Review for Milky Ways 0.92 Open Beta
This game is space sci-fi that has fantasy content incorporated in the form of dreams and cosplay. Nearly all of the lewd content in the entire game is female-bondage, female-submission, and lactation. The game uses the tag [male-domination], but the MC is the only male and he's not really dominant, he just goes along with what the girls want. If you want vanilla lewd content or if you want full-on S&M, you're going to be very disappointed.
Story: 4/5 - This story is a bit strange and even more contrived, but there's a real story and it's novel.
Originality: 4/5 - The story is very original. The gaming style, while not completely original is very rare in adult games. The adult gaming industry needs more games with this gaming style.
Writing: 1/5 - Definitely the weak point of the game. There are spelling/grammar/punctuation issues in nearly every single dialogue box. It breaks the player's immersion. It's so bad that I found myself just clicking through the dialogue just to not have to read it. The dev makes a comment at the end of the game apologizing for the bad English. Honestly, though, a simple spelling and grammar checker would've found at least 60% of all mistakes. How can somebody work on a game for over 3 years, know that this is a problem, but not even bother to fix the 60% that would be easy and free.
Renders/animations: 3/5 - The renders/animations are nothing close to what you'd get with offline rendering. Still, the renders in free-roam look good, including body movement, foliage blowing in the wind, ripples in the water. However, renders and animations aren't any better than 3D games were over 10 years ago. The renders during cutscenes are better than the free-roam because they're not dynamically rendered, but again, they're a lot like cutscenes were 10 years ago.
Performance: 3/5 - Some really long startup and shutdown times. Definitely needs some optimization work. The one other thing that had consistently poor performance is animated load/save menu. That animated thumbnail menu really should be removed from the game.
- OS: Windows 11 Pro 64-bit
- Processor: Intel Core i9-12900K
- Memory: Crucial 2x32GB DDR4-3200
- Graphics: Intel Arc A770 16GB
- Storage: Intel Optane 905P 960GB + Intel 670p 2TB
Content: 5/5 - There's a ton of content in this game. Seriously, there is a lot.
Playability: 3/5 - The game is playable, but it needs a ton of polishing. See the following examples.
- One thing that is actually really good is the quest/hint system which has both a text hint and a map location hint. I only got "stuck" twice for quests on quests that had dependencies (i.e., the player had to progress on other quests before progress could be made on a specific quest). One example is the quest to find a way inside the Pirate bunker, which can show up very early in the game, but no progress on the quest can be made until near the end of the game. This quest simply shouldn't even become available until it's playable or the hint should say to progress in other quests.
- There's a lot of running around and it's too slow. Either the run speed needs to be doubled or twice as many fast-travel points need to be added.
- Fast-traveling shows the MC arrive at the destination directly facing it, then when control is given to the player, the MC is facing a different direction. Why?
- Physics for a few things are really crazy. This includes breasts and any rope or tube/hose attachment. These are not occasional bugs. They occur all the time.
- Text when using a computer or tablet to read e-mails and messages was ridiculously tiny.
- Lots of unnecessary UI messages that the player must click away. Example: when pressing <Tab>, a message pops up that says "I took the tablet out of my pocket." Players just watched an animation of the MC getting the tablet out. There ZERO need to say it. Example: when fast traveling, a message always pops up that says "I walked to..." Again, the player just selected the place to travel to, and the player can see the MC standing right in front of that place, there's no need to say it. Same for using and exiting the 3D printer. The list goes on...
- Dialogue interactions with characters: New dialogue choices are added to the top of the list of selections. That's perfect, but the top of the list is not shown, so players don't know a new choice is added unless they scroll up. Why?
- Dialogue interactions with Yukari: Some dialogues show up under the main list and some show up under "Ask about..." Why?
- Fast-travel is more tedious than it should be: Open the tablet, click away dialogue, click fast travel, click location. The map opens up when opening the tablet, why not just make the map clickable?
- The gameplay is boring/monotonous. It can be summarized as:
1. Talk to a character who gives you a quest to make a new bondage device
2. Run around the island gathering raw materials
3. Use materials to make a new bondage device on the 3D printer
4. Talk to the character again
5. Watch new bondage scene
6. Repeat
Seriously, that's about 80% of the entire game.