The game is overhaul is out and I finally had the time to play it through; time to share some thoughts on it in a standard P/C list.
- First of all the Ren'py redo is pretty great from a user's perspective. Everything feels a lot less clunkier than it did in previous versions.
- There's a lot less scenes in this current version than they were previously, but the art for each has been done. I personally prefer having a release with everything rather than releases with holes here and there, so that's great. On a side note, I liked that there were "small" variations of the art, which is pretty mandatory given the... central theme of the game. Good idea & I hope to see more of it.
- The game has a fun & silly atmosphere which helps suspension of disbelief. The eyebrow-raising starting incident of "We've hacked into encrypted NSA databases to get into a girl-only school" is easier to take when you pair that with the idea of said school having -strict- diaper rules. That level of chuckle-enducing plot foundations helped ground the characters into reality. If that kind of thing can happen, then the more cartoonish characters don't seem that out of place considering the world they live in.
I also did like the main character's progressing reaction to the whole thing, though it's not all that apparent in this version (but I've seen the future in this case). Yep, this is weird, real weird, and it's best to acknowledge it imo.
Now to the con :
- The writing. I would say it's okay, good overall, but there's... too much of it. This is what I refer to as the "Stephen King Effect", where you can feel the authors are really into what they create that they want to "talk" about it for ever and ever and a day, but it becomes tedious for the audience.
It's also apparent right from the get-go: the first thing you see is the entrance of the school, then your two buddies. It takes so many lines of dialog to get to where everything is supposed to go, which, in this case, is inside the huge building in the background. With your two buddies.
I don't mind long games, but it's also important to leave things implied. If two characters are having lunch during lunch break, you can assume that they've spent an hour talking with each other without writing an hour's worth of reading material. The writing should always further something, plot, situations, characters, whatever; a lot of lines feel like they're running in circles.
This is really my only negative takeaway from the game in its current state, and it's not that damning. I do hope this was more done as a way of introducing things, but there's going to be a lot of characters to be introduced... It's best to pace it rather than having their entire personality on display right when we meet them.
I'll take my own advice and stop right here. Great game overall. Love how it turned out.
Will be waiting for Heather.