(Version reviewed: 1.0.3 Completed)
The "back of the box" blurb from me would probably read something along the lines of "A very varied and compelling game with a captivating story, heavily recommended."
But let's see what we have here: you are on your way to an old abandoned family hut when a strange weather phenomenon (kind of a mist, who'd have thought) occurs, but you make it to the hut. Shortly thereafter you hear a scream and find a girl outside, trying to fend off some human-shaped but inhuman creature. You help her and take her in. Together, you are trying to find out what happened, how to take down the strange creatures (not too far removed in behavior from zombies, but through all kinds of species) which appeared, how to create a sustainable life at least for the moment. You explore your surroundings, collect food and other resources, find more survivors and so forth.
Let's start with the stuff that is easy to explain: the graphics you see in the preview pictures. It surely is a rare style on these pages, not entirely unique but not seen that often, which you need to like. I happen to do so. The animations during the game are of great quality, smooth and long, and not only used for some (inevitable) sexy time but also to set the mood while exploring, a big plus making the whole experience pretty rounded. There will obviously be horror elements, so if you do not like blood on your screen, that might be a problem - the game however will warn you before jump scares or similar happen and allow you to skip. A small break in your entrancement but certainly worth it for many.
The music is pretty good in supporting the different moods and unobtrusive, which is how it should be during gameplay.
The writing is to be commended as well, the overall story is interesting - and I like if there is something that keeps you going apart from hunting down skirts - the flow of sentences is generally good (a hiccup here and there), and typos or wrong homophones are few and far between.
The UI is very workable for me in general, the quest log is good enough that you will not need an external walkthrough or mods here, mini games are mostly well explained or intuitive. At critical points with a possible to likely game over the game will also warn you to save.
Some minor quibbles though: the exploring part in many places gives you different options on where to go next, but is always oriented away from your point of origin, not from where you just came from. So when you take three steps out, then turn back, you need to hit the "back" button further instead of going the new forward. Which might be the intuitive way for some but wasn't for me. However it is nothing major, and soon you will know your forest well enough to quickly get to where you want to (except for some encounters you'll have to settle while doing so). The second quibble would be the equipment screen which is overblown, offering a gazillion slots for weapons which you will not even use to 10%. The third is the - otherwise very comfortable - gallery unfortunately giving a story plot twist away - not the exact twist but that something will happen during "the last mission", since there are way too many still locked scenes.
Now for the most complex part, the gameplay. While using a basic sandbox setup (with two phases, day and evening/night only) I would argue it isn't a real box. There is not much variation in how you can approach tasks in different ways, day will always be exploring and resources, night will continue the girls stories. It however has strong management elements in that you need to sometimes keep the main story on a backseat so you can gather needed resources, what people call "grind" but it never felt "grindy" to me.
There is a simple turn based combat element when you encounter the creatures called "shadows" but interesting enough, you'll have to manage your health, your stamina (ability to do certain actions), your ammunition, and your "corruption by the mist" (technically the last part is different but this way it probably is more understandable if you haven't played the game). After a bit you'll know your moves well enough, and surprise, surprise, once you got good gear and have leveled up your stats, it will become easy peasy and you'll CTRL skip through it.
There are a couple of different mini games for fishing, sneaking past enemies, climbing a slippery surface and so forth. This might be a problem for some, however I found them to be very fairly explained and easy enough. As actually the whole difficulty is pretty easy in my eyes, so don't be afraid of "management", "mini games" and so forth, even if it's not your forte you will probably manage pretty well. One of the sneaking minigames however is quite lengthy - not a problem as such, since I was completely immersed in the athmosphere, but when I failed the boss battle afterwards, I had to redo it and it was a bit too long then. So save often, guys. Though it was only this one (and final) battle I really struggled with, the difficulty spike was pretty heavy here, admittedly also because the best strategy was very different from how I normally handle such situations in games, so I had to rethink what I did.
The lewds as such are nicely done, a bit of variation, good dirty talk, as already said high quality animations. Everything is a bit heavy on showing your load blown, especially creampie lovers will have a field day, however even though I am one myself I thought it was a bit too much at times.
So basically a compelling story, a very adapt handling, and a nice variability of gameplay styles (though it has to be mentioned that in parts it feels like a kinetic novel, even if you click certain actions there are no alternatives for you to do). I had a blast with this game and can only recommend it. And no, I am generally not a fan of horror/zombie genre stuff.
Some issues I personally had are for one that during the last phase of the game - way after I turned all available girls into my happy harem - I wanted to see how the story continues but all the "unnecessary sex scenes" got a bit in the way, since they didn't really offer anything new. Another thing is that part of the girls' stories are told by meeting up with them in specific places in the evening (bath, living room, outside stargazing) however without any prompt when new ones appear, making you check regularily. They are not required to complete the game or watch the scenes but somewhat important for the whole mood so this can be a bit annoying. The last thing bothering me is the ending - to be fair that may be very personal. After the one twist the ending was pretty much what I expected but also feared, since I see a couple of logical problems with it. I have to admit however that it is very well made and I enjoyed and appreciated the fun and love that went into it, it certainly isn't just another "and they did fuck until they died". Just the content wasn't what I hoped for. But I invite everybody to check out for themselves whether they agree or disagree, at least the road there is rewarding enough.