RPGM - Completed - Mikoto and the Succubus Island [v1.02] [STARDUST]

  1. 2.00 star(s)

    whatmi

    After Clearing Dungeon 1 game bug to black screen

    idk if thats translation, my driver, badly made game or whatever

    game broke after i suffered thru 3 levels of CAVES
    and fucked succubus there
    i got save right before boss

    idk i will just dump my save file therre and i m quiting this shit
    even if game would work perfectly dungeon exploration is absolute garbage
  2. 2.00 star(s)

    ubira

    The kinks and fetishes are good.
    The voice acting is good, and the art is very good.

    But the dungeons are terrible. Some make you go back and forth between floors through holes in the floors, like a labyrinth that's not intuitive and very frustrating.

    with H-scenes with static images, H-scenes with a short duration and nothing rewarding due to the frustration the dungeon makes you go through.
    Like a minute of static H-scene, and half an hour in an empty and repetitive dungeon.

    I thought that at least the bosses that the MC helped to purify in the end would stay with him, but no... there is no interaction with anything on the map or in the game, just the main LI and an empty map.
    and the only choice given to the player is whether to cum inside or outside, without any repercussions
  3. 2.00 star(s)

    STEALTHWEEABOO

    Normally, I dodge RPGM like the fucking plague. But with the best overview posted on f95 since the dawn of time, I can bite. Edit: After the release of the Steam+Demosaic version, the synopsis was changed. Previously, it was "Guide your friend, a shrine maiden, through 3D Mazes full of naughty traps!" I edit this because it's important to one of my complaints.

    Story is garbage here, I can tell you that without reading a fucking minute, AI TL nonwithstanding. I'll explain why in my bullets.

    Positives, firing em off.
    1. The art is quite fuckin nice honestly. Like, miles nice. No animation but the art pretty much has just the right amount of "squish" to it. Censorship is a bit overmuch though, but if you can look past the mosaics it's nice. Edit: Steam's out, demosaiced. Dicks look a little plastic-like, but not the worst I've seen. They forgot to demosaic one of the preview thumbnails in the gallery though lmao.
    2. The translation uses "incubi", but what you're basically fighting is what feels like throwaway sprites from an artist's portfolio. Some of them actually look quite cute, too bad you can't fuck them.

    Now for me to bitch for an hour:

    1. Outright fucking lying from the DLsite and dev. Just, outright fabrication. "full of naughty traps" translates to one mandatory rape-but-not-rape scene for the girl in each dungeon stage. A slime, tentacles, fucking magical egyptan rope, and the last one's a mimic you are forced to just walk into, lmao. One "trap" per dungeon isn't "full".
    2. Second lie: battle fuck is tagged on dlsite. Now, you do fuck every dungeon boss, but that's after the fight. Not during. I'm almost 100% certain every time a gentleman here asks about battle fuck, they're asking about during the fight. Which is doubly criminal because a lot of the mobs you fight are pretty cute. Dev should have made the two party members double team some of them, would have earned him two more stars.
    3. The dungeon's a fuckall mess. Like, babby's first game dev mess. I found three separate bugs in the design, and because he coded it like a brainless moron, it feels like garbage to navigate. It's basically a mouse maze with doors built in, with switches, teleporters, and pitfalls (forced floor down, not an actual pitfall trap). Which means it's littered with dead ends that waste your time, although you can just ignore most of the door placement issues easily. 90% of the issues are the doors and the fact that each "square" is just a 3x3 grid. And the path is a 1x1 line. So if you're one spot off you can't enter a branchoff. Like I said, fuckall mess.
    4. And the reason why I say the story is garbage. Spoilers for those who give a shit: Disregarding literally fucking her and taking her first time on the beach out in public, the game's branch to a good end/bad end is stipulated off of her confessing her feelings for you and asking to date. Yep, we've fucked her silly multiple times, she's been caught in five separate traps of degradation, and now she decides to confess her feelings and say she loves the protag. Which if you wait for her confession, you get to fuck her silly in a convenient love hotel, but if you sideline her she basically goes and fucks random classmates, because she's now a sex addict.
    5. Oh and before I forget, they actually fucked up on something I grant RPGM games most of the time: They LITERALLY did not code in any NPCs at all. You literally just have the MC and the heroine, and the bosses you fight. That's it. There's sprites wandering about but you can't talk to them, and you basically only use each map segment ONCE other than the school which is used twice. I haven't played many RPGM games, but the few I have have never committed crimes like this. They could have done so much more, or not wasted their time even making the maps, and just made a second movement map like the dungeon map.
    All in all, this should have just been some Artist CG gallery on Sadpanda and avoided all the game bullshit around it, it would have ended up a far better product. I suggest you yoink the save file I uploaded[Edit: Still works with steam update], as there didn't seem to be one on the doujin savedata blog, and enjoy the wank without the godawful dungeon slog. I did it on easy which basically just makes you breeze through it without even trying, and it still feels like my time was robbed.

    Hell, this could have been made into a far better product if there was some more mob variance, actual effects during attacking instead of the sprites just vibrating for a second, and if it wasn't in the end just a glorified cg gallery. They even used the better RPGM environment for this, take that into account.

    2 out of 5 reimu fumos, find better shrine maidens after this.
  4. 2.00 star(s)

    Zorkman

    Fine premise, (seemingly) decent characters, super boring "gameplay". The game asks the player to slog through boring muck to get to more story. The assets and art seem fine, and I don't think it gave me a virus. I recommend you don't waste your time with this one.

    I played for about an hour or so, which felt like plenty of time to pick up the gameplay loop: Wander around a mostly empty labyrinth, have random encounters in a boring turn-based combat system, eventually find the exit to the next floor, repeat.

    There's nothing fun or sexy about wandering around a mostly empty labyrinth. There's nothing fun or sexy about the random encounters or turn-based combat. There's certainly nothing fun or sexy about the combination.

    The game wastes the players' time. Why include a mechanic where you have to choose which direction your character is facing? Why so many dead-ends behind doors, and plenty that hide nothing? The doors only seem like they're there to force the player to stop moving around, turn to face them, open, then turn around and repeat to get back out again. Why the hell would any developer force players through such mundanity?

    I only encountered a couple scenes, and neither were enough to compel me to keep slogging. Maybe they get great later, and if so it's too bad most people won't be able to force themselves to get that far. Skip this game, you aren't missing a thing.