RPGM - Mistress vs Slave [v3.0] [Noxurtica]

  1. 3.00 star(s)

    YuriFan!

    There were some expectations for the game... but alas!
    Well, first of all, let's start with the graphics... CG are Ok , but... Even RPGM 2000 games have more pixels... And most dialogs don't have character sprites. And where there is a dialog window jumps up and down. Most user unfriendly game ever...
    But it can all be ignored if there is an impressive story and gameplay. But alas... again.
    At first I thought there would really be some kind of palace intrigue simulator, but so far all I see is a balancing between two factions. Moreover, the fact that the deciding vote goes to the princess often does not look very plausible. I mean, she gets the right to vote only when it is necessary to plot. Otherwise, she's just silent.
    As for training a slave... well, it wasn't very impressive. Like, she can whip her a little or threaten the death of a random elf, and the slave will immediately be ready to lick her feet and swear loyalty... Well, I expected more.
  2. 3.00 star(s)

    Vodayo

    This is great potential. Nothing works better than a combination of power, sex and money. Unfortunately, the graphics suck. The game definitely deserves polishing it up. It could be brilliant. Now it has the image of cheap production.
  3. 2.00 star(s)

    frankensteiner316

    I was a big fan of this game, the first part the princess doms elf is fuckin fabulous, intriguing, well at least as much as a rpg game can be, the plot is interesting and it kinda feels like porn is just an addition. But afterwards it goes south pretty fast. Orc captive route starts decently, you get to do stuff, there are mechanics and shit but it lacks in content, especially the end. And boy oh boy was i waiting for the third route in which elf doms the princess. Its sturctured like a single week in chapter 1, but all you do is click bell click blue square, z through some text, watch a scene, repeat 8 times and you get an ending. To call it a cop out would be an insult to every cop out ever made. Not worth the hassle of tracking it down, at some point i even considered buying the game because i couldnt find it and im glad i didnt. First chapter is 5/5 easy, Orc chapter is 3/5 unfortunately, and last one is a 1/5 sadly.
  4. 4.00 star(s)

    elboWarrior

    Disclaimer: I've only finished the main route (v1.09) as of now.

    TLDR: Nice and simple political simulator, but RPG Maker is a bad engine and this game would benefit from putting the accent on the decisions gameplay loop, less on the tedious slave management through RPG maker's menus. Also, the art is bad.

    Pros:
    - Multiple endings.
    - Meaningful decisions: I adore making impactful decisions, seeing my power and influence go up and down depending on events. These events are the meat of the game, and the game should have more of those, and less tedious micro-management. ;) Maybe a remake in RenPy or another engine would make the game more enjoyable to me. :)
    - World building: The world is brought to you in a nice and interactive way, no info dump. You also really feel like you have an impact and can see the situation evolve.

    Neutral:
    - Sex scenes: on one hand, the scenes are really well written and titillating, even though I don't have much interest in lesbian sex scenes. On the other hand, I don't appreciate the art, which is static by the way, and the way to get to the scenes is through a boring gameplay loop where you interact with NPCs through dialog menus. It is quite tedious but that's because of RPG Maker.

    Cons:
    - The art looks really ugly to me. I strongly dislike it. This is quite subjective and you might not agree though :)
    - RPG Maker: I have yet to see a single game made with RPGMaker where I don't fight against the engine. RPG Maker means a lot a dialogue menus to navigate, a lot of useless back & forth travels, etc. All the game I enjoyed in RPG Maker where despite the engine, not because of it.
    - Gameplay loop: this is tied to the engine. You spend most of your days traveling to the same NPCs, navigating menus and sub-menus to slowly increase variables. Increasing the variables is not bad per se, it is nice to juggle between all the kingdom's interests, but it is incredibly annoying because of RPG Maker dialogue menus.
  5. 5.00 star(s)

    quasmoke

    Came for Femdom, and stayed for the politics. You can easily draw parallels between the situations presented to you in the game and real life political events. If you like playing as a mischievous princess who makes decisions that impact the lives of many, while on a quest of becoming the queen at all cost, this game is for you.
  6. 5.00 star(s)

    Shinlaw

    Great work and solid plot. Also covers very rare tag of non ntr-prostitution-rape female protagonist. Not to mention lesbian.
    Show this game some love and maybe we'll get more stuff like this and with higher quality.
  7. 3.00 star(s)

    Inhibition

    [v0.94]
    To get the minor stuff out of the way before the big complaint that dictated the score, I'll quickly mention what major elements someone might look for or look to avoid:

    Their spin on the fantasy genre is a definite take-it or leave-it niche. You're a princess who wants to be queen when her father dies, and the princess of a rival nation is your political pawn and slave. Half the major decisions in the game are thinly veiled scenarios from modern-day real-life converted to ye olde fantasy setting. The two conflicting advisors are easy to spot parallels to certain parties that are, in fact, what your first guess would be. Enjoyable if you feed on that stuff, probably unbearable if you hate politics, but that's the nature of the genre, not this specific game.

    It's a radiant system. You're managing stats and time to optimize your options and outcomes through long-term story decisions and short-term scheduling decisions.

