DrLizardman

Active Member
Apr 28, 2021
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I’ve got a few questions as a new player (planning ahead)

1) How many people should be in my household in the long run ideally?

2) What are the jobs most of them should be assigned to? Maids / footmen?

3) How many wives should one take? Which NPC is the best? Also should you propose only once an NPCs stats are high? Can NPC’s stats increase after marriage?

4) Apart from Fort Sera are his household people the only soldiers the MC can have?

5) Which characters are best for followers?

6) What is the best religion game wise?

7) Are there any downsides to eliminating all the bandits in the city (Redhaven or docks etc)? Can they respawn or are they gone forever once the number on screen ticks to zero?

8) For most of the bandits I’m fighting, I’ll try and capture and send them to Fort Sera or selling them. Am I doing it wrong?

9) Any downsides to reducing bandit faction influence constantly? I’m cleaning up the city but hope it doesn’t negatively affect any storyline or NPC choices down the line.

thanks guys in advance, this game is massive
1. Start small, espescially if you play grimdark mode, but then you can grab as many npcs as you can afford to feed.
2. maids and footmen are most of mine, or guards for those who can fight. workaholics in the workshop some in school etc.
3. As many as you want, though I believe it gets harder with each new wife? You will get a success chance that you can view before you propose. They can increase stats still yes.
4. Yeah Sera and mercs are all you've got for now.
5. depends on what you mean by "best" but Cassius, the Spartans, and Milou make a good team. You could also sub Milou for Bart if you want but I think she's cute so I keep her.
6. Aesir gives damage so if you're trying to minmax combat then go for that. Otherwise its all up to you.
7.Downsides to the city bandits is that you dont have more bandits to fight so not really. The docks will actively hamper your investments unless you kill them or pay them off.
8. For bandits check their prices, if they sell for alot sell them, if its not worth the money, give them to Sera.
9. There are no major bandits quest or storylines yet so it's up to you.
 

AmethystPrism

Newbie
Apr 3, 2022
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1. Start small, espescially if you play grimdark mode, but then you can grab as many npcs as you can afford to feed.
2. maids and footmen are most of mine, or guards for those who can fight. workaholics in the workshop some in school etc.
3. As many as you want, though I believe it gets harder with each new wife? You will get a success chance that you can view before you propose. They can increase stats still yes.
4. Yeah Sera and mercs are all you've got for now.
5. depends on what you mean by "best" but Cassius, the Spartans, and Milou make a good team. You could also sub Milou for Bart if you want but I think she's cute so I keep her.
6. Aesir gives damage so if you're trying to minmax combat then go for that. Otherwise its all up to you.
7.Downsides to the city bandits is that you dont have more bandits to fight so not really. The docks will actively hamper your investments unless you kill them or pay them off.
8. For bandits check their prices, if they sell for alot sell them, if its not worth the money, give them to Sera.
9. There are no major bandits quest or storylines yet so it's up to you.
Thanks that’s really helpful. I do have some follow up questions

1) Can wives still be assigned jobs after marriage or do they just lounge about? Eg if I have a Head Maid will she still have that job after marriage?

2) Apart from purchasing rations, some drops from combat and hunting how else can a reliable food supply be established?

3) What kind of slaves stat and trait wise should be sent to your workshops / mines?

4) I’m always cautious of killing off or enslaving bandits in case they turn out to be NPCs. Is there a way to make sure they’re not, apart from checking the wiki? And if they were killed off can they be brought back via console?

5) I’ve heard about Aria. Is there an ideal time to buy her and marry her? I saw there’s a questline (?) where she becomes chancellor? Will she still be your wife after that?
 

DarkEnchanter

Member
Dec 30, 2023
198
145
95
I’ve got a few questions as a new player (planning ahead)

1) How many people should be in my household in the long run ideally?

2) What are the jobs most of them should be assigned to? Maids / footmen?

3) How many wives should one take? Which NPC is the best? Also should you propose only once an NPCs stats are high? Can NPC’s stats increase after marriage?

4) Apart from Fort Sera are his household people the only soldiers the MC can have?

5) Which characters are best for followers?

6) What is the best religion game wise?

7) Are there any downsides to eliminating all the bandits in the city (Redhaven or docks etc)? Can they respawn or are they gone forever once the number on screen ticks to zero?

8) For most of the bandits I’m fighting, I’ll try and capture and send them to Fort Sera or selling them. Am I doing it wrong?

