TheUnsaid

Active Member
Game Developer
Dec 28, 2019
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I dislike the three campers, they come off as too “Modern” for lack of a better term. I haven’t replayed their quest since the first time I did it.
That's one of my issues with Beris.

Though to be fair, Elena's clothes are also very modern.
 
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HumanRug

Active Member
Nov 11, 2020
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We WERE promised lodgings with them in the Capital if we made it there... I'm down for a sleepover (esp w/ Jennifer).
Speaking of which, Is her dancer outfit layer used in any scene? Didn't try all of them, only the footjob one
 

geheim12347

Member
Jan 20, 2020
223
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If it comes down to the Hellhounds I will always pick Ceris. I do get the appeal of Beris but it's just not my thing.
Maybe Ushris could be a second, she seems to be a bit of a romantic and can be quite ditzy it seems, that often works for me.
 
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triplebrc

Member
May 29, 2019
107
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I don't know about Sophia, but the capital is supposed to be the home of the three succubi campers among others. I'm looking forward to seeing what Threshold does with them.
I hope the capital finally implements some actual tension. The biggest weakness of this game in my mind is that there are no real consequences worth worrying about for anything aside from the one game over that came from the mutated Perpetua, definitely a step in the right direction and it was already kinda forshadowed with the loli succubus almost eating your soul at the camp, some real risks or succubi in the city actually ambushing and preying on the player, with it having some proper consequences, would be a nice change of pace.
 
Jul 22, 2021
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I hope the capital finally implements some actual tension. The biggest weakness of this game in my mind is that there are no real consequences worth worrying about for anything aside from the one game over that came from the mutated Perpetua, definitely a step in the right direction and it was already kinda forshadowed with the loli succubus almost eating your soul at the camp, some real risks or succubi in the city actually ambushing and preying on the player, with it having some proper consequences, would be a nice change of pace.
I think more actual game over's like with Dark Perpetua would help with that.
 

prettystupid

Newbie
Mar 30, 2019
74
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108
I think more actual game over's like with Dark Perpetua would help with that.
Although some game overs are nice, I prefer things like passive debuffs (some of which we already have) and actual branching story for this. The latter is more work ofc, but bad endings can be a bit disappointing - I want to see the MC struggle with the consequences, not just effectively die.
 

ccccccccccc

Member
Nov 21, 2018
478
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Although some game overs are nice, I prefer things like passive debuffs (some of which we already have) and actual branching story for this. The latter is more work ofc, but bad endings can be a bit disappointing - I want to see the MC struggle with the consequences, not just effectively die.
Seconded. The hypno slave debuff and its effect on will trials makes Kotone's arc so much better for it.
 
Mar 22, 2023
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I hope the capital finally implements some actual tension. The biggest weakness of this game in my mind is that there are no real consequences worth worrying about for anything aside from the one game over that came from the mutated Perpetua, definitely a step in the right direction and it was already kinda forshadowed with the loli succubus almost eating your soul at the camp, some real risks or succubi in the city actually ambushing and preying on the player, with it having some proper consequences, would be a nice change of pace.
It's one of my biggest issues with the game as well.

But at the end of the day it's Monster Girl Dreams not Monster Girl Adventure or Quest or anything.

So I'm torn on this.

On one hand, I 100% agree that it's my preference in having a plot with more stakes and consequences. Currently it doesn't feel like an adventure or anything but more like a theme park, with the sigil holders being the consierges at various amusement park locations.

There's no major underlying conflict between humans and monsters. Nothing like racial integration bias or anything like that.
There's no real throughline with past events and future events. What past event has actually tied into anything that happened in the future? Outside of the whole Venefica and Dark Perpetua thing which I still think is the highest point in the narrative because of that.

Mind if I ask what in particular you'd change narratively to give the story more impact?
For me I can't think of anything that wouldn't change the game's identity too much.

Maybe it's just... "Dream" is too broad of a thematic baseline?
 

Master of Puppets

Conversation Conqueror
Oct 5, 2017
7,713
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I hope the capital finally implements some actual tension. The biggest weakness of this game in my mind is that there are no real consequences worth worrying about for anything aside from the one game over that came from the mutated Perpetua, definitely a step in the right direction and it was already kinda forshadowed with the loli succubus almost eating your soul at the camp, some real risks or succubi in the city actually ambushing and preying on the player, with it having some proper consequences, would be a nice change of pace.
Or it would be the game taking a turn in the wrong direction for anyone who prefers a more relaxed experience and is happy that the game isn't waiting to ambush us with game overs if we do something wrong.
 
Mar 22, 2023
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Or it would be the game taking a turn in the wrong direction for anyone who prefers a more relaxed experience and is happy that the game isn't waiting to ambush us with game overs if we do something wrong.
Ambush is too strong of a word I think.

The game gives you plenty of autosaves, so even if you game over to a fight you can always go back to b4 the fight. You also have a lot of saves in general.

I think the fact that you can just retry after losing to monster girls is nice in that you keep EXP and Items you gathered while a Game Over means the time spent exploring and gathering items becomes wasted because your story ends.

I think it's very limiting narratively if you have to make sure that narratively the MC can rechallenge every fight in-universe.
 
May 14, 2020
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Or it would be the game taking a turn in the wrong direction for anyone who prefers a more relaxed experience and is happy that the game isn't waiting to ambush us with game overs if we do something wrong.
Ngl I'm a huge fan of corruption/full submission mechanics, but I love to have this game as a safe spot of sort and I'm happy if it stays as it is
 

NamesAreForTheWeak

Active Member
Aug 22, 2018
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Ngl I'm a huge fan of corruption/full submission mechanics, but I love to have this game as a safe spot of sort and I'm happy if it stays as it is
Same here. I like this game precisely because it's a very low-consequences kind of setting by design.

There's plenty of similarly-themed games already with dark Bad Endings, survival being on the line, etc - so it's nice to have one where the worst of it is in the past, and the only real consequence of failure is waking up in a church and taking a bucket of water to the face, with *maybe* a removable or re-workable negative perk to show for it.

In fact, the
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fight was kind of jarring to me because it broke away from that - and even there, once you beat the fight it goes right back to the Comedy Area.
 
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