active.variables.aback5 = 50000
SugarCube.State.active.variables.acoil = 50000
SugarCube.State.active.variables.awega = 50000
SugarCube.State.active.variables.aenergy = 50000
SugarCube.State.active.variables.agl = 50000

I will EDIT my answer bit by bit when i find out more:

In the savefile bolts are called "bolts" so it should be .bolts
In the savefile grenade sockets are called "agl" so it should be .agl
In the savefile ammunition for cyber cannon is called "a50" so it should be .a50
Thanks, already tried most of it. Little reply thought, "abolt/abolts" didn't exist, "agl" gonna try, and "a50" isn't for cyber, it's 50 cal sniper rifle rounds
 
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Clemency

Well-Known Member
Jan 21, 2024
1,215
1,715
249
guys, who are the other talkative party members besides connor ?
Ayden. Nicole in some quests, specifically Prowler of the Depths 3. Tori in Lovisa's quest. Bud and Ansel.
Is anyone know console commands for ammunition? Cheated everything except crossbow bolts, g.launcher grenades, and cyber cannon rounds.
SugarCube.State.active.variables.awega = 30
is there some hidden modifier for the CPP job at the assembly plant to trigger? trying to raise my medicine skill over there instead of gambling with my slaves lives lol
It rolls a 6-sided dice to determine $workroll.
$workroll is 1 - The chemical processing plant
$workroll is 2 - The munitions line
$workroll is 3 - The concrete factory
$workroll is 4 or higher - The great assembly line

If your influence is less than 40, it reduces 1 from your $workroll, so if the $workroll is 4, it becomes 3 and you work in the concrete factory instead.

If your charm is 20 or less, $workroll -1

If your manipulate is 80+, $workroll +1, meaning unless you have the charm or influence demerit, you can never work in the chemical processing plant, which is where you can raise your Medicine up to 40.
SugarCube.State.active.variables.aback1 = 50000
SugarCube.State.active.variables.aback3 = 50000
SugarCube.State.active.variables.aback4 = 50000
SugarCube.State.active.variables.aback5 = 50000
That guy who posted that code just took every variable that starts with a. $aback1 to 5 is NPC background.
 

Vrkodlak

Member
Nov 7, 2017
105
14
77
Masters of Raana. Tiny problem: Got to 70 standing at Kymanto Syndicate and it turned red, saying I reached max. What gives?
 

mattyboi

Newbie
Oct 22, 2023
32
15
52
Ayden. Nicole in some quests, specifically Prowler of the Depths 3. Tori in Lovisa's quest. Bud and Ansel.

SugarCube.State.active.variables.awega = 30

It rolls a 6-sided dice to determine $workroll.
$workroll is 1 - The chemical processing plant
$workroll is 2 - The munitions line
$workroll is 3 - The concrete factory
$workroll is 4 or higher - The great assembly line

If your influence is less than 40, it reduces 1 from your $workroll, so if the $workroll is 4, it becomes 3 and you work in the concrete factory instead.

If your charm is 20 or less, $workroll -1

If your manipulate is 80+, $workroll +1, meaning unless you have the charm or influence demerit, you can never work in the chemical processing plant, which is where you can raise your Medicine up to 40.

That guy who posted that code just took every variable that starts with a. $aback1 to 5 is NPC background.
gotcha, my manipulate is at 101 so no wonder i don't see it anymore lol
 

Gig1984

Member
May 3, 2018
166
43
235
Is the amount of H.U.L.C armors for NPCs only soft capped or is there a fixed number that can be bought?
I have purchased 30 of them but the next one costs 51.900.000$ and 25.000 influence, so no way to test it out myself.
 
4.50 star(s) 172 Votes