9) Any downsides to reducing bandit faction influence constantly? I’m cleaning up the city but hope it doesn’t negatively affect any storyline or NPC choices down the line.

thanks guys in advance, this game is massive
This answer is only my opinion, so because of that i could be wrong. Also i will only write one or two sentences to each point:

1.) As much as possible because every household-member has a chance to earn you money, influence and other factors. But you should prefer Story-NPC´s over random ones, because they often come with extra advantages, but not always.



2.) Depends on your playstile: prostitutes, highschool-professors, scavengers and so on, its your choice ...

3.) Depends on the religion, some religions only allow 1 wive. I don´t know exactly how mean the penalties are if you break that rule.

4.) You can have up to 4 followers who help you in battles and / or travelling around with you.

5.) And you should pick followers who take advantages, from getting a high fame, because when you activate "Dengi Invasion" at some point in the game all your followers will gain fame for defeating dengi-groups as far as i remember.

6.) I took "Two Moons" so far and didn´t tired the others, because it helped me in very early game to spare the taxes. But i wouldn´t be surprised if picking Christian or Aesir is a good choice too, because you can only donate to them if you are of that religion. I don´t know exactly how much advantages you get out of this if you donate to Katholic Church or Warriors Hall. Christian should be good to because then you have more advantages from the abbey i believe. Oh, and if you wanna marry them all, then stay atheist xD ;-))

7.) I found out that the internal number of bandits can never drop below 100, it starts with 12050 i think. You can happily combat with all bandits you meet. There are some gangs you can invest in, but they come with downsides as well:



In my playthroughs i always eliminated them all. Wroolcat Wranglers could be spared, but they come with downsides too, see website.

You don´t loose much it you destroy all bandits in my opinion.

8.) No, in my opinion it is good to try taking them as slaves and bring them to fort Sera, or sell them if you are short on money. Also some bandits are girls you can add to your household if you manage to capture them.

9.) No, it can never drop below a number of 100 bandits, no matter how much you fight. Also i think you get some extra advantages on control / stability if their number drops below a certain treshold, i think a number of below 7500 it was.
 
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AmethystPrism

Newbie
Apr 3, 2022
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This answer is only my opinion, so because of that i could be wrong. Also i will only write one or two sentences to each point:

1.) As much as possible because every household-member has a chance to earn you money, influence and other factors. But you should prefer Story-NPC´s over random ones, because they often come with extra advantages, but not always.



2.) Depends on your playstile: prostitutes, highschool-professors, scavengers and so on, its your choice ...

3.) Depends on the religion, some religions only allow 1 wive. I don´t know exactly how mean the penalties are if you break that rule.

4.) You can have up to 4 followers who help you in battles and / or travelling around with you.

5.) And you should pick followers who take advantages, from getting a high fame, because when you activate "Dengi Invasion" at some point in the game all your followers will gain fame for defeating dengi-groups as far as i remember.

6.) I took "Two Moons" so far and didn´t tired the others, because it helped me in very early game to spare the taxes. But i wouldn´t be surprised if picking Christian or Aesir is a good choice too, because you can only donate to them if you are of that religion. I don´t know exactly how much advantages you get out of this if you donate to Katholic Church or Warriors Hall. Christian should be good to because then you have more advantages from the abbey i believe. Oh, and if you wanna marry them all, then stay atheist xD ;-))

7.) I found out that the internal number of bandits can never drop below 100, it starts with 12050 i think. You can happily combat with all bandits you meet. There are some gangs you can invest in, but they come with downsides as well:



In my playthroughs i always eliminated them all. Wroolcat Wranglers could be spared, but they come with downsides too, see website.

You don´t loose much it you destroy all bandits in my opinion.

8.) No, in my opinion it is good to try taking them as slaves and bring them to fort Sera, or sell them if you are short on money. Also some bandits are girls you can add to your household if you manage to capture them.

9.) No, it can never drop below a number of 100 bandits, no matter how much you fight. Also i think you get some extra advantages on control / stability if there number drops below a certain treshold, i think a number of below 7500 it was.
Thanks man. Just a quick question - is the wiki up to date? I’ve seen posts saying it’s not exactly the most updated wiki.
 

kopiluwak

Member
Jul 25, 2020
296
1,109
308
1) How many people should be in my household in the long run ideally?
keep in mind that the more peoples live in your household, the more sluggish the game become, unless you don't mind, but concluding days can take up to a dozen of seconds every times you hit midnight, that being said I keep all the "unique" npc I fancy the most, with decent security details, hookers, house staff, maids, workshop worker, tavern staff, think of "group of 8" and you should be covered on all fronts, so 80 peoples.

