It's a bit rough around the edge, but overall a very fun J-Rpg.
It has weak plot moment but the character story is the game strongest suite,
honestly it felt like playing Dnd with how much player immerse with the dungeon given the option to review lore, character, and dialogue.
I have to give props to the exploration and gameplay, each character has their own gimmick, while the player has access to make them specialize in different role, even thought it's not exactly beginner friendly.
Having weapon given like a Gatcha, can be hit or miss.
On one hand the lineup really open up specific build while the other making them grindy very Rng.
I hoped it get proper translation and update, it felt like the game development abruptly stopped near the end without time to polish small little detail.
The map is litter with missing or unnecessary collision wall, while end-game boss doesn't even hold the cradle to previous boss in term of stat or closure.
It has weak plot moment but the character story is the game strongest suite,
honestly it felt like playing Dnd with how much player immerse with the dungeon given the option to review lore, character, and dialogue.
I have to give props to the exploration and gameplay, each character has their own gimmick, while the player has access to make them specialize in different role, even thought it's not exactly beginner friendly.
Having weapon given like a Gatcha, can be hit or miss.
On one hand the lineup really open up specific build while the other making them grindy very Rng.
I hoped it get proper translation and update, it felt like the game development abruptly stopped near the end without time to polish small little detail.
The map is litter with missing or unnecessary collision wall, while end-game boss doesn't even hold the cradle to previous boss in term of stat or closure.