Unity - Completed - MazeCave II ~The Anus Strikes Back~ [Final] [Tokyo Dairy]

  1. 3.00 star(s)

    an ero oni

    It tires to be much more sophisticated than it needs to be, and as a result feels sloppy. To be honest, the gameplay has potential, but is quite barebones (fail fail get enough stats to statcheck the level continue) and the
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    . I was deeply disappointed at ZERO callbacks or continuation of things from the first game beyond the character sharing the image of one from game 1.

    It lacks polish, attacks are too wonky to be properly telegraphed, so the statcheck isthe only way, but they tuned it so that with 2-3 fails per level (4 total) you should succeed with continuing.

    Barely over 16 sprites in total in the game as far as H-content goes but after game 1 I was hopeful for a more game-game experiance, which, to be fair, I did finish this one without being bored, so at the very least it deserves the MID slap.

    I don't even know why I'm harsh on it, I enjoyed it and it didn't drag. Maybe because the studio feels like it is indeed throwing the minimum out there and moving on while they have some really good ideas that go nowhere.
  2. 1.00 star(s)

    Babelok

    Yeah no.
    If you see any review giving this game more than 3 stars, else that person is the dev, or is genuinely clueless about what is a good porn game.

    As a connoisseur I'm gonna give some insights there :

    - The Intro & the style is definitely good.

    But it stops there.

    - The UI, why I'm playing on a super tiny window when the 3D is already painful for perspective and all? Why that giganormous UI provides close to no info while being so big.

    - The gameplay is slow, tedious for nothing, ultra repetitive and boring. Fights are a clown fiesta, finishs are slow af. The spell system is.. meh.

    - The 3D was imo bad implemented, or bad mastered. It's not easy to create a 3D game but it impacts the gameplay by a lot.

    - The porn : the two worst kinks that ever existed : tentacle & slimes AND there's very few.
    And it's just some pixel art, close to no animation, for the same kinks all over again. An unfappable mess.

    I'd say to the dev that it's a nice try. You've talent but : I understand sometimes you guys want to create new things with your art. But this is the gigantic problem of : it's not because you're good at drawing, that you're good at making a video game. Actually it's very difficult. And for me even the porn in that game all alone is... tasteless.
  3. 4.00 star(s)

    extrabenjerry

    tl;dr
    overall 8/10 really fun gameplay loop, with really bad bugs that ruin it
    gameplay: 9/10
    cg art quality: 8/10
    cg itself: 2/10
    Overall I would reccomend playing but only if you have time for a full sit down session and if you care more about gameplay than getting off.

    the good:
    when i first saw this game i thought the gameplay looked so cool its like a watered down version of mortal sin. the artstyle is super pretty for the characters and cg, gameplay art suffers a bit but i feel like thats kinda what i enjoy about it. the combat is pretty janky with what attacks hit you and dont but overall it's still really fun to learn and pull off good parries. another good part is that the game doesn't force you to only be able to beat it using parries as if you aren't as skilled or dont wanna think that hard you can just outscale your enemies through grinding.

    the bad & ugly:
    the cg is kinda mid as they're mostly just screens that flash after you beat/lose to a boss and they get really repetitive over time tbh. the pregnancy lady though, depending on which items you choose sometimes she can brick your game and lock you in an infinite dialogue which sucks big time especially when that then combines with the fact that your save files don't keep your abilities for some reason?

    feedback for anyone who cares:
    I feel like adding cutscene skipping + fixing alot of the jank going on whenever you interact with the pregnancy lady it would be so good. The skills resetting on every reload of your save file is really awful for your progression unless you can finish in one sitting (which is definitely possible but inconvenient).
  4. 5.00 star(s)

    deased78

    this is what happen if you mix, ultrakill, dark soul, and r18+ , this game is very hard my problem is the screen tho, i watching a small window not a full screen, plus everytime you die you need to upgrade your stats, your weapond again and again and again until you finally beat the game
  5. 1.00 star(s)

    Dastr0y3r

    Significantly worse than the first game, heres a list of things wrong with the game: H-scene obtaining method, bad combat system, lore with no hook (feels generic and emotionless), glory kill system ruins the game, wierd merge upgrade system. I am disappointed because I love the artist their previous game and their focused fetishes. :confused:
  6. 1.00 star(s)

    dcr

    Genuine dogshit slop.