2) What are the jobs most of them should be assigned to? Maids / footmen?
don't think of city assignment as a way to make money, there are no least efficient way to go about it, city assignment should be considered for certain skill training.

The best way to make money atm is the gymnasium, with Kelly or Laika, you can make ungodly amount of cash, and pretty early in the game, beyond that, tavern, workshop, hookers (in that order of importance) and Gladiatrix if you have time to micro-manage them.

house staff, a janitor and 8 maids (with all the titles - head maid, pantry, chef) and you're set for life. a couple of tutors, scavengers, no need for hunters really, have Armand or Philip as accountant and that's pretty much it....

Truls or Cassius as a captain, the rest as guards, unless you fixed the city (control 100), in which case you don't need security at all.

3) How many wives should one take? Which NPC is the best? Also should you propose only once an NPCs stats are high? Can NPC’s stats increase after marriage?
how many you want, it's your game, though if you want to min max, pick the one with the highest stats as they transfer partially to the offspring, the Adlers are both great candidates because of the high nobility trait, but everyone know Kelly is the best wife, Stacey Mclung is also a great option too.

all stats have a ceiling

4) Apart from Fort Sera are his household people the only soldiers the MC can have?
yes, though some are more "soldiers" than other, Einar, Samuel and Reece, for examples.

5) Which characters are best for followers?

if you can afford it, go for Clea Vallas and Ayden Rhoades, Truls and Kelly are my personal go-to guys. Doyle and Kyle are both cheap and great options early game.

6) What is the best religion game wise?
Cult of the Elders, anyone that disagree with that is an heretic that belong on a cross.

7) Are there any downsides to eliminating all the bandits in the city (Redhaven or docks etc)? Can they respawn or are they gone forever once the number on screen ticks to zero?
8) For most of the bandits I’m fighting, I’ll try and capture and send them to Fort Sera or selling them. Am I doing it wrong?
9) Any downsides to reducing bandit faction influence constantly? I’m cleaning up the city but hope it doesn’t negatively affect any storyline or NPC choices down the line.
no, they are just impediment with local traders/allied faction so dispose of them ASAP. you're doing right to send them to Sera, keep doing that as much as possible.
 
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DarkEnchanter

Member
Dec 30, 2023
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Thanks that’s really helpful. I do have some follow up questions

1) Can wives still be assigned jobs after marriage or do they just lounge about? Eg if I have a Head Maid will she still have that job after marriage?

2) Apart from purchasing rations, some drops from combat and hunting how else can a reliable food supply be established?

3) What kind of slaves stat and trait wise should be sent to your workshops / mines?

4) I’m always cautious of killing off or enslaving bandits in case they turn out to be NPCs. Is there a way to make sure they’re not, apart from checking the wiki? And if they were killed off can they be brought back via console?

5) I’ve heard about Aria. Is there an ideal time to buy her and marry her? I saw there’s a questline (?) where she becomes chancellor? Will she still be your wife after that?
1.) As far as i know, yes.

2.) Zapin fields on Harrow Island beyond Denemere can solve all you food-problems, and also you can get food from the village in Raikan after you eliminated all bandits there.

3.) As far as i know it only depends on how good the foreman is you install in these places.

4.) I always try to incapacitate the bandit-girls to add them to my household, i never cared about the men.

5.) There are 2 mayor questlines, NWO (1) or SMR(2).1.) You support Aria and she become the new chancellor in the end. 2.) You support Kymanto Hall and sell Aria there after you have trained her / broken her, i don´t know how nessecary the breaking-part is but i did, and getting involved with the Adler-Family. You will get Aria back from Arizona Adler later.
 
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AmethystPrism

Newbie
Apr 3, 2022
98
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Thanks guys. Super useful answers all around, makes the play through much easier now.

I’ve searched around but haven’t found a conclusive answer - if MC marries Aria will that affect the storyline if he sides with the rebels?

Also - are the Adler girls obtainable even if MC sides with Aria?
 

DarkEnchanter

Member
Dec 30, 2023
198
145
95
Thanks guys. Super useful answers all around, makes the play through much easier now.

I’ve searched around but haven’t found a conclusive answer - if MC marries Aria will that affect the storyline if he sides with the rebels?

