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exazubi

Well-Known Member
Dec 12, 2020
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Who reads the comments these days, we just like to comment without reading what we are commenting about.Just like me :-D
How old is this game? It seems to have started in 2019, and in six years it hasn't caused a single pregnancy. Simple Day is way better; it gets everyone pregnant.
I had not played it since 0.7.0 and I'm surprised that there is a forced femdom scene with Victoria now. This is the kind of thing that should be made optional, not everybody is into this kind of fetish you know? Faerin

Edit: what's funny is that the anal scene with Madeline IS optional.
Drama... FORCED sexual content?!? In an adult game.

Safe space please for the gentleman.

Unacceptable.
ha ha ha
So you would be ok with a forced watersport scene then? It's a common fetish in adult games after all...
We shouldn't argue about tastes. But every game needs a solid setting/genre and a certain foundation of "forced content" to be anything at all. This can then be supplemented with further, optional content (but it doesn't have to be). What foundation will be there, should always be the developer's prerogative; it's his project, his imagination, and we're just the guests. Many people tend to forget that.
 
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Sycho

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May 9, 2018
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Well, you should replay it then because it's really optional.
I stand corrected. In all honesty, I never tested that option in the scene when we were bug testing it, I avoided it to check the other option out instead, and never reloaded my test save to replay the scene for the first option (bad Sycho! Bad!).
 
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AMRAVN

Member
Jun 28, 2023
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Where's this image from?
It's actually from Midnight Sin, one of the first times you start up 'hand-tie impact', as Olly likes to call it.
This scene is only like three frames, but I've been memeing about it for a year.
I'm actually the biggest Lusteria fan on the Discord, so you can kind of expect this shit from me.

Between Melonia (my pet name for her) and the Elf giving you the rabid squirrel quest, Faerin's fantasy world had me intrigued as we usually do 3D worlds. If it were up to me, we'd be having Lusteria DLC. Here, have another tasty wallpaper of the Elf Huntress:

MS031 (101)_compressed.jpg


Only one scene per update, that's really scary.
A scene an update amounting to two whole minutes of gameplay? If I came back in 5 years I might have something to play?
If you had actually read my message before you instead of physically vomiting all over your keyboard like this, you wouldn't have had to even ask those questions. Granted, there are no dumb questions. But thanks for ignoring my effort to inform everyone here. I consider that a personal insult.

:KEK: Yes, wait five years and you will probably have something to play. Sycho, I don't know where you find the time and energy... I said it.


I know that different people have different expactations. But my personal journey with this game has been that i had high hopes when Farin gave people the chance to vote on what game he should make next. And the game did indeed start quite strong. And with quite strong i dont mean the visuell improvements but the overall premise that includes the atmosphere, the characters and the progression.

Sadly that has changed. For my personal view the game did move away from what the premise atleast for me was. It changed into a kinda generic experience that has nothing special anymore. The content it gets isnt connected to the premise of the game but feels generic. The progression does feel rushed from a certain point on. While i know that the finished product can still improve at some of these points, with only a few updates left it wont make the game more special or memorable for me. Sadly its just another game like many others that atleast for me wont stick out for anything. And that is a sad thing to write as the game could have been so much more.
I'm sorry you feel that way. We can debate on game quality and I'll be honest, MoTH tickes my bone more than MnS does. But how is the content not connected to the premise of the game a.k.a. the family? All content the game has given us has only ever been connected to the family. Sidestories is actually one of the points where MoTH did way more, it was far less concentrated. It's your opinion and of course, you're welcome to have and share it. But the one thing the game did for me, was deliver on the promise of the Midnight Sin. (without me going into further detail to avoid spoiling stuff for new players)

Fans have made choices to let Faerin know what scenes should be developed next and time and time again, Patreons picked the cheesy, stereotypical route. Like you, I too would be interested in seeing things shaken up a bit. And no, the game is going to get finished, not drastically overhauled. Again, I feel sorry for your experience, but saying it has nothing special without adding 'for me' and stating the content isn't connected to the premise feels incorrect to me, that's why I responded to this.


A note on the toxicity I'm sensing... (Derps won't read anyway, but I can try)

Look, I get it. You have an expectation of the game and it might not have gone where you wanted it to go. That happens, this is life and while the experience may be an interactive one, we as fans are not the ones in charge. But there's absolutely no reason to be as toxic as I've seen in the last few pages. If you are a paying member and don't like what you see, halt your payment. If you are not paying, delete the game and find something that suits your desires.

