Game version: 0.1.2a (updated)
- Too much disturbing/ redundant animations fixed!
- Too slow walking speed (> Add a run button, maybe?) fixed!
- Fighting is too slow (Bar fills too slowly > Speed it up?) fixed!
- Interaction reacts too sloppy (> make hit-box bigger?) fixed!
The fighting still takes ages to complete (way too much "missed" hits, on both sides- this seems plausible, but makes the fights become really tedious.) Maybe the whole fighting system should be remade, making it more interactive and like RPGM or Final Fantasy style'ish: You decide to either block or attack (attack would be divided into different attack styles) and the hitting chances of both opponent and player need to rise drastically.
I can't still recommend this game, it's at an early alpha stage at max. It's worth mentioning that the Dev seems to listen to the critics here on FN.
The fighting still takes ages to complete (way too much "missed" hits, on both sides- this seems plausible, but makes the fights become really tedious.) Maybe the whole fighting system should be remade, making it more interactive and like RPGM or Final Fantasy style'ish: You decide to either block or attack (attack would be divided into different attack styles) and the hitting chances of both opponent and player need to rise drastically.
I can't still recommend this game, it's at an early alpha stage at max. It's worth mentioning that the Dev seems to listen to the critics here on FN.