It's becoming increasingly common in the dev industry that as standards grow, so does scope. A dev that increases their scope and their quality end up finding out that they've added so much work for themselves that they have to cut, but more often, they either burn themselves out or drag the game out.
MG1k is a rather large game in scope (dang if I wasn't expecting a literal 1000 girls, though 100 is still insane, funny enough I believe Alice jokes about it too), but instead of just being a game that really aims to have a literal 1000 girls, it actually has an even higher ambition of being a game with a full story and game component.
I think the biggest surprise for me was that the combat was actually relatively well balanced and fun instead of being a complete slog/trivial/ or a waste of time. It balances with the philosophy of everything being so crazy that nothing is, and it actually works. It's tough.
As far as story goes, I think it sets the tone early for being an often silly and tropey game at times, especially towards the end, but it is enjoyable. It plays out about exactly the way you would expect, but you enjoy every second of it. It's simple, but effective, and good.
I think the lewds were a slightly weaker part due to how copy and paste the scenes became towards the end, especially for a monster girl game, where a lot of games in this genre will have some of the weirder things that this game lacks. Some of the scenes clearly show more effort/quality than others, where the more minor characters get images that don't even show the heads. It sometimes felt like a sperm donor simulator.
Still though, it's hard to undersell how large of an achievement it is to make a fully fledged game, with visuals, gameplay, and a story, especially a game of this size, even having an entire coliseum/battle challenge section that you would expect from a classic RPG.
Especially with how frequent the releases are and how large each update has been, the game shows a lot of love.
But the biggest accomplishment here is that it is complete. Many games of this size burn out, or drag out, or are cut short, but the dev keeps delievering and keeps delivering.
Therefore this game joins the shortlist of fully fledged h games that are really good, and are also complete.
What I wonder now, is what is next for the dev? How do they follow up on such a large work? Go even bigger? Do smaller set pieces for a bit? Make a sequel? Do a new project?
Whatever it is, I will be watching it with great interest.
MG1k is a rather large game in scope (dang if I wasn't expecting a literal 1000 girls, though 100 is still insane, funny enough I believe Alice jokes about it too), but instead of just being a game that really aims to have a literal 1000 girls, it actually has an even higher ambition of being a game with a full story and game component.
I think the biggest surprise for me was that the combat was actually relatively well balanced and fun instead of being a complete slog/trivial/ or a waste of time. It balances with the philosophy of everything being so crazy that nothing is, and it actually works. It's tough.
As far as story goes, I think it sets the tone early for being an often silly and tropey game at times, especially towards the end, but it is enjoyable. It plays out about exactly the way you would expect, but you enjoy every second of it. It's simple, but effective, and good.
I think the lewds were a slightly weaker part due to how copy and paste the scenes became towards the end, especially for a monster girl game, where a lot of games in this genre will have some of the weirder things that this game lacks. Some of the scenes clearly show more effort/quality than others, where the more minor characters get images that don't even show the heads. It sometimes felt like a sperm donor simulator.
Still though, it's hard to undersell how large of an achievement it is to make a fully fledged game, with visuals, gameplay, and a story, especially a game of this size, even having an entire coliseum/battle challenge section that you would expect from a classic RPG.
Especially with how frequent the releases are and how large each update has been, the game shows a lot of love.
But the biggest accomplishment here is that it is complete. Many games of this size burn out, or drag out, or are cut short, but the dev keeps delievering and keeps delivering.
Therefore this game joins the shortlist of fully fledged h games that are really good, and are also complete.
What I wonder now, is what is next for the dev? How do they follow up on such a large work? Go even bigger? Do smaller set pieces for a bit? Make a sequel? Do a new project?
Whatever it is, I will be watching it with great interest.