I played the game, and as I mentioned before on the forum, the girlfriend is absolutely gorgeous and definitely gives off that hotwife vibe. AI phone/NTS-style games are quickly becoming one of my favorite genres, so I was excited to try this out.
That said, I have to be honest — I didn’t really feel any strong NTR or even NTS elements while playing. Sure, the girlfriend is being posted on Hornygram, but there’s no reaction at all from the MC. No internal thoughts, no jealousy, no curiosity — not even confusion. The girlfriend herself doesn’t drop any teasing hints or show suggestive behavior either.
For example, there’s a moment when the MC’s friend makes a comment about the photographer tearing through the girlfriend’s wardrobe — and yet, the MC doesn’t react. No expression of concern, discomfort, jealousy, or anything. It just passes by like any normal line.
Another issue is when the MC views the Hornygram posts — I honestly couldn’t tell if he even realizes it’s his girlfriend. There’s no comment, no reflection, no reaction. You check the post, save the picture, and move on like it means nothing. That really breaks immersion, especially since these moments should be key points to build tension, either from an NTR or NTS perspective.
The dialogues overall need a lot of work. Many of them feel disjointed or lack context, and it makes the flow of conversations feel unnatural. The writing needs to be more cohesive and immersive to really bring the story to life.
Since the MC sometimes mentions feeling aroused, I’d suggest leaning more into the NTS angle. Let the girlfriend tease him more, joke about other guys, and be bolder in her behavior. That would really add flavor to the dynamic — like during the scene with the photographer, where the MC had three possible reactions. That’s a good start, but it needs more depth and consistency throughout.
Also, I think the Hornygram posts should only appear after the current dialogue ends. When they pop up in the middle of conversations, it breaks the pacing and, again, there’s no reaction or follow-up from the MC, which makes it feel like a missed opportunity.
Finally, adding a bit more dialogue before the choice selection would help a lot — give the player more context, more emotional build-up, and it’ll make decisions feel more meaningful.
All in all, I see great potential in this game — and that’s why I’m giving it four stars. The phone interface is really well done, it's good to see that this won't be a 2 year slowburn game, and with a few improvements, this could evolve into a very hot and immersive experience. You’ve laid down a solid foundation — now it just needs stronger writing, better reactions, and more character interaction to really shine.
Best of luck, Dev. I’m rooting for this one, and I’m looking forward to future updates!