My memory isn't the best in the world, but if I am remembering correctly, you have to have Ram corruption I think at least class corruption level, but not 100% on that, on the long walk mission, go in without harming/controlling any rams in any of the tiles, have the cowbell, and hypnosis cards, and ring from the other treasure tile on the map, as well as the incredulous bust enabled, and have your bust be that large. Then go into the shrine and you should enter in through the rear of the shrine, into a conversation with a Ram, then give them the ring, and it will go through a scene, and it should unlock it for route A11.idk why, but it's gone for me...
Thanks, will try that laterMy memory isn't the best in the world, but if I am remembering correctly, you have to have Ram corruption I think at least class corruption level, but not 100% on that, on the long walk mission, go in without harming/controlling any rams in any of the tiles, have the cowbell, and hypnosis cards, and ring from the other treasure tile on the map, as well as the incredulous bust enabled, and have your bust be that large. Then go into the shrine and you should enter in through the rear of the shrine, into a conversation with a Ram, then give them the ring, and it will go through a scene, and it should unlock it for route A11.
The developer, actually. I'm pretty sure it's in the game, too, if you interact with ? circles in the galleryThanks, will try that laterbut I wonder where to get information like this :哭泣:
idk why, but it's gone for me...It's in mission 0-5, route A11. Roughly in the middle of the map
yes, that must be it, it's weird though because the house was there and 15 minutes later when I am finally done transforming into a lamia I find the house gone... I was gonna test the bondage while in lamia formI didn't test it, but have you lost to a Ram yet? The ending has mentions of the house, so might be a condition for it to appear?
That's really strange. Maybe close the game and start the mission again. You can also complete it by defeating a number of rams near the shrine.Anybody help?Idk what to do at 0-3,the only thing I can do is to play 3 tiles near the beginning over and over again but even though the red X is shown the further tiles are still unplayable...And the up right button "explore" didn't work at all..
Have you attempted the explanation mentioned in my post #1,062? Asking as I know it works, and the bondage with Lamia tail, and Drake wings is interestingidk why, but it's gone for me...
yes, that must be it, it's weird though because the house was there and 15 minutes later when I am finally done transforming into a lamia I find the house gone... I was gonna test the bondage while in lamia form![]()
I don't think that's what they were asking, plus, I don't think the gallery works that much differently from regular gameplay?Its not actually possible to gets those TF's together in normal gameplay, because Lamia tail takes up both the leg AND tail slot on the Player character. So while in the Gallery you can basically have almost every TF at once, that's not actually possible outside of it.
Every TF has a slot(s) that it covers, and because of that only a few can go together without overwriting each other. For example, you can have a Fox tail OR a Wolf tail OR a Cat tail, OR a Dragon Harpy tail, OR an Imp tail, but you can't have all of those at once or in any sort of combination because they all use the same spot. Another example would be the legs: Wolf legs, Harpy legs, Imp legs, OR Lamia legs/tail, but not any combination of them because they all take the same spot.
The only exception(and I'm not sure why) is the Horns; because you CAN have both Dragon Harpy/Imp Horns together with Ram Horns. But most everything else you're going to have to choose what TF you want to have the part from.
Ok, but cheating/editing in the TF's/Corruptions you want isn't the same as obtaining them through normal means of gameplay. Which is what I was clarifying, that in NORMAL gameplay, you cannot combine some TF's the same way playing around in the gallery would make you believe.I don't think that's what they were asking, plus, I don't think the gallery works that much differently from regular gameplay?
What they're asking is essentially the same thing I've been looking for. A way to manually edit the save so you can cheat in the TFs you want; like the gallery, but permanent.
I'm also pretty sure everything you can do in the gallery is technically possible, as far as the game's code goes. It's just not possible through normal gameplay because of how getting certain TFs overrides others. Like, I've especially wanted to play around with all the different enemy colors, mixing and matching them with different TFs. But that's not possible through normal gameplay, because color TFs lock their species-specific TFs in place.
It really would be nice if we were able to have just a bit more control over the TFs. I know the debug save exists, but of course, that's only for TFs you can get in normal gameplay. There was the cheat table that exists on this forum somewhere...that had found the exact variables and such that govern TFs under the hood, theoretically making it possible to obtain things like you can in the gallery. But that hasn't been updated since September.
Of course of course, I just wasn't sure if you'd understood what the person you were replying to was asking. In my experience not everyone on these parts of the net have English as a first language, so I was just clarifying, or trying to at least. Sorry if it came off as rude or hostile, that wasn't the intention.Ok, but cheating/editing in the TF's/Corruptions you want isn't the same as obtaining them through normal means of gameplay. Which is what I was clarifying, that in NORMAL gameplay, you cannot combine some TF's the same way playing around in the gallery would make you believe.
I don't disagree that it would be nice to have some way to add/remove TF's to your character outside of the gallery or going out to fight certain enemies, but it's just not currently the case, and I'm unsure if it ever will be.
As for the thing about colors, the dev is messing around with them in current test stuff; for now just something about making them persist after any ending and making them not be dependent/tied to the class of your character.
Nah you're fine, no harm done.Of course of course, I just wasn't sure if you'd understood what the person you were replying to was asking. In my experience not everyone on these parts of the net have English as a first language, so I was just clarifying, or trying to at least. Sorry if it came off as rude or hostile, that wasn't the intention.
I'm certainly hopeful that the way colors work will change, though. I wouldn't even be looking to cheat if they didn't work how they currently do, or if getting them didn't also give you a bunch of other stuff. Let me create my abominations, damn you. lmao
All down sadly for the new version :/ OP being an older version.Same rankings so far, just more votes added on
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Moving on, I bring to you all a late christmas present from the Dev!
This time around the main focus is the Harpy FINALLY having an ending. Besides that, we've got some minor additions for a lot smattering of things; including some changes to lamia movement and such. The rest of the update is mostly bugfixing and such.
Next time we'll see either the Imp ending, or more changes to the Lamia, maybe something else depending on how much work the dev can get done.
See y'all next time and have a Happy New Year!
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MonCurse_V0.6.9.6.4_WIN |You must be registered to see the links
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As always, if links go down it means there's a hotfix
Edit1: First hotfix has dropped, links refreshed
Edit2: Missed 3 more hotfixes dropping, links should now be refreshed once more
Bruh, I literally replaced them 5 hours ago, and now the dev dropped 2 more hotfixes!? Le sigh, give me a fewAll down sadly for the new version :/ OP being an older version.
I mean... At least he fixes stuff in the game frequently, unlike certain other developers. (Cough cough, Pasec...Bruh, I literally replaced them 5 hours ago, and now the dev dropped 2 more hotfixes!? Le sigh, give me a few
Edit: Aight, refreshed the links, so short of ANOTHER hotfix, they should be fine for now
Hey, the game doesn't lie about being a "bugged" game.I mean... At least he fixes stuff in the game frequently, unlike certain other developers. (Cough cough, Pasec...)
-Mal