can u put some examples of that please?Dev's inability to see there main character is a villain and keeps claiming he is a hero: Yes.
not my case, sorry. MC is male and no succubus ;pdepends. i don't play games where the MC is male, and female MCs in porn games tend to be quite rare, at least in my findings. i like playing a succubus in RPG scenarios which in most contexts would be considered a villain.
thank u for u responseI've been playing that kind of game lately like Raptus, Ravager, Personal assistant, and couple others. I find it rather refreshing to try something diferent.
Good people are common in jp VNs, because they prefer MCs whose single character trait is being nice.Anti-hero is overdone.
Villain?
You mean every single main character in porn.
I mean in all games i played the main character either mind controls, rapes, or corruption woman until there reduce to dickwarmers.
I do not remember a single porn game where the main character was a good person.
Lying to themselves about being a good person: Yes.
Dev's inability to see there main character is a villain and keeps claiming he is a hero: Yes.
An accauly good person?
*insert: are you serious? Let me laugh even harder meme*
Good people are the rarest resource on the planet in real life.
Even more so in fiction.
Most people are degree's of evil.
Good people.
Best joke i heard all week.
https://f95zone.to/threads/corrupted-kingdoms-v0-14-6-arcgames.31912/can u put some examples of that please?
Indeed, nothing more annoying than a villain that thinks they were just "doing the right thing". At least be self-aware then I can get onboard.Where assholes blame there victems or do it because they feel like it.
I really like your thoughts. I'm making a game whose script is similar to films or series about the mafia and criminal organizations. my protagonist arc is a bit similar to Walter White's "breaking bad" arc, which is why i asked about antiheroes, villains. I don't want to reveal much about my game that hasn't even been made yet, but I really care about the opinion of the community so I'll probably be asking a lot of questions in this section trying to avoid spoilers.Ow and before i forget.
I do prefer villian protaganist.
There more fun.
But there hard to do right.
I want a villian protaganist not an asshole protaganist.
If my entire motivation is: Because i am an asshole i loss interest.
A good villian is a plotter, A master mind, A manipulator, A user, An exploiter.
It is the kind of person who knows he is evil but doesnt care.
He doesnt justify it(At most he considereds morality a dumb artifical contruct)
Where assholes blame there victems or do it because they feel like it.
Ugh.
Chaotic is the worst D&D alignment.
A knight's tale, Acting Lessons, Blooming Love, Date Ariane (and all games by this author), Depraved Awakening, Estate: Dominate, Futadomworld binding sim, Heavy Five, Life with Mary, Now & Then, Pact with a Witch, Reluctant Archon, Sakura Dungeon (and most Winged Cloud games), Shattered, Sorcerer, Swing & Miss, The Girlfriend Experience, Triangle, WVM (is there a game with a more naively good and innocent MC ?). And yet it's just the names that cross my mind right now. Plus most of the sissy games, many femdom games, and all the games where you can perfectly choose to be a good person, like A Wife and Mother or Katie's corruption, by example.I do not remember a single porn game where the main character was a good person.
When writing a character, you want to establish their "needs" and their "wants". Their "wants" are usually their motivations. It's what drives the story forward. Why do they do the things that they do? What do they hope to accomplish/find/earn? Taking Breaking Bad as an example, Walter White "wants" to make enough money to support his family after he dies.I really like your thoughts. I'm making a game whose script is similar to films or series about the mafia and criminal organizations. my protagonist arc is a bit similar to Walter White's "breaking bad" arc, which is why i asked about antiheroes, villains. I don't want to reveal much about my game that hasn't even been made yet, but I really care about the opinion of the community so I'll probably be asking a lot of questions in this section trying to avoid spoilers.
p.s at the moment I watch a lot of films and series on the subject of the mafia and organized crime, I also read literature written by participants or witnesses of the events of the criminal organizations of America in the 30-70s for inspiration, I am also very interested in the time of Prohibition. can anyone recommend me literature or movies on this topic? thanks in advance
The difference between being a villain and being a bad person. It's not because you're corrupting the wife next door, turning her into your sex slave, that you aren't a nice person ready to help whoever is in need.If I'm gonna play male MC, unapologetic villain is best. Not a typical serial-rapist or incestuous creep though. Someone more... classically villainous, like the ones from Overwhored, Tyrant Quest or Corrupted Saviors. He knows he's evil, everyone else knows it too, and his whole existence is centered around corrupting, dominating and defiling everything sacred, Slaanesh-style.
Totally my favorite kind of mc.How do you feel about the main character being an anti-hero or even a villain?
yes, i know some of that stuff already, but thanks for the input anyway.When writing a character, you want to establish their "needs" and their "wants". Their "wants" are usually their motivations. It's what drives the story forward. Why do they do the things that they do? What do they hope to accomplish/find/earn? Taking Breaking Bad as an example, Walter White "wants" to make enough money to support his family after he dies.
The "needs" is the way the story expresses its themes and character growth. Their "needs" is what usually express change to the story or reveal past events in a different light. What does the character "need" in order to change (for better or for worse)? This usually isn't explicitly told to the audience (typically the character may not know it themself as well), but is slowly revealed as the story progresses. Walter White "needs" respect and acknowledgement. Money may be his motivation, but his ego is fed and he changes (or in this case, reveals who he always truly was).
In later seasons, his "needs" and "wants" change. His "wants" become power and respect while his "needs" is realizing and confronting his ego. Unfortunately, that happens too late and the result is the final episode of the series. That might have been a poor way to explain it, but hopefully, the examples made it more clear.
All that to say, I don't think you should worry about your character being morally good or bad. Instead, I think you should focus on how you plan to make your main character morally complex. Whether or not they do bad things and how they're able to justify their actions. What is their moral philosophy? What are they willing to do and not do? How does the story change them or their views?
I don't particularly like one-note all good or all bad characters. I find them to be dull and uninteresting. But you still have to option to write a story with a flat character arc (whether they're a good or bad person). The difference would be that the "needs" and "wants", and the change you would have to see will have to affect the world and characters around the main character, rather than having the main character change himself.
if thats true, i'll be waiting you on release of my gameTotally my favorite kind of mc.