So, this is a story-oriented erotic game with elements of exploration and resource collection.The vast majority of the content is voluntary bondage + sex toys. There is no role system. 
On a scale from 0 to 10, the following results are obtained:
Bondage: 10/10
Dominance: 1/10
Sadism: 0/10
Masochism: 0/10
Submission: 5/10
Coercion: 0/10
Rape 0/10
Milking: 3/10
Sex: 8/10
Sex toys: 10/10
These are not "bad" or "good" ratings, but my subjective opinion about the size of the content.
Sex toys: a lot
Bondage Items: a lot
NPC clothing: there are many different types (regular, erotic, fetishistic clothing).
Character development takes place only according to the plot, that is, if you complete the task, get new content. The result is the following: despite the many toys, objects, and types of interaction with girls, they can be used outside the plot solely for the entertainment of the player. No +5 to exhibitionism for wearing certain clothes, no +10 to submission for shackled hands, or +1 to the width of the hole for an anal plug. The only hidden scale I've noticed is arousal.
NPCs have AI that allows them to interact with each other and with objects, but without a character development system, in my humble opinion, it's like looking at fish in an aquarium — not bad, but it gets boring quickly. I don't rate all this as pros or cons of the game, everyone decides for themselves whether a certain fetish or game mechanics is important to them.
I give 4 out of 5 for the game, because it's well made, but still lacks dynamics (balance?) and at a certain point you start to get bored in it. I also don't like that the interactions with different girls outside the plot are the same (even the clothes are common), and their fetishes are not taken into account (and they somehow quickly erased in the plot), except for the common Submission for all of them. I'm sorry for my English, it's not my native language, I used an automatic translator.
					On a scale from 0 to 10, the following results are obtained:
Bondage: 10/10
Dominance: 1/10
Sadism: 0/10
Masochism: 0/10
Submission: 5/10
Coercion: 0/10
Rape 0/10
Milking: 3/10
Sex: 8/10
Sex toys: 10/10
These are not "bad" or "good" ratings, but my subjective opinion about the size of the content.
Sex toys: a lot
Bondage Items: a lot
NPC clothing: there are many different types (regular, erotic, fetishistic clothing).
Character development takes place only according to the plot, that is, if you complete the task, get new content. The result is the following: despite the many toys, objects, and types of interaction with girls, they can be used outside the plot solely for the entertainment of the player. No +5 to exhibitionism for wearing certain clothes, no +10 to submission for shackled hands, or +1 to the width of the hole for an anal plug. The only hidden scale I've noticed is arousal.
NPCs have AI that allows them to interact with each other and with objects, but without a character development system, in my humble opinion, it's like looking at fish in an aquarium — not bad, but it gets boring quickly. I don't rate all this as pros or cons of the game, everyone decides for themselves whether a certain fetish or game mechanics is important to them.
I give 4 out of 5 for the game, because it's well made, but still lacks dynamics (balance?) and at a certain point you start to get bored in it. I also don't like that the interactions with different girls outside the plot are the same (even the clothes are common), and their fetishes are not taken into account (and they somehow quickly erased in the plot), except for the common Submission for all of them. I'm sorry for my English, it's not my native language, I used an automatic translator.
 
				
		 
			 
 
		 
 
		 
 
		 
 
		