I run through a bunch of these games and can tell you, from my depressed first hand experience, only about 40% of the games is actually even worth mentioning. About 50% of that 40% makes it to a review on my site. From that 50%, Midnight Sin is in the top 20% of games for me. You don't see me going onto all these threads making a fuss about the f'in 60% games that waste my time, do you? Occasionally, I'll be a little harsh on a dev with points to improve if I feel the potential is there or the dev specifically asks. But really, there's no need dripping your toxic thoughts onto the dev, and quite frankly, onto all of us. You can use the rest of the internet for that.

:coffee: If you feel like the updates are in smol increments (I have this with a couple other games), you can play them in a slower pace and scoop the bag on the content.
 
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5ifty

Newbie
Oct 4, 2025
32
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It's actually from Midnight Sin, one of the first times you start up 'hand-tie impact', as Olly likes to call it.
This scene is only like three frames, but I've been memeing about it for a year.
I'm actually the biggest Lusteria fan on the Discord, so you can kind of expect this shit from me.

Between Melonia (my pet name for her) and the Elf giving you the rabid squirrel quest, Faerin's fantasy world had me intrigued as we usually do 3D worlds. If it were up to me, we'd be having Lusteria DLC. Here, have another tasty wallpaper of the Elf Huntress:

View attachment 5398061






If you had actually read my message before you instead of physically vomiting all over your keyboard like this, you wouldn't have had to even ask those questoins. Granted, there are no dumb questions. But thanks for ignoring my effort to inform everyone here.

:KEK: Yes, wait five years and you will probably have something to play. Sycho, I don't know where you find the time and energy... I said it.




I'm sorry you feel that way. We can debate on game quality and I'll be honest, MoTH tickes my bone more than MnS does. But how is the content not connected to the premise of the game a.k.a. the family? All content the game has given us has only ever been connected to the family. Sidestories is actually one of the points where MoTH did way more, it was far less concentrated. It's your opinion and of course, you're welcome to have and share it. But the one thing the game did for me, was deliver on the promise of the Midnight Sin. (without me going into further detail to avoid spoiling stuff for new players)

Fans have made choices to let Faerin know what scenes should be developed next and time and time again, Patreons picked the cheesy, stereotypical route. Like you, I too would be interested in seeing things shaken up a bit. And no, the game is going to get finished, not drastically overhauled. Again, I feel sorry for your experience, but saying it has nothing special without adding 'for me' and stating the content isn't connected to the premise feels incorrect to me, that's why I responded to this.


A note on the toxicity I'm sensing... (Derps won't read anyway, but I can try)

Look, I get it. You have an expectation of the game and it might not have gone where you wanted it to go. That happens, this is life and while the experience may be an interactive one, we as fans are not the ones in charge. But there's absolutely no reason to be as toxic as I've seen in the last few pages. If you are a paying member and don't like what you see, halt your payment. If you are not paying, delete the game and find something that suits your desires.

I run through a bunch of these games and can tell you, from my depressed first hand experience, only about 40% of the games is actually even worth mentioning. About 50% makes it to a review on my site. From that 50%, Midnight Sin is in the top 15% of games for me. You don't see me going onto all these threads making a fuss, do you? Occasionally, I'll be a little harsh on a dev with points to improve if I feel the potential is there or the dev specifically asks. But really, there's no need dripping your toxic thoughts onto the dev, and quite frankly, onto all of us. You can use the rest of the internet for that.

:coffee: If you feel like the updates are in smol increments (I have this with a couple other games), you can play them in a slower pace and scoop the bag on the content.
We get the Steam release. You're clever aren't you.
 

FullyAnimated

Well-Known Member
Jul 17, 2019
1,501
2,785
451
Have no issues with the current state of the game so this is a question of curiousity.

The game map has many locations that have not played any major part in the game. Will they become more important later on? Right now, the feeling I get is the answer is no.
 
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Talmai_SK

Newbie
Jun 15, 2025
17
9
12
Hey, guys. I'm not going to have a walkthrough for v0.7.2 available for this month, due to revisions to the hints (technically, hints being shuffled around a bit), but I will have one ready for the next update when it gets released on Halloween. I apologize for the delay.
are you ready ? ;)
 

TheDevian

Svengali Productions
Game Developer
Mar 8, 2018
15,779
37,399
1,031
Have no issues with the current state of the game so this is a question of curiousity.

The game map has many locations that have not played any major part in the game. Will they become more important later on? Right now, the feeling I get is the answer is no.
Some of them will be used for the main plot later.
are you ready ? ;)
Getting closer, but thanks to the tech issues this month, we didn't get any time to do anything, we only got it a day before you did.
 
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enrique29

Newbie
Jun 23, 2017
41
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I played the last 3 updates. Each added nothing. All of a scene, or two. The last 3 updates added no real content. All of a minute or two. I won't download this one. There's no point.