    A doom clone 'roguelite' with no redeeming features.
    -UI takes up 60-70% of your screen.
    -No exploration, no extra rooms, nothing. Each higher level simply adds 1 more room to the line you need to travel to reach the boss.
    -H Scenes don't play in game. You recieve a game over CG and an instant reload. To view scenes, you need to open the memories menu from the title.
    -H animations are exclusively 1s loops of pixel art playing in the dungeons as scenery.
    -Enemies are H flavored, but don't do anything. They also have no collision, so enjoy moving forward to hit them and phasing straight through them.
    -H status' are reduced to a popup over your character in the UI. What was the point in animating the character UI then reducing it to a butt wiggle?
    -The entire budget was probably spent on the opening cutscene voiceover. This man badly wants to make his fucked up anal dark souls.Hopefully he gets there someday.

    Overall, nice art, extremely lacking in all departments, try again later, no gold star for you.
  7. 2.00 star(s)

    Hollowbankai

    I really wanted to like this game. I’m a sucker for the dungeon crawler genre. The “Doom“ aesthetics and the overall art of the game be it the friendly or unfriendly NPCs or the character you are playing. But sadly, this game has some glaring weaknesses.

    The game opens with a very stylistic introduction to the world and its entities, very similar to the Dark Souls games. It is made decently well and even get’s you hyped up a bit for the experience before throwing you into a short tutorial where you are supposed to die. Even if you try your best, you won't be able to push very far.

    After you die, you get to visit the hub and encounter your first NPC, but you are not able to get stronger yet. You still have to progress a bit further until you can "level up."

    After you have died a few more times, you unlock the feature to raise the level of your base stats, as well as an NPC that can upgrade your skills. Upgrading your base stats or skills requires dark crystals, which you can get by defeating enemies and opening treasure chests. The limit you can carry is set by the dungeon you are in, and after you defeat the boss, your maximum amount changes.

    The upgrading gets more expensive the more you invest, and it has some breakpoints where stats jump a lot, most of the time by the 10-level mark.

    You can enhance your “Strength,” which improves your damage dealt with normal and charge attacks, as well as your critical damage. You can improve your “Agile” for attack speed and crit rate, and your “Stamina” for maximum stamina and life.

    You need to improve your stats and grind a bit to be able to clear the dungeon you are currently in and prepare for the next dungeon. There are some systems in place that make grinding easier, but it will still take a considerable amount of time that is spent just repeating the same thing over and over again.

    The game controls are not bad, although your attacks feel a bit sluggish before you get an attack speed increase. The dodge is very fast and doesn't cost much, and also has invincibility, but it is kind of useless in fights with a lot of enemies and in some boss battles because of their hitboxes. It serves first as a tool to traverse the world faster, and its secondary function is to dodge attacks.

    You also have a block/parry, which is usable in the early game but will fall off very fast when the bosses and normal mobs will start spamming projectiles or when you are overwhelmed with numbers.

    Skills are bad in general, which makes the randomness of them appearing even worse. If you value your time, ignore them, because you would have to upgrade most of them so they deal any damage at all when your alternative is to clear everything with auto attacks, which would require minimal farming. There might be a combination or a certain skill that is very broken, but I didn't engage with the mechanic enough to find it. But I wouldn't put it past the game to have balance or game-breaking skills, and by game-breaking I mean it in a literal sense.

    The CGs are good, but there are also not a lot of them. You have two "game over" CGs per dungeon, which you will most likely get just by playing and dying. Dying in the dungeon or using the suicide option gets you the first, and if you die to the boss, you will get the second one. The last CG in the row occurs randomly when you leave the dungeon through either dying or completing it, which will also happen while farming. You can skip cutscenes by holding the left mouse button, so it doesn't get too annoying when you want to farm longer.

    So, let's get to the really bad part.

    First would be the boss battles themselves. They are often very annoying to dodge, and if you get hit by the later bosses, they will reduce your stamina to nearly nothing in a few seconds by debuffing the hell out of you, which will slow the game down dramatically because you can't really dodge anymore and will therefore kill your whole movement. They are also HP sponges and deal a lot of damage when you first encounter them, making them very difficult to beat. They can be outscaled, though, and very fast as well. What you can't outscale are the bugs, and oh boy, it has a lot of them.