Also - are the Adler girls obtainable even if MC sides with Aria?
As far as i know no. But if you make her stay in your household after she become chancellor, she gets a small penalty on her political success, i can´t remember any more what it was or where i have seen this information. But only a small as far as i remember.

EDIT:

It is written here:



At the MC's Household: -30 on Government Skill

Also: " If Aria belongs to the Moon faith and has a Devotion that's 80+, and if CTM's Power Value is 5,000+, she'll listen to The Church's advisors, which will randomly affect the total government skill between -70 and +80. "

If you side with Aria you get Arizona Adler as convict-slave. If you side with the Adler-Family you get Louisiana Adler as Paragon - NPC.
 
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Silver1315

Newbie
Mar 15, 2020
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Thanks guys. Super useful answers all around, makes the play through much easier now.

I’ve searched around but haven’t found a conclusive answer - if MC marries Aria will that affect the storyline if he sides with the rebels?

Also - are the Adler girls obtainable even if MC sides with Aria?
MC being married to Aria doesn't change the questline at all, but having her stay in the household *will* lower her Government rating by -30 according to the wiki. It's not a major loss if you have the rest of her important stats at the thresholds necessary, Administration being a *big one. Here's the breakdown according to the Master of Raana Wiki-

Aria's Government skill is decided by these factors:

Administration 80+: +50.
Administration 100+: +50.
WILLPOWER 80+: +10.
INTELLIGENCE 60+: +10.
INTELLIGENCE 90+: +10.
Discipline 60+: +10.
Discipline 90+: +10.
Academics 90+: +10.
Science 90+: +10.
Workaholic trait: +10.
Perfectionist trait: +10.
First 250 days of rule: +100.
Aria has the Warrior of Ikaanos Trait: Government skill is increased by 5%.
Administration below 10: -50.
Administration below 20: -50.
WILLPOWER below 15: -10.
Discipline below 25: -10.
Corruption 90+: -10.
At the MC's Household: -30.

As you can see, as long as you can get enough of the thresholds that give you +'s, and avoid the -'s, the -30 loss isn't really a big deal. So marrying her doesn't change the storyline itself, and the detriment to keeping her in the home can easily be offset with enough education (primarily Administration). It's mostly a going to come down to how you want to role play the situation honestly.

If you side with Aria, you are able to get Arizona Adler as a Convict, but not Louisiana Adler.
 
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Silver1315

Newbie
Mar 15, 2020
26
26
72
Thanks man. Just a quick question - is the wiki up to date? I’ve seen posts saying it’s not exactly the most updated wiki.
It's going to depend on the page at times, but the wiki *is* routinely updated; some stuff faster than others.

Stuff like the NPC page and anything involving stats and how to get them seem to be routinely updated pretty quickly and regularly.

There are a few odd pages here and there though, that seem to have a mix of updated and outdated information. Like the Power Value page, for example. It's been updated to reflect the recent changes to reflect additions to the game, like creating Military units or having a Political Title; but it still includes Kymanto, Preacher and Islam Factions as ones you can Vassalize; which I believe is impossible to currently obtain naturally because they cap at 70 Standing, which makes it impossible unless you use console commands to raise it 100 (and it *will* default back to 70 at some point).
 
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DarkEnchanter

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Dec 30, 2023
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It's going to depend on the page at times, but the wiki *is* routinely updated; some stuff faster than others.

Stuff like the NPC page and anything involving stats and how to get them seem to be routinely updated pretty quickly and regularly.

There are a few odd pages here and there though, that seem to have a mix of updated and outdated information. Like the Power Value page, for example. It's been updated to reflect the recent changes to reflect additions to the game, like creating Military units or having a Political Title; but it still includes Kymanto, Preacher and Islam Factions as ones you can Vassalize; which I believe is impossible to currently obtain naturally because they cap at 70 Standing, which makes it impossible unless you use console commands to raise it 100 (and it *will* default back to 70 at some point).
BTW, do you know if MC can donate to "House Cyker" somehow?, it ist disbled for me to donate to them.
 

AmethystPrism

Newbie
Apr 3, 2022
98
79
92
Thanks guys once again. Really wish we could get all of the NPCs in one play though but it is what it is.

By the way the way to train an NPCs stats - is that via the acadmy
 

Silver1315

Newbie
Mar 15, 2020
26
26
72
Thanks guys once again. Really wish we could get all of the NPCs in one play though but it is what it is.

