xxxDreamZzz
Member
- Oct 29, 2022
- 179
- 308
- 163
I absolutely understand where Miro is coming from and what he's trying to do. The promise of some day being able to take your character and use AI as a better tool for animations is closer than Blender/Maya advancing their tech to take the pain away from animating by hand.
Miro mentioned hair, but just the physics of walking 10 meters will take a couple of days of knob twisting, keyframing, physics and kinetics with the rig, morphing, lighting, gravity and fluid dynamics -> then the 5 hour render for 20 seconds, to find out that it glitches in places you didn't even change.
Traditional animation is for autists and sadomasochists, and it is the fault of the software developers. You can't make anything worth while without at least 6 months to a year of training. Whereas AI gen, you at least get something decent out. Maybe not exactly to your high standards of detail... but often the mistakes are also kinda hot and a starting point at least. You can't say the same EVER with tradition Blender/Maya animations.
Miro mentioned hair, but just the physics of walking 10 meters will take a couple of days of knob twisting, keyframing, physics and kinetics with the rig, morphing, lighting, gravity and fluid dynamics -> then the 5 hour render for 20 seconds, to find out that it glitches in places you didn't even change.
Traditional animation is for autists and sadomasochists, and it is the fault of the software developers. You can't make anything worth while without at least 6 months to a year of training. Whereas AI gen, you at least get something decent out. Maybe not exactly to your high standards of detail... but often the mistakes are also kinda hot and a starting point at least. You can't say the same EVER with tradition Blender/Maya animations.