Tldr:
It's not ground breaking, even though it has (had?) the potential to become fantastic, there's just too many inherent flaws that make me think that it's just as good as it'll ever get.
Preface:
I'm reviewing this game after completion, as I helped Aria overthrow the government, and later defeated the Dengi invasion, I went through (almost) all the available content (that I know of), in the course of several years (both in game and in real life), and even if the game seem overwhelming at first, as it's showering you at the start with seemingly endless possibilities, after a (short) while, you realise the limitations, and you're left frustrated and disappointed by everything you CAN'T do.
Art:
the bulk of it is made with DAZ 3d, and while it's not the most appealing visuals, it has the merit to be consistent, and once the models are made you can create all the scenes you want with them, and here come the first (of several) problem I have with the game and the dev himself, rather than keeping to it (daz3d) he had to shovel in the most obnoxious looking AI art you've ever seen, I'm talking about 1st generation garbage, with malformed limbs, impossible position, inconsistent clothing etc. the shower scenes are good examples (with the arm and the hand around the neck) and the whole "fort Sera" quest-line " " " illustrations " " " are atrocious, how blind you have to be to curate that kind of crap?
and that's when I began to have a suspicions that the Dev is more compelled by the money rather than the aspect of creating a great story (more on that later) when instead of creating asset to keep a cohesive visual identity, or even paying someone to create all those assets (which is what the game funding are MEANT for), he resorted to cheap AI cg, which are SO bad you'd have a hard time imagining that the DEV saw them and thought "yeah good enough, it goes in ".
Writing:
The writing is really good, I'd say it's even impressive at times, the world building is amazing, aside from the "sex scenes" that made me cringe to no end, which I assume is a matter of personal taste, but some of the dialogues are straight out of a bad porn movie, it's vulgar, and realistically I don't think anyone can be aroused by what the MC come up with sometimes, I personally didn't like that at all, but if that's your jam, or if like me you can gloss over it, you're in for a great story !
Fetish:
It's all about power fantasy and male domination, you're in control of everyone around you (up to a point), and it's great if you're into that, but there's a jarring issue, to come back to a point I made earlier, by the nature of it's funding, the game is limited by what fetish it can explore, so the DEV (who's seemingly scared shitless to lose his precious money) will never EVER go further than "kinky consensual bondage in the basement" because everything "non consensual" is against the TOS of funding platforms.
While the game is set in a very dystopian world, with very dark themes, it stay exceedingly tame with what the player can do, and I feel that there's a missed opportunity, as the only viable gameplay you're allowed into is "making slaves love you and corrupt them into sluts" and that's it.
Gameplay:
It's day by day life sim, you have rpg element (with stats, health, stamina) and you complete several actions from 08.00 to 23.59, where you occupy your time grinding, capturing slaves for market, crafting equipment, training etc. the game is meant to be played over the course of several in-game years, having a wife and child, and seeing them grow, however there is no mechanic to progress smoothly through time other than day by day, and it's long, and tedious, and if you're expecting something like a "crusader king" kind of game, you will be disappointed, there's nothing beyond the end game (aria rebellion) but day to day monotony.
The combat is perhaps the worst aspect of the game, it is turn based and you select an action and a target and proceed until one side is all dead (or captured), the combat at first is challenging, and it become easier with gear and weapons (but most importantly training) then it become "too" easy, to a point when you don't even feel enemies hitting you anymore, and you just one-shot everyone, so what does the dev do to parry that ? creating interesting game mechanics? like skills and positioning, terrain advantages and other things tactical rpg created almost 50 years ago had already figured out ? no, he just pull out the most nonsensical numbers out of his ass to create an unfair advantage to the enemy team, like giving them 1600 strength (which is more than than twice all your team combined will ever get) or a thousand HP, making late game fight hitting bullet sponges, It's just lazy game design.
Conclusion:
Everything is set for mediocrity, by someone that should write books instead of trying to make games.
The art direction, the watered down fetish, even the fact that the game is HTML (played on browser) is setting clear limitations to what it can do, and how far it will go.
The game will NEVER meet the expectations it set for the players and I would not be surprised one bit if the DEV decide to screw everyone and rebuild the game from scratch on a new engine on some false pretence and rack in 5 more years of funding.