By the way the way to train an NPCs stats - is that via the acadmy
Academy, using another NPC with high Academics/Science as an Educator (found under household jobs, last option. Click on the red ! To go in and select the focus; never pick more than two focus at a time) and MC using the Education interaction with an NPC are all good ways to increase Academics/Science. How high your MC can theoretically Educate an NPC is going to be dependent on how high your MC's stats are though, same with an NPC Educator. Outside of Louisiana (who you can only get through Slave Master's of Raana quest), I'm not sure any static NPC has has over 90+ Academics; but Gregory Helm (who you get through Tori's quest) usually starts with 100+ Science and has high intelligence, making him a good Mental/Science Educator if you set him to that job. You can also do a lecture at the Gazebo each day with 4 followers for either Science/Academics that has a cap of 70 for each that is probably dependent on your MC's cap. If you don't have a good Mental/Education NPC to teach or a good MC to teach, placing them as a Student at the Academy is probably the best way to increase an NPC's Academics/Science/Intelligence. Administration though is best taught by the MC if possible, or applying them to Domestic courses at the Academy. I think only Louisiana and Armand are the only non-random NPCs that have high starting Administration, so it's difficult to find a good Administration Educator unless you train them yourself.

Educator's can also train discipline up to their Discipline; with a current cap of 100. Other than that you can increase it consistently by applying a girl to Horse Riding classes (requires a stable), having them work as a Maid under a Head Maid with high discipline (potentially uncapped, most likely theoretically capped at 100 since it's far more difficult to get discipline past 100 compared to earlier versions) or as a Guard under a Captain with high discipline (cap 80). Discipline can also be increased in Academy courses though, so keep that in mind if needing to raise both Discipline and Education stats on an NPC.

Fastest way to increase stats though is usually going to be a combination of different approaches; using the Academy to slowly increase Education stats and Intelligence while also using NPC educators and the MC to increase how quickly it progresses until you reach their caps.

Intelligence for an NPC is usually pretty difficult to raise without an NPC Educator training Mental or through the Academy though.
 
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Silver1315

Newbie
Mar 15, 2020
26
26
72
I want to ask - is there a maximum effective number on stats? I don’t want to overtrain if that’s the case.
If asking about if there are caps to stats, then yes; at this point most of the stats now have caps. Like discipline for example now functionally caps at 100, and while you can theoretically go past that; it's really random and I don't think it even affects anything anymore. All stats now have not only a cap on how high you can theoretically get them, but also how much it actually affects gameplay. The only ones I think for sure still effect the game past it's "cap" is Strength/Melee and maybe Ranged. It's a mute point though, since unless you are playing a save file from a much earlier version; you pretty much can't pass the cap of roughly 100-130 Strength/Dexterity depending on body size or 150 Melee/Ranged anymore anyway.

I think where the stats "cap" regarding training is usually often the point where any higher and they don't affect the game as well, so there isn't any point in going past that point anyway. It's also going to be dependent on what you want them to do as well. Let's use Aria as an example. Aria only needs a maximum of 90 Academics/Science to max out the +10 to her Governance skills. Going any higher is only really going to be useful if you intend to have her work as either an Academics/Science Professor; or if you want her to be an Educator for your other girls in the Household.

Some stats may be able to be trained past the point they are affecting the game though, but I don't know what all of them are. I'll only mention the ones I do, and that's Academics and Science. You can train these skills past 120, but for the purposes of them being a Professor there isn't any point because according to the wiki they won't get paid more past 120; and I'm not really sure these stats affect anything in the game past 120 that it's worth leveling (found that out by taking Tori to 130 Science).

The main stat I typically recommend focusing on for every NPC is Discipline, especially Workshop workers. Any other stat is going to be dependent on what you want the NPCs to do.

For more information on the Academy and NPC stats and stat caps, the wiki is fairly updated on what the stat caps currently are, how to raise stats and what each Academy course does.
 
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Gamerzplaygames

New Member
Dec 9, 2020
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can someone please explain how do i find nicole boulay because i am visiting the academy and i cant find her there and i went to crows and i dont see her apartment there either
 

DarkEnchanter

Member
Dec 30, 2023
198
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can someone please explain how do i find nicole boulay because i am visiting the academy and i cant find her there and i went to crows and i dont see her apartment there either
As far as i remember ->

Nicole Boulay --> Meister Hemmes Know it All

Try to talk to this guy, he is a professor at the academy. Make the course named "Meister Hemmes know it all" there.
 
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