Mod Others MC Command Center Modules for Sims 4 [v4.4.5] [Deaderpool]

worldcompany

Newbie
Jul 28, 2017
59
74
The MC Command Center module is necessary to link all the other modules together. It is required regardless of what combination of other modules are desired.

In addition, it contains several settings and command-line actions (which can be run from the sims command-line control-shift-C within a sim lot).


All settings for MC Command Center and its modules are located in the “MC Command Center” menu found on computers in-game, or by typing “mc_settings” at the console. All commands that are added by MC Command Center are found by clicking on Sims and going into the “MC Command Center” menu (also available through the “mccc” console command described below) or on mailboxes for “MC Cheats” (also available through the “mc_cheats” console command described below)

Requirement:

The Sims 4 1.44 (Jun 27th)

Optional:

Works perfectly with:
The Sims 4 Wickedwhims
Sims 4 Cheat Expansion

4.2.0 CHANGE LOG
MCCC CHANGES:
  • Fixed some places with MC Pregnancy offspring calculations that were mis-calculating the possible number of offspring that could be filled in the house when modifying the current offspring for a pregnant Sim.
  • Fixed neglected and adultless household adoption of children to better handle the households they are being adopted by. Mostly, this was to prevent households becoming larger than the maximum household size due to some changes EA made in their core functionality.
  • Fixed some places that were using lists of Sims for special functionality so they would consider minimum LOD Sims (ghosts or culled Sims).
  • Added the ability to add perk points to owned vet clinics through the MC Cheats “Increase Points” cheat.
  • Added a blocker for a new “toddler nightmare” causing effect, that was added in an EA update at some point, when “Monster under the bed” is disabled.
  • Added “Fill Needs (Current Lot)” to the Active Household Cheats menu. Like it says, this maxes all the motives of all Sims in the current neighborhood lot.
  • Went back and revisited the menus that show-up for ghosts when they’re part of the active household. A lot of the options didn’t make sense as ghosts were locked into specific menus regardless of whether they were active or not. "Forget Active Sim"? How do they forget themselves? "Make Leave"? Nah… Hopefully, they are more complete for active ghost Sims now as well!
  • Per Dr. Dave’s request, there is now an option to paste all outfits copied from one Sim to another. This works using the existing MC Dresser Copy/Paste menu options. After a Sim is selected and their outfit is copied, when clicking another Sim, there will be an option to Paste the copied outfit or a new option to “Paste All Outfits”. It will overwrite any existing outfits the Sim may have had with the new outfits. Glasses, makeup and accessories will not be copied in this manner.
  • Added the “Relationships” button to Pet menus. This will allow setting the friendship level between a pet and the currently selected Sim.
  • Removed the “Use Custom Population” setting from MC Population. When MC Population was first made, there was actually a reason for this setting, but at this point, it’s a redundant feature. If people don’t want MC Population functionality, they shouldn’t use a setting, they should remove the module just like any other module if they don’t want it. Booted. Good riddance!
  • If a Sim on a large household is clicked to open the MCCC Sim Menu, in Sim Commands I will now always display the “Modify Career Outfit” button. This CAS screen will allow changing the traits and name features of a Sim in a large household so it should always be available to those Sims. This CAS screen doesn’t allow any outfit editing other than the career outfit, as that is its intended use. It should only be used to edit a Sim’s name and trait info. Beware!!! Do NOT add Sims through the “Modify Career Outfit” CAS screen. It allows you to, but it’s buggy doing so and can result in households that cause issues so don’t do it! It’s an EA issue so nothing I can do to stop it except give a warning!
  • I had a request to look into adding both parents to the pregnancy dialog. This isn’t really possible because the pregnancy information has actually already been cleared from the pregnant Sim when the dialog is displayed. So there’s no way to check that’s Sim’s pregnancy information to see who their partner is. The actual children haven’t been generated yet either (until names are chosen) so there’s on way to check them for who both their parents are. It’s a timing thing and due to that, the information just isn’t there to change the string in the dialog (if that’s possible at all) so it shows both parent names. Probably why EA isn’t doing that to begin with.
  • Fixed an issue with Sims dying that left the dead Sim’s household as visible. This was introduced in 4.1.0 with some code added to fix some culling that was still happening to household due to new culling added by EA for Cats & Dogs. Thanks, Nabob052 for the research done on this and the save file that made it easier for me to test/resolve!
  • Added some limitations to menus so Sims that have been culled or released to the netherworld would not be accessible. These sims are, for all intents and purposes, deleted by EA’s code. Adding them back to the world is risky and could cause bugs to happen so I don’t want it to happen through normal processes. I may add a cheat command to allow adding them back into the real world, but I want it to be separated from the normal processes.
  • Per KlingonDragon’s request, added the ability to choose to manually rename NPC offspring if NPC’s are related to the active Sim in addition to the previous settings for Rename Non-Active Offspring. Also added this same functionality to the Rename Non-Active Adoptions setting.
  • Per Cyclelegs request, added a new Adoption setting (MC Pregnancy > Adoption Settings > Adoption Percent Male) to allow a percent to be entered for male/female chances of the adopted child. Previously, genders defined in Offspring Gender were used and there was always a 50/50 chance. Note that this is only for the random adoptions generated during the scheduled pregnancy events and has no effect on active Sim adoption through computers. If 0% is specified, only female children will be adopted. If 100% is specified, only male children will be adopted. Defaults to 50.
  • Added a new setting for adoption for Opposite Sex couples to adopt during random pregnancy generation (MC Pregnancy > Adoption Settings > Opposite Sex Adoption Percent). This works just like the setting for same sex couples. At the point that a pregnancy would be generated, if the percentage check passes then a child will be adopted instead. It doesn’t happen at the point the baby would be born but at the point the pregnancy would be started. So if Sims are already pregnant, they will have babies, not adopt. Default is 0%.
  • Added a “CULL” parameter to the get_pop console command. It will allow outputing the names of all Sims that have been culled or have died and their ghosts have been released to the netherworld.
  • All Sim Menu options for Pets should be done. Anything that seemed valid based on existing EA and MCCC functionality should be covered. Some buttons may have more added as more functionality is added for pets into the modules (such as pregnancy offspring options once MC Pregnancy is updated to include pets)


