Unity - Monolilith [v0.1.0] [Malerouille]

  1. 4.00 star(s)

    DMSTS

    [v0.1.0]
    Wow...
    H-strategy... Cool.

    -Story, Originality
    Heretics want to frick and you need to help them.

    -Renders
    Nice 2d art and 3d models.

    -Sound
    Basic sounds and music + some h-sounds.

    -Playability
    Played through tutorial and 1 mission (there are totally 2), liked it.

    -Performance
    Runs okay.

    -Bugs
    Units hit through the walls.

    -Animations
    A lit of stock animations with some h-animations... Maybe it is made from ready assets, but I am not sure...

    -Voice Acting
    No voices.

    -Grammar
    Didn't see any mistakes.

    -Amount of content
    Cool little demo. Recommend to play it.

    P.S.
    I hope dev will add function to make units stay at place, because it nearly ruined my game, after enemies changed route due to ally units going after them from the choke point...
  2. 5.00 star(s)

    Suzano

    It's super Fun! I'm writing this when it's a very early build, but the game is not just smut; it's a game:D. Simple idea turned into a gem - thats Malerouille!

    Basically a Lewd DungeonKeeper (if any remember that game) but without digging :D Models are yet simple, they have a nice charm, bugs arent much noticeable (had a villager stuck in a building), Mechanics are quite nice and simple. To bad theres no Dificulity setting becouse once you get a hang of the game becomes easy very fast ( or challenging levels).

    Cannot wait for next build, not to mention the whole full game!
  3. 5.00 star(s)

    IMAJFT

    Pretty good start. Basically a RTS / Tower Defense

    What is lacking is the fact that you can't hotkey your diffrent groups and that you need to choose to either fully power your base (tower defense) or attack with your troops, at which point the base will loose power.

    In practice this leads to your troops being slaugtherd or you making the panic reaction to use them, which will loose you your progress.

    The obvious solution would be a new structure, the BDSM rack. Place a troop in it and it acts like a battery.

    Also (or alternatively) instead of powering structures you could have an overall mana pool that slowly drains but you can link that main pool to your structures.

    Despite that, I would love to see some new troops, some voice lines for the troops and a bunch of spells like in dungeon keeper (yeah I want to slap/spank my creatures).
  4. 3.00 star(s)

    stuffinabox

    It shows promise.

    There's three levels in which you can screw around with, but it's not necessary to get too involved with it. As it stands, it could use a few things.

    Mission/level introductory. Allowing the player to mess around with the buildings/structures, placement and figure out what or where they should be building is a minor thing, but you have no allotment to do so as the first waves start spawning. The tutorial gives you a basic idea of what to expect, but if you want people to play around with the half a dozen other ones that have their own abilities, then you will have to distinguish either the icons or organize the building rows a bit better to do so.

    I spent at least 2 - 4 waves building, demolishing, checking things out, all while I was sat there divided between just repositioning units to hope they're near certain structures and out of the way as to not get picked off. I get this is an early demo/proof of concept, but there is much care needed to touch up on.

    There is a lot that Malerouille wants to do with each of their projects, but often doesn't have the time to dedicate to fleshing them out or have the assistance that they need to do so, even if it's already more playable than a lot of games out there. Best of luck.
  5. 5.00 star(s)

    The_Thiccness

    Great concept, Keep up the great work, looking forward to more progress. Not much to fap to, while there is a lot of sex going on its tough to fap to and the camera angles aren't implemented in a way you can really fap to much of the sex happening but none the less a very fun experience and I highly recommend people give it a shot for the gameplay at the least. I'm a sucker for defense games especially tower defense games which this has a bit of that element in it.
  6. 5.00 star(s)

