The game itself is incredibly short, only about a half-dozen levels from start to finish, and each takes about two minutes to complete, even if you're not rushing. The controls are... curious; WASD to move is fine, but having to press E or LMB to attack? Pressing F to grab Mika is fine and all, but then needing to press RMB to throw her... I'm wondering if the developer intended this to be a one-handed game initially, then gave up on that idea a few days down the line.
Also, the grabbing, the core mechanic of the game is incredibly wonky as well—if Mika (the demon girl) is knocked out and carried, but takes damage from any source, she'll oftentimes get locked into her stunned state. That wreaks havoc with the throwing physics of the game, since that'll end up only launching her straight up a short ways before coming down; in some instances, it means that she won't be able to move at all, or even be picked up to be moved; and it also means that if she's stuck in this state, you won't be able to use any of the four spells you find throughout the game. Thankfully, the spells aren't a hard requirement to beat some of the bosses, they just make things a whole lot easier, but still...
...as short as it may be, this game is borderline unplayable.
It is far too easy to break, and not in ways that would benefit the player at all.