A very basic "resource management" game centered around a timing minigame. Runs at fullscreen with no windowed/resizing options, so you'll need an external program for that. Uses low-res pixel art for all the graphics and scenes.
The timing minigame in question is deceptively strict- you can't afford to be even slightly early or late with your timing. And of course, the farther you go, the faster it goes, and it even gets tricky by moving the green section. If you're willing to stick it out, you'll either get used to the timing eventually, or unlock the upgrade that expands the green section to make it much easier.
Which leads into the resource management, so to speak. Gold is spent on both food (to keep energy up) and upgrades (in the form of costumes - you don't need to wear each costume to get the effects, and they all stack). Managing your gold gain s tricky to start out with, especially if you can't consistently clear the milking minigame (and you probably won't to start out). Once you manage to get the gold-gain and green bar upgrades, though, it just becomes a matter of doing the minigame again and again until you grind out enough love to purchase all the scenes.
Oh, and if you ever run out of energy, your cowgirl dies and your save is wiped. Why is there permadeath in an already-grindy minigame? Because fuck you, apparently.
If you're a fan of the artstyle and willing to play the same timing minigame for 10 to 20 minutes, you might have some fun with it. But I didn't, so my rating is 2/5. Not an inherently bad game, but it's more tricky than it ought to be for such a quick play.
The timing minigame in question is deceptively strict- you can't afford to be even slightly early or late with your timing. And of course, the farther you go, the faster it goes, and it even gets tricky by moving the green section. If you're willing to stick it out, you'll either get used to the timing eventually, or unlock the upgrade that expands the green section to make it much easier.
Which leads into the resource management, so to speak. Gold is spent on both food (to keep energy up) and upgrades (in the form of costumes - you don't need to wear each costume to get the effects, and they all stack). Managing your gold gain s tricky to start out with, especially if you can't consistently clear the milking minigame (and you probably won't to start out). Once you manage to get the gold-gain and green bar upgrades, though, it just becomes a matter of doing the minigame again and again until you grind out enough love to purchase all the scenes.
Oh, and if you ever run out of energy, your cowgirl dies and your save is wiped. Why is there permadeath in an already-grindy minigame? Because fuck you, apparently.
If you're a fan of the artstyle and willing to play the same timing minigame for 10 to 20 minutes, you might have some fun with it. But I didn't, so my rating is 2/5. Not an inherently bad game, but it's more tricky than it ought to be for such a quick play.