Created by DEADERPOOL
 

worldcompany

Newbie
Jul 28, 2017
59
74
Now I could

3.9.0 CHANGE LOG
MCCC CHANGES:
  • Fixed an issue with the trigger vampire home invasion cheat where it would happen whether OK or Cancel was clicked on the confirmation dialog.
  • Fixed an issue with the “sim_move” command when run on the active Sim household. It could generate an error saying there were no other Sims available to be the head of the households other than the Sim being moved, even if that wasn’t the case. Thanks, Morphar, for letting me know about the issue!
  • Fixed an issue with set favorite drink. EA’s script adds the new drink to a list of favorites and just always returns the first one. Not sure why they do this since there can only be one “Favorite Drink”. As a result of the way they were doing it, if a favorite was already selected or chosen randomly for a Sim then when a new one was chosen, it wouldn’t be used because the original was still in the list of favorites. I bypassed the way EA does this to just set the favorite drink to be a single drink and it’s the one the Sim chose. Thanks, Nies for bringing this to my attention!
  • Vampires can choose “Plasma Jane” as their favorite drink now.
  • Fixed a problem where “Show Dark Form” and “Hide Dark Form” Sim commands were visible on Toddlers/children if they were vampires, even though they don’t have Dark Form until they are teens.
  • Fixed an issue that could rarely happen during the lot-loading process where a bad object would generate an error and the error processing of MCCC would get locked-up trying to handle the exception and the lot would never load. Thanks, Ocultar el salami, for the save file and steps to duplicate this so I could fix it!
  • Fixed an issue where Risky Vampirism could spread vampirism to aliens, which can break CAS so shouldn’t happen! Thanks, Mischa3817, for bringing it to my attention!
  • Per EG’s request, added the “NJ” flag to “get_pop” to allow listing any Sims (Teen or older) that have no jobs.
  • Added a new setting to MC Cleaner’s Item Cleaning allowing the specific types of Sims item cleaner will run-on to be specified, “Clean Item Sims” (MC Cleaner > Item Cleaner… > Clean Item Sims). Valid settings include “NPC Sims”, “Played Sims” and “Active Sims”. One must be specified but all three may be selected if desired. The default is “NPC Sims” and “Played Sims” which was how MC Cleaner item cleaning worked previously.
  • Per Leo’s request, added a setting to MC Tuner for “Allow Teen Move-in” (MC Tuner > Change Interaction Behavior > Allow Teen Move-in). When enabled, active Teen Sims will be allowed to invite other Sims to move-in to the active household. Also, active Sims will be allowed to invite teen NPC Sims to move-in to the active household.
  • Per Nayla’s request, added a setting to MCCC to enable/disable moving notifications (MCCC Settings > Notification/Console/Menu Settings > Notification Settings > Show Moving Notifications). Will display a notification post when a Sim moves into a new household (not counting elder retirement home moves, which have never sent notifications) depending on whether the Sim falls within the limits of this setting. These include: “0”-No moving notifications, “N”-NPC’s only, “P”-Played/Active Sims only, “R”-Sims related to the Active Sims only, “AF”-Sims that are friends of the Active Sims only, “AR”-Sims that are romantically involved with the Active Sims only or “AL”-All Sims not in the active household will show notifications on moving. The default is “0” for no notifications.
 

RoKFenris

New Member
Aug 23, 2017
12
8
hey, can you post the 3.9.3 hotfix pleeease?
It (as well as hotfix 3.9.4) is in the mod's official Tumblr page (deaderpoolmc), as well as its Patreon page as a download available for everyone.

(No links, as I can't post them yet, but you can easily google for the sites.)
 
Jun 19, 2017
83
43
It (as well as hotfix 3.9.4) is in the mod's official Tumblr page (deaderpoolmc), as well as its Patreon page as a download available for everyone.

(No links, as I can't post them yet, but you can easily google for the sites.)
Oh i was thinking it was an exclusive from patreon
 

macadam

Chicken Bubble Butt
Game Developer
Aug 5, 2016
7,019
10,199
meh ... i didnt knew MCCC was a patreon thing o_O

cool to be here lol