My taste might have been distored due to the nightmare that is finding good RPGM games. This game is quick to pick up and play and will deliver enough H content to offset the grind.
Gameplay: You just pick a location to explore, which direction on the path you take, and you keep at it till either you lose or you reach the end. Along the way you can fight and seduce monsters, with about three scenes each for them to show you. I sort feel the send to camp option is redundant, since they show up there so long as you seduce them. They also lack a variety of scences to justifie what time you might save with this option, since knocking them out is faster if you just want to avoid girls you already have. The passive income comes from the bar, and you can set two girls to work, there seems to be no hidden combination so just pick the girl that gives most income for each slot.
H content: Is very well done motion tween that keeps the quality of the artwork. I only noticed one of the girl having text appear as you fuck them, and the lines were serviceable. Moans are the right volume and give it that extra spice it needs.
Conclusion for version v0.2.8: This is way better than I expected. Since most rpg maker games that use basic tile sets with only decent art for the girls often fall for the worst pitfalls of the engine. The game has a simple concept, quick execution and great fundation to build upon. I do worry there is a lack of balance, as the player will quickly outpace the ingame challange. Unless a more broad selection of areas are implemented to keep the player's stats in check. I also do not know how good the late game will become, since once you seen the same scene twice or thrice it will lose is appeal and the grind will rear its ugly head. I do judge this a good game, with a cut above gameplay compared to similar titles on the same engine. I recommend you play this one to completion.
Gameplay: You just pick a location to explore, which direction on the path you take, and you keep at it till either you lose or you reach the end. Along the way you can fight and seduce monsters, with about three scenes each for them to show you. I sort feel the send to camp option is redundant, since they show up there so long as you seduce them. They also lack a variety of scences to justifie what time you might save with this option, since knocking them out is faster if you just want to avoid girls you already have. The passive income comes from the bar, and you can set two girls to work, there seems to be no hidden combination so just pick the girl that gives most income for each slot.
H content: Is very well done motion tween that keeps the quality of the artwork. I only noticed one of the girl having text appear as you fuck them, and the lines were serviceable. Moans are the right volume and give it that extra spice it needs.
Conclusion for version v0.2.8: This is way better than I expected. Since most rpg maker games that use basic tile sets with only decent art for the girls often fall for the worst pitfalls of the engine. The game has a simple concept, quick execution and great fundation to build upon. I do worry there is a lack of balance, as the player will quickly outpace the ingame challange. Unless a more broad selection of areas are implemented to keep the player's stats in check. I also do not know how good the late game will become, since once you seen the same scene twice or thrice it will lose is appeal and the grind will rear its ugly head. I do judge this a good game, with a cut above gameplay compared to similar titles on the same engine. I recommend you play this one to completion.