    GobbleGobble

    Yeah, this is cool. Any sex based rts is epic. Im in favor of this, the animations are good, characters are cool. Love that its both straight and gay. Very nice game looking forward to more........ Not much else to say other than its worth a play
  7. 4.00 star(s)

    david90007

    Gameplay wise is really cool, never expected to see an RTS in here, I'll definitely continue watching the progress of this one. as a concept it is really good, it is on early stages of development but the core is there.
  8. 5.00 star(s)

    makelokgreatagain

    The characters all look very hot, big ups for no gay stuff, but plenty of improvements to be made, the animations are good, but there needs to be climaxes added to every one of them and looping over and over, the cocks definitely need to go into the holes (talking specifically about the bj one, the guy is just floating his dick in front of the female's face, lol)

    Gameplay-wise, pretty fun, especially when the more beefed up inquisitors come to one-tap all my cultists. A tower reducing damage taken based on the amount of prayers would be cool for that, sacrificing some dmg output for defense.

    What i would love to see is the werewolf characters being bigger (including their cocks :3) And having additional positions, much more fitting both the male&female character, like the werewolves having more dominant ones, including the mating press and like a standing doggy and holding the female by the throat, and the succubus ones being allowed to have threesomes, etc..
    Standing sidefuck would be hot. Maybe a flying character with some mid air sex acrobatics. Maybe even a horse-cocked male. Double dicked lizard man. Never enough of that...

    Overall great potential, but couldn't bust one out as its really lackluster for the moment, but i believe it will be great!
  9. 5.00 star(s)

    Sennin

    Excellent concept. Tower defense with across map missions. Great animation and style all wrapped in a cute furry cult theme.
    I look forward to seeing updates.

    Observations from playing:
    - Units get caught on corners when moving around the environment. A small issue as if a player send a selection of units to reinforce a sector and only half arrive because the rest are stuck along the way it cuts efficiency when under attack.
    - When the base is under attack units will continue the orgy instead of stopping to defend themselves when attacked. The no sex/ this unit can attack function didnt seem to be working as intended.
    - sometimes its a pain to get the cultists to have sex. I may be wrong but it seems sex causes the energy output to be higher.
    - potential softlock if the player manages to cut thier first two starter cultists killed before reaching the summoning gate.
  10. 3.00 star(s)

    amgwtfover

    It's decent, I'm tempted to rate it higher because it's trying something new rather than another AI/HTML game, but just because other games are terrible doesn't make us IGN giving passable games 9/10, so I'm sticking with the 3*.

    The Gameplay- Cool and original, needs balancing
    The game itself is interesting, it's kind of like old RTS games where you control very few units, have to avoid big enemies while recruiting more units until you can take the spawning base, and at that point you can basically set up a turret and just camp.

    Your units act like battery packs for the "base spawning modules" you see, but the thing is they are 20V batteries giving their full 20V to everything in range, which is why just putting a big orgy with everything clumped around is the best strategy. At that point you place a few turrets, then just keep upgrading, though I don't see a real noticeable difference between units combat tbh, until you win the map. Classic RTS turtle until you can overwhelm strat.

    The H- What H? The uncontrolled, unaligned, unzoomable missionary+blowjob?
    This is why I give it the lower score. It's nice to see some original models and that is definitely a plus, and it's voiced too! With even words rather than just moans at points! Hallelujah you might think right?
    Well, not so much, because the actual H is just your units near your base acting as batteries picking a random H or dance animation and just....doing it. Forever. The camera controls are quite janky with WASD having different sensitivity to middle click dragging, and edge of the screen panning has such a hair trigger moving even slightly from the centre will send you off and away. The rotation is only in 45 degree intervals, and the zoom isn't that far in.
    You see why when you realise there are only a very few basic animations, and when you truly zoom in, you can see that they are not lined up properly at all. Most things are just fucking air.

    TL;DR
    Overall, decent for a 0.1 (but what isn't still a 0.1 these days even after a year right?) and I can see a bright future if they change the turret supremacy, give control over the H that happens in this H game, and fine-tune the camera.

    Good on ya, hope this isn't abandoned after a few months or considered "completed" early like the dev's 6 other games, as it's probably one of the most original on this site.