    The most game-breaking one I found would be softlocking yourself in a conversation with an NPC, namely the one that gets you the boss items. You would have to restart the game and load a save to continue playing. Don't trust the autosave; there is no autosave in this game. SAVE FREQUENTLY.

    Mentioning the boss item NPC again: her whole mechanic of producing items is bugged. In my short time playing, I got scammed out of one weapon. The weapon explanation kept on overlapping, so it was really difficult to actually know what to do. This is also a small problem of menus in general not being translated well. I would advise you to just skip her entirely and play with the standard sword.

    You can rarely get stuck on terrain and you have to use the menu and choose the suicide option to get out. Don't ever use the space bar finisher in the second dungeon, or you will play with inverted controls afterwards. I also found a very rare one: I never saved and trusted the autosave, but this one is really messed up, but can be avoided easily by just saving your game. I would advise you to not save your game, though, before you press either "New Game" or "Load Game" in the start menu to avoid this bug completely.

    To sum it all up, the game had potential but was dragged down by a monotonous combat system, which had good ideas like the skill and dice system to shake things up but was not explored well enough or didn't have a lot of impact if you don't want to grind a few extra hours for them to actually matter. The lack of explanation in terms of debuffs and buffs, and the horrendous bugs and boss design, was the nail in the coffin for me. The CGs, while sparse, looked good, and it was easy to acquire them, but it is not enough to justify sitting through this.
  8. 2.00 star(s)

    segghaj

    Somewhat fun idea but riddled with terrible bugs and nonsense decisions and quickly becomes infuriating to play due how many times you can get stuck and softlock yourself.
    Controls feel sluggish
    This game has no business being 5 gigs.
  9. 1.00 star(s)

    xman

    really wanted to like this but really can if this is what the dev thinks a finished game is i shutter to think what grades they got in school. multiple times i had to suicide because i got stuck on the poorly done terrain. you sometimes gotta just hold block or die because its literally raining projectiles in a open arena and you have no reliable ranged options. this game isnt hard because its good its hard because its bad. and for a porn game the only one who isnt hard here is me cause its pretty lacking in porn content. do yourself a favor and go play h-doom instead.
  10. 1.00 star(s)

    fondleless

    This ladies and gentlemen is what greed and impatience gets you, a slop that amounts to nothing and a mess that is so far gone, that untagling it would either mean doing it from the start or developing Palantir 2.0 .


    It's a inconsistent, it's a mess, the UI is as useful as a word file opened next to me while playing a moba game, the information and enemy variaty is all over the place, you don't know what the fuck is happening on your screen, you spam attack and gamba roll spells. The music anticipates a doom level energy and momentum but you are slowly slaming the moonlight greatsword from bloodborne up and down while having 2d pixel sprites bounce at you in a 3d space designed to resemble that of dark souls.

    My god man, choose a genre you want to focus on and do it, this is absolutely garbage and this is not a hateful comment, I am being polite here, if you are reading this you will have a much more enjoyable time sorting out your recyclable trash than this.
  11. 1.00 star(s)

    Luna_Fox

    - Buggy as hell.
    - Poor game desire and unbalanced.
    - Game stutters so much.
    - Worst than the first game.
    - Some UI didn't make sense at all( Girl shaking her butt the whole time why???).
    + Good 3D.
    Did devs ever test before release this game?
    (n)(n)(n)
  12. 3.00 star(s)

    BobbyBigplays1995

    Sadly there is a giant lack of H scenes aside from game over screen, which you dont really wanna get to, because the game is a game and does not want you to Game Over but you want the H scenes so its a clash of interests.

    Gameplay is really fun though, if we were NOT on a PORN site I would give this 4 to 5 Stars but if I have to look at this from the perspective of a porn game (which is lacking) I have to go lower in my rating.
  13. 3.00 star(s)

    asdafproductions

    did enjoy the game at first but after the 2nd level the grinding got repetitive and a rather lack of any H contend other than a game over image per boss, level, and off chance event H CG after respawn didn't make it any more enjoyable. and then the rather game breaking bug of finishing enemy's after stage 1 where it breaks the camera and movement, making it hard to move and attack properly does not help either, 2.5/5 cus im low slandered af tbh