Despite the near legendary status Melty's Quest occupies in H-Game lore, I didn't find myself particularly interested in all of its trappings. My biggest peeve with the game was its lose-to-see-scenes mechanic. I know it's the prevalent and common one in the industry but it's not one I'm a fan of. Surely there are better ways and more interesting ways to fit in debauchery within the confines of the story rather than making the player lose. Why would I play a game if the objective was to lose?
And the game expects you will lose. Otherwise you won't unlock all these nice outfits and their fancy features. I've been told that a pure run should be targetted in the third playthrough but I was never big on replaying H-Games. It's one and done for me most of the time. My problem is locking a lot of interesting clothing behind actually losing.
The protagonist is also incredibly annoying. I couldn't stand her speech patterns (for all her other *ahem* charms). The story is the usual H-Game story, nothing to say there. To the game's credit, the movement is smooth as butter and everything looks good, contrary to a lot of RPGM games.
In short, great artstyle - somewhat disappointed that the bosses were all female, and good scenes all round. Lacklustre story and annoying protagonist.
And the game expects you will lose. Otherwise you won't unlock all these nice outfits and their fancy features. I've been told that a pure run should be targetted in the third playthrough but I was never big on replaying H-Games. It's one and done for me most of the time. My problem is locking a lot of interesting clothing behind actually losing.
The protagonist is also incredibly annoying. I couldn't stand her speech patterns (for all her other *ahem* charms). The story is the usual H-Game story, nothing to say there. To the game's credit, the movement is smooth as butter and everything looks good, contrary to a lot of RPGM games.
In short, great artstyle - somewhat disappointed that the bosses were all female, and good scenes all round. Lacklustre story and annoying protagonist.