It's peam. It's kino. Yes, perhaps even a little poggers.
I expected something generic and yet its charm peeked through right from the character creation screen. And it didn't just stop there. The breadth of content is on the scale of something like Monster Girl Quest 1, and the quality feels higher (or is just more in line with my tastes). Character interactions go much deeper since you can revisit conquered areas, and the characters themselves all have a lot of personality. Even the combat has a bit of depth to it, requiring you to diversify your build and do things other than just push damage like in most rpgs.
So what holds this game back?
At the moment it's mainly content. Some newer characters (like a couple of the hellhound sisters) have interesting first encounters, a dialogue tree to go through after clearing them, and then nothing else. That's to be expected in most games like this, but this game sets a different standard and so it feels kind of empty. The plot is also unfinished and has arguably barely even started. It's broad strokes stuff and a single event with stakes. I'm far more motivated to go to new areas to see new characters than to get closer to the nebulous goal of "beating the demon queen."
Still, none of that is worth dropping a star to me. If a game has a lot of content and my only issue is that it left me wanting more then, well, that's good isn't it? Most good media is like that. I'll happily wait for more updates, and if they never come the game is in a fine state as-is.
I expected something generic and yet its charm peeked through right from the character creation screen. And it didn't just stop there. The breadth of content is on the scale of something like Monster Girl Quest 1, and the quality feels higher (or is just more in line with my tastes). Character interactions go much deeper since you can revisit conquered areas, and the characters themselves all have a lot of personality. Even the combat has a bit of depth to it, requiring you to diversify your build and do things other than just push damage like in most rpgs.
So what holds this game back?
At the moment it's mainly content. Some newer characters (like a couple of the hellhound sisters) have interesting first encounters, a dialogue tree to go through after clearing them, and then nothing else. That's to be expected in most games like this, but this game sets a different standard and so it feels kind of empty. The plot is also unfinished and has arguably barely even started. It's broad strokes stuff and a single event with stakes. I'm far more motivated to go to new areas to see new characters than to get closer to the nebulous goal of "beating the demon queen."
Still, none of that is worth dropping a star to me. If a game has a lot of content and my only issue is that it left me wanting more then, well, that's good isn't it? Most good media is like that. I'll happily wait for more updates, and if they never come the game is in a fine state as-is.