The point is valid, if a dev is milking it, name it. A scene or two and a hotfix, isn't worth playing, or subbing for. You expect content to be worth it. It involves game time, an update on any sub of 5 buck or more, should be in double figure playtime,10 minutes plus, and that way there's a game being played, instead of another scene adding nothing else.

At the rate of this year with minimal content added, no real change on the existing game except a few tune ups, figure it out
I’ve been a quiet reader here for years, and I’ll be blunt: calling every small update or fix “milking” is nonsense.


People pay for quality, not quantity. Same as when you buy shoes—you pick Nike over something that falls apart on day two. Games are no different. What you call “two little fixes” usually means triage, reproducing the bug, writing the patch, code review, multiple builds, QA and regression tests, certification/store checks, deployment, monitoring, and a rollback plan if it misbehaves. Tiny on the changelog doesn’t mean tiny in effort. But sure—let’s pretend those patches write, test, and ship themselves between two sips of coffee.


Also, there’s the part everyone loves to ignore: months or years of design, simulation, playtesting, and planning go in before you ever touch a download button. That costs time, energy, and yes—money. You’re on a platform where a lot of what you enjoy is effectively subsidized by people who do pay. Without that, you wouldn’t be railing against “milking”; you’d be stuck with bargain-bin quality and wondering why nothing improves.


If you want durability, you don’t buy garbage and then complain it isn’t premium. Same principle here. So before you shout “cash grab” over a patch you scrolled past in ten seconds, think it through.
 

Sycho

Conversation Conqueror
Respected User
May 9, 2018
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Have no issues with the current state of the game so this is a question of curiousity.

The game map has many locations that have not played any major part in the game. Will they become more important later on? Right now, the feeling I get is the answer is no.
That we don't know yet. I doubt the gym, aquatics center or community center will get used, since they were used for appointments with Olivia, Victoria and Annabelle, not to mention, Victoria had already stated she wasn't going back to the gym.

are you ready ? ;)
No. I am in the process of rewriting the entire walkthrough section because of the hints being shuffled around. I was unaware how much was moved around until we started testing the latest update, so it will be a bit late this month unfortunately. But it is getting worked on.
 
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Zellgoddess

Member
May 11, 2017
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People pay for quality, not quantity. Same as when you buy shoes—you pick Nike over something that falls apart on day two. Games are no different. What you call “two little fixes” usually means triage, reproducing the bug, writing the patch, code review, multiple builds, QA and regression tests, certification/store checks, deployment, monitoring, and a rollback plan if it misbehaves. Tiny on the changelog doesn’t mean tiny in effort. But sure—let’s pretend those patches write, test, and ship themselves between two sips of coffee.


Also, there’s the part everyone loves to ignore: months or years of design, simulation, playtesting, and planning go in before you ever touch a download button. That costs time, energy, and yes—money. You’re on a platform where a lot of what you enjoy is effectively subsidized by people who do pay. Without that, you wouldn’t be railing against “milking”; you’d be stuck with bargain-bin quality and wondering why nothing improves.


If you want durability, you don’t buy garbage and then complain it isn’t premium. Same principle here. So before you shout “cash grab” over a patch you scrolled past in ten seconds, think it through.
If you're a novice I could see you needing to take that route, the truth is Faerin doesn't do this for a living so any update on the regular is a good thing. As far as Faerin goes they aren't some novice that needs to take all those steps you're going on about. 9 to 10 they just spot the bug and fix it and that's it, not needing to review anything because they have the confidence of a real developer to make these kinds of game.

But I will say I agree with you on the fact that it's about quality and not quantity. (95% of renpy games are ether a story and not a game or a game with no story)
 

Sycho

Conversation Conqueror
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May 9, 2018
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If you're a novice I could see you needing to take that route, the truth is Faerin doesn't do this for a living so any update on the regular is a good thing. As far as Faerin goes they aren't some novice that needs to take all those steps you're going on about. 9 to 10 they just spot the bug and fix it and that's it, not needing to review anything because they have the confidence of a real developer to make these kinds of game.

But I will say I agree with you on the fact that it's about quality and not quantity. (95% of renpy games are ether a story and not a game or a game with no story)
Actually, Faerin is doing this for a living. ;)

Bugs do occasionally happen, we see them during testing from time to time, while others (not part of the team) run into them for various reasons which we sometimes are not able to reproduce, others are generally from missing something players didn't finish, those we don't see during testing. Generally it could be a bug we were unaware of that got carried over from a previous version in a player's save. I may be stating the obvious, but if it's not reported to us, then Faerin can't fix it, and in some instances, we would need a save before the bug occurs, which isn't easy to do unless we get one of the auto saves before the event where the bug occurred.
 
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