Clemency

Well-Known Member
Jan 21, 2024
1,225
1,745
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I would caution everyone from following old advice about raising faction power for factions you own to gain scaling passive money income since Grim is reworking almost every faction. Next on the chopping block is Aesir and if you notice the changelogs, it says: "When loading version 0849 on an existing save, the entire Aesir Faction is automatically reset. All Standing, Power Values and Manpower changes gained through donations or political events will be wiped."

Workshop Manufacturing still remains highly profitable, so your workshop is still great even if you do not spend swords on the Aesirs. Or, rather, you do not pass certain repeatable votes in the Senate that increases Aesir and Bandit power value by a massively efficient ~140 power per successful voting session.
Does anyone have any ideas about the "grove" in the backyard?. I find the gains rather minimal but have a certain nostalgia because "father" told the kids it was important.
I just keep it. There's nothing else to build there that is worthwhile for me to destroy a structure I cannot build.

I already have the annex on the northeast, a gazebo to the east, a dojo to the southeast, a stable to the southwest, and a workshop and a tavern outside my house. I have all the unique structures I need.
Hi, do I really need to reach 2500 power value and 1800 fighters to complete the mission?
Power can be reached by giving them swords. Men can be reached by keeping their money above $300,000 to trigger a conclude day event.
I tried to put every point in skill classe and nothing else. Is it a good idea?
I tried expert scholar + wealthy. 200+15 coins/day.
I think Expert Classes are too points inefficient for anyone not doing a roleplay build. Especially since their capstone effects are not really that attractive. Even the much vaunted Expert Businessman is still meh to me because at that point in the game where it becomes truly relevant, money is not an issue. If you roleplay, have at it. Roleplay builds are fun.
Do you have some advise to deal with new slaves with high level of escaping risk and affection to venimous?
The simplest way is to just give them salary/allowance until they hit the affection threshold you want, before removing the salary.

For women, if you can successfully get them to have sex with you, orgasms are a quick way of raising affection up to Loving. It's capped there for vanilla sex. Bondage sex has no cap, so you can use that later on.

As always, Arrange Events (can be done once per day between 4pm to 8pm) can raise Affection for groups. The maids do not gain affection though, but as long as it's not an overcrowded event, everyone can. Since I do not add multiple NPCs at once, I can just freely choose to have dinner with Followers and raise their affection before having new NPCs in my house.
Is there automatic way to raise affection in male slaves? Apart from salary.
There are very few hands off way to raise Affection. Letting them use Floor Crawlers can raise Affection. Putting them in the same room as a girl and then turning on the relationship option in that specific room's setting should work if the girl accepts their advances.

Donating food to the Orphanage while having them as your followers should still be working.

Honestly, once I get their Affection to Undying I no longer need to micromanage them. Their affection typically do not decrease unless there is an active factor like their rations do not match their body type.
Im trying to increase my gambling to beat this cheating preacher dude to get Adrienne for Michelle's quest.
Having Ayden Rhoades in your party and intimidating the Preacher should still work for the intimidation check. Save and then try it if you'd like.
 

Zarkhy

Engaged Member
Nov 4, 2018
2,141
1,540
338
It's only the farm workers that require proper training. Those you want enough of them to have good melee/ranged/affection to get stability to 100. After that it doesn't matter as long as it's not a negative number. You do still get more productivity after hitting max stability up until you max out on worker count.
I would add that it's easier to increase stability the lower your workers count is.

So when you get Zapin Fields, it's best that the first few slaves you send there have really good melee, ranged and affection so that you'll hit 100 stability easily. OTOH if you send too many 0/low stability guys there first, you might not be able to hit the cap.
 

Zarkhy

Engaged Member
Nov 4, 2018
2,141
1,540
338
I wonder if there is some king of time limit with the game?
Not really. If you have Dengi invasion turned on, they'll start arriving around day 1000 (or you can set it to 500), and if their invasion succeeds, that will lead to a game over.

Strong army (Skyguard Troops) will defeat them on their own without player intervention. Depends on what's happened in your game up to that point.
I have some old guards. Are they gonna loose attribut and capacity the older they get?
IIRC their physical stats should drop as they age.
 

Pr0GamerJohnny

Devoted Member
Sep 7, 2022
9,004
14,263
812
Ehiii,,, just over 35, NOT OLD :p:p
lol true but in ranna land that's basically a dinosour, since 80% of the characters you meet are 18-25.

BTW - in case anyone didnt know, basically the optimal bartender when you own the tavern has similar requirements (but also high int/cha)
 

Kohan54

Member
Dec 1, 2021
226
247
167
Doyle is the best bro in the game.

Can't decide on one side min max side cause from what i've read it possible to vassalize two religions but RP inside me screams to pick one and stick with it...

Gonna start my third playthrough cause looking over the thread I realized that me ending day always shortly before new day... was such huge mistake the fact that you can still visit taverns and conclude day before 6 is huge.

I finally will be able to gamble etc. at least at start cause it doesn't cost stamina if I'm not wrong.
 

Zarkhy

Engaged Member
Nov 4, 2018
2,141
1,540
338
Can't decide on one side min max side cause from what i've read it possible to vassalize two religions but RP inside me screams to pick one and stick with it...
I'm just gonna leave this here:
I would caution everyone from following old advice about raising faction power for factions you own to gain scaling passive money income since Grim is reworking almost every faction. Next on the chopping block is Aesir and if you notice the changelogs, it says: "When loading version 0849 on an existing save, the entire Aesir Faction is automatically reset. All Standing, Power Values and Manpower changes gained through donations or political events will be wiped."
 

WayonF95

Newbie
Dec 17, 2016
38
25
237
As anyone a guide on how to be the worst people on Raana and the best slaver?
No but some suggestion on both.

1) Lower Willpower first (as possible) and Increase Corruption last (Corruption above 39 complicates things a lot)
2) as Nuclear option, use Mind Melt (Occult incantation), but it is really a "last option".

To lower willpower:
- corrupt the mind of your slaves by asking them about their
Sexual Preferences in Dominant Tone (aka Jeffrey Epstein maneuver) 3 times each day

- gaslight them by
Explaining their Sexual Duties in Normal Tone and
Answer carefully ( aka Harvey Weinstein maneuver ) until their affection reach 80+

- teach them their place by
Explaining their Chores in Dominant Tone (aka Andrew Tate maneuver).


As i said, these are just some suggestions, feel free to experiment

:eek::eek::eek:

:p:p
 
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FisherMatt

Newbie
Jul 4, 2018
84
66
182
I know I am far from the first to complain about this...
BUT I see you can force your daughters to be prostitutes and act as their pimp, but keeping them at home to be romanced by their loving father is too much. (That was supposed to be a bit of a joke)
At the bare minimum you should be able to at least auction your kids off or send them to Sera or something. The way it is now your children can only work in the house or be sent off for negative influence.
 
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