Review of 1.3.5, after completing 2-3 full runs on Normal.
I have to say, I like what I'm seeing so far. Aside from some of the characters' faces when they're close up, which gives me a bit of uncanny valley, especially during some of the sex scenes.
Gameplay wise, it's an arena-based upgrade-driven loot-collecting twinstick roguelike shooter, but it kinda feels like some of the mechanics are... either not really explained or feel kinda off?
Like how stat gains after battles work, or the whole minigame in the middle of getting dicked by aliens. Or the whole process of inserting weapon upgrade materials into the syringe and THEN using it to get an upgrade point. It just feels kind of redundant, since the upgrade is otherwise eating into inventory space, and it's not like you HAVE to invest the point in a weapon as soon as you get it. You CAN in fact save points for when another weapon you may like shows up as a drop.
Speaking of drops, the inventory feels kind of confining, and not in a good way. Far too many times, I come into more wearable equipment than I actually need, and due to the lack of a storage system or any alternative, I constantly break excess gear into DNA. Which is a bit unhelpful since the earliness and frequency of the shops is such that by the time you have enough to actually buy anything from them, you're pretty much at the chapter end boss and there's not a shop in sight.
Speaking of fights, it feels fast-paced and frantic in a good way, really bringing in the feeling of running for your life from horny aliens. Then your character randomly gets caught on the corner of a pebble on the ground that blends in with everything else, and your immmersion breaks. Scuffed collision detection aside, the game at least functions as a twinstick shooter in a confined space. Even if occasionally the enemies pop out of literal nowhere in the most BS fashion.
Overall, I'd rate this a 3.5/5 if the system let me do half-stars. I'm docking points for how often the unexplained/badly-explained mechanics make my brain sizzle, and not in the good way. I'm not asking for a full-blown tutorial on anything and everything, but at least an explanation on how things work would be appreciated, unless you're going for the complete roguelike package of "We're not explaining shit. Learn by doing."
Which CAN work. IF the game's mechanics are intuitive enough that the player can learn just by doing it, generally in the "easy to learn, hard to master" way. This? This is NOT intutitive.
Tl;dr
The Good
I have to say, I like what I'm seeing so far. Aside from some of the characters' faces when they're close up, which gives me a bit of uncanny valley, especially during some of the sex scenes.
Gameplay wise, it's an arena-based upgrade-driven loot-collecting twinstick roguelike shooter, but it kinda feels like some of the mechanics are... either not really explained or feel kinda off?
Like how stat gains after battles work, or the whole minigame in the middle of getting dicked by aliens. Or the whole process of inserting weapon upgrade materials into the syringe and THEN using it to get an upgrade point. It just feels kind of redundant, since the upgrade is otherwise eating into inventory space, and it's not like you HAVE to invest the point in a weapon as soon as you get it. You CAN in fact save points for when another weapon you may like shows up as a drop.
Speaking of drops, the inventory feels kind of confining, and not in a good way. Far too many times, I come into more wearable equipment than I actually need, and due to the lack of a storage system or any alternative, I constantly break excess gear into DNA. Which is a bit unhelpful since the earliness and frequency of the shops is such that by the time you have enough to actually buy anything from them, you're pretty much at the chapter end boss and there's not a shop in sight.
Speaking of fights, it feels fast-paced and frantic in a good way, really bringing in the feeling of running for your life from horny aliens. Then your character randomly gets caught on the corner of a pebble on the ground that blends in with everything else, and your immmersion breaks. Scuffed collision detection aside, the game at least functions as a twinstick shooter in a confined space. Even if occasionally the enemies pop out of literal nowhere in the most BS fashion.
Overall, I'd rate this a 3.5/5 if the system let me do half-stars. I'm docking points for how often the unexplained/badly-explained mechanics make my brain sizzle, and not in the good way. I'm not asking for a full-blown tutorial on anything and everything, but at least an explanation on how things work would be appreciated, unless you're going for the complete roguelike package of "We're not explaining shit. Learn by doing."
Which CAN work. IF the game's mechanics are intuitive enough that the player can learn just by doing it, generally in the "easy to learn, hard to master" way. This? This is NOT intutitive.
Tl;dr
The Good
- Fast-paced twinstick shooter action
- Simple equipment system
- Kinky corruption system that really nails in how the MC is succumbing to alien wing-wong (when I can actually make the corruption system work a certain way)
- No gallery system
- Character faces occasionally trip into uncanny valley territory, mostly the close-ups in certain cutscenes/sex events.
- Unintiutive mechanics with little to no explanation just about everywhere. Corruption, the battle sex minigame, the random event system, the list goes on.
- Pathing feels kind of arbitrary. Why are there so many shops in the early to mid-part of the game, where I don't even have the money to buy anything?
- Clunky syringe mechanic to use consumables.
- Loot drops are far too skewed to give a few types of gear and completely shaft you on the rest, regardless of rarity.
- Even for roguelike standards, the plot is kind of just...there.
- Gay tag is there for a reason. If you don't like femboys having things shoved up their holes, turn away.
- Also, I've not seen a single instance of the MC domming anyone across the runs, so if you wanted that, look elsewhere.
- Monster tag is also there for a reason. If you're not a fan of getting seggsed by aliens who look like they came out of a porny knockoff of a Ripley Alien movie, look elsewhere.