    The art has gone from a little jarring to passable. You can spot the really earliest batch pictures from the rest because the drawn vulvas have a really odd clam shape to them, but that issue does seem to have gone away in the newer pictures. Every lewd event does have multiple unique images, but non-lewd events are (to my knowledge) always just with the sprites.

    There's a lot of reading to be done if you want to follow the story seamlessly, and some scenes seem to have a "no moron left behind" policy; Key concepts tend to get reiterated ad nauseam to make sure nothing important is left with subtly or kept with brevity (but if you read some of the complaints in the reviews, you'll be tempted to think that might be a product of the dev playing to their audience...)

    Now onto where the game really lost me recently, and the only person left willing to read this far is probably the dev themself who may or may not just opt to ignore or use the easy deflect to the complaint.

    I know the easy answer to any complaint that involves things feeling empty is, "this will be fixed when there's more content. This is not the intended final release state of the game", but what I'm noting is without a doubt an unforced error on the scoresheet.

    The newest updates have done wonderfully in terms of content when it's finally reached and presented. It's a little worrying that it's had playtime artificially inflated some, repeated scenes not being skippable and have 3 different cutscenes with 3 days between each of them to reach a single point of player input on the plot. The days feel grind-heavy after the orc invasion. The strategy will always be to shore up your low numbers when possible to make up for your most recent hit or to be ready for the unknown of the next one, so once you've seen every scene you're interested in, the blank days to just train/task are mindlessly pumping up your lowest number and making sure not to drop the elf to 0 hp or sanity.

    In my opinion, the day to day radiant gameplay would really benefit from either:

    Having more to consider with choices added difficulty that will in some way make the beginning and end of the day not an entirely player-scriptable affair; such as day cooldowns, a margin for error with bonus and penalties, punishment for repeating the same thing multiple days in a row, schedule restraints (i.e., she can only do x job on even days) or even just genuinely randomly spawned unexpected one-day opportunities that come at a higher unexpected cost for an exponentially suited payoff. Then add a prompt to instantly skip a scene you've seen at the start of the event call.

    OR

    Add in something along the lines of a scheduling system as an alternative to making the entire circuit every day, so the player can plan out all 3 days at once using previously completed events/decisions in as few button presses as possible, followed by a very brief summary of each day with as little as a sentence per event. The event triggers are already baked in RPGM to be called multiple triggers.

    OR

    Up the stat reward and cost (other than energy) of every free day decision for now and cut down on the number of free days between story events until the previously mentioned easy answer "this will be fixed when there's more etc. etc., not final version etc." come to fruition.

    The repetition feels too linear for no future benefit and only the swinging threat of falling behind objectives looming over the poor player who otherwise would be spam clicking the bed to progress. No matter the roadmap, the temporary fix would not require any system or scene overhaul. That's the only major complaint I have. Otherwise, keep up the good work; your game has really brought something unique and enjoyable to the table in my eyes. I love the game, love the newer art, and love the general concept.
  8. 5.00 star(s)

    BananaMan1

    I had low expectations for this game given that the art is so-so, but boy i was surprised. At first i was like "man there sure is a lot of text in this game, when do i get to the hot part?". Well there's really not a whole lot of it, to be fair, but i stuck through the intro and i just got hooked on the story.

    The game presents you with choices that are difficult to answer and makes you think. I didn't expect to like a story about noble politics, but it felt really refreshing and interesting to read/play.
  9. 5.00 star(s)

    nainai85

    This game's writing is excellent compared to the rest of the thing's here. Be ready to read, but something very enjoyable.

    It's got some very good political/diplomatic decision-making that makes your brain turns it gears, the choice are all impactful, feel major, and leave quite an impression.
  10. 5.00 star(s)

    fearsa

    Much better than the other reviews would make it out to be.

    A lewd game focusing on politics and plot, with a female protagonist. Essentially a machiavellian princess simulator. You can tell the dev has put a lot of thoughts into making a realistic picture of a kingdom, with court rivalries and difficult decisions - along with a trainer mechanism. Naturally that means a lot of reading, which may not be your thing.

    It has not developed all that far yet but it has a lot of potential. Derivative in setting, but also unique in execution.

    If you like playing a dominant princess in a believable court setting, and writing that is above the admittedly low bar of lewd games then this may scratch that itch. It does for me, and for that I give 5 stars.
  11. 2.00 star(s)

    ShamanLab

    It's started by million words about, you know this: bad crap happens in imaginable crappy kingdom. I'ts not connected with femdom in any means. It's just words about kings... I dot's care.

    Then there is two or tree pictures with girl on her kneee.

    I think i didn't miss something important. Bya...
  12. 3.00 star(s)

    hinguckah

    I "played" this for 15 minutes and nothing happened other then story. I HATE high society and royalty talk and intrigue and it was only that. If you like these things I imagine this is an amazing game, just imagine all the fury that I am feeling right now would be happiness and you would be VERY happy.
    I really mean it it does it's thing very well apparently (at least at the start) otherwise I just COULDN'T hate it as much as I do.