I bounced off of this one. It's very well-written, and has interesting kinks that prevent the world and environment from getting stale (or they would, if the game wasn't a bad end collector.) Unfortunately, all of the spicy content is locked behind game overs.
An overwhelming majority of the content I came across in the first 1-2 hours required that I lose a fight, or make poor choices in an encounter, read lengthy defeat scenes, and then load a save. I'm someone that needs context to enjoy H-game content, so the lack of a proper scaling escalation of tension, interactions, and behavior for the character to engage with is an immediate dealbreaker for me.
I'm not someone that enjoys severe consequences bordering on themes of identity death, absorption, or implied death, so bad end content is often really sobering to me, rather than arousing. I know how to separate reality and fiction, but that doesn't change my ability to empathize with a character, which is why I tend to hate bad ends. It doesn't matter how erotically they're written if the implication is that the character's life is now effectively over. Plus, it means that all of the lewd content is packaged separate from the narrative, which does very little to excite me. It's essentially a constant, "but it was all just a dream" cop-out, except it's almost every single time the character gets in a meaningfully lewd situation.
I can tell that this game was a passion project, but the way the eroticism has been executed leaves me with very little desire to actually engage with it. I would rate this lower if it wasn't for the clear effort put into the writing. To be clear, I'm not rating this at 3/5, because I didn't care for some of the kinks. I'm rating this at a 3/5, because it's an erotic game that hides its eroticism behind "what-if" scenarios and lacks QOL features that have become standard in HTML games.
This is a genuine 3/5, in the sense that the game is average. For people who enjoy the idea of bad ends and don't mind needing to constantly save and prep to load back from a lewd game over, you'll probably love it.
An overwhelming majority of the content I came across in the first 1-2 hours required that I lose a fight, or make poor choices in an encounter, read lengthy defeat scenes, and then load a save. I'm someone that needs context to enjoy H-game content, so the lack of a proper scaling escalation of tension, interactions, and behavior for the character to engage with is an immediate dealbreaker for me.
I'm not someone that enjoys severe consequences bordering on themes of identity death, absorption, or implied death, so bad end content is often really sobering to me, rather than arousing. I know how to separate reality and fiction, but that doesn't change my ability to empathize with a character, which is why I tend to hate bad ends. It doesn't matter how erotically they're written if the implication is that the character's life is now effectively over. Plus, it means that all of the lewd content is packaged separate from the narrative, which does very little to excite me. It's essentially a constant, "but it was all just a dream" cop-out, except it's almost every single time the character gets in a meaningfully lewd situation.
I can tell that this game was a passion project, but the way the eroticism has been executed leaves me with very little desire to actually engage with it. I would rate this lower if it wasn't for the clear effort put into the writing. To be clear, I'm not rating this at 3/5, because I didn't care for some of the kinks. I'm rating this at a 3/5, because it's an erotic game that hides its eroticism behind "what-if" scenarios and lacks QOL features that have become standard in HTML games.
This is a genuine 3/5, in the sense that the game is average. For people who enjoy the idea of bad ends and don't mind needing to constantly save and prep to load back from a lewd game over, you'll probably love it.