- Dec 2, 2017
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Honestly at this point looking to see if Sophia has been updated..
I like sucubi... sue me.
I like sucubi... sue me.
I don't know about Sophia, but the capital is supposed to be the home of the three succubi campers among others. I'm looking forward to seeing what Threshold does with them.Honestly at this point looking to see if Sophia has been updated..
I like sucubi... sue me.
We WERE promised lodgings with them in the Capital if we made it there... I'm down for a sleepover (esp w/ Jennifer).I don't know about Sophia, but the capital is supposed to be the home of the three succubi campers among others. I'm looking forward to seeing what Threshold does with them.
That's one of my issues with Beris.I dislike the three campers, they come off as too “Modern” for lack of a better term. I haven’t replayed their quest since the first time I did it.
Speaking of which, Is her dancer outfit layer used in any scene? Didn't try all of them, only the footjob oneWe WERE promised lodgings with them in the Capital if we made it there... I'm down for a sleepover (esp w/ Jennifer).
Do you like Beris theme despite her clothes though?That's one of my issues with Beris.
Though to be fair, Elena's clothes are also very modern.
No.Do you like Beris theme despite her clothes though?
I hope the capital finally implements some actual tension. The biggest weakness of this game in my mind is that there are no real consequences worth worrying about for anything aside from the one game over that came from the mutated Perpetua, definitely a step in the right direction and it was already kinda forshadowed with the loli succubus almost eating your soul at the camp, some real risks or succubi in the city actually ambushing and preying on the player, with it having some proper consequences, would be a nice change of pace.I don't know about Sophia, but the capital is supposed to be the home of the three succubi campers among others. I'm looking forward to seeing what Threshold does with them.
I think more actual game over's like with Dark Perpetua would help with that.I hope the capital finally implements some actual tension. The biggest weakness of this game in my mind is that there are no real consequences worth worrying about for anything aside from the one game over that came from the mutated Perpetua, definitely a step in the right direction and it was already kinda forshadowed with the loli succubus almost eating your soul at the camp, some real risks or succubi in the city actually ambushing and preying on the player, with it having some proper consequences, would be a nice change of pace.
Although some game overs are nice, I prefer things like passive debuffs (some of which we already have) and actual branching story for this. The latter is more work ofc, but bad endings can be a bit disappointing - I want to see the MC struggle with the consequences, not just effectively die.I think more actual game over's like with Dark Perpetua would help with that.
Seconded. The hypno slave debuff and its effect on will trials makes Kotone's arc so much better for it.Although some game overs are nice, I prefer things like passive debuffs (some of which we already have) and actual branching story for this. The latter is more work ofc, but bad endings can be a bit disappointing - I want to see the MC struggle with the consequences, not just effectively die.
It's one of my biggest issues with the game as well.I hope the capital finally implements some actual tension. The biggest weakness of this game in my mind is that there are no real consequences worth worrying about for anything aside from the one game over that came from the mutated Perpetua, definitely a step in the right direction and it was already kinda forshadowed with the loli succubus almost eating your soul at the camp, some real risks or succubi in the city actually ambushing and preying on the player, with it having some proper consequences, would be a nice change of pace.
Or it would be the game taking a turn in the wrong direction for anyone who prefers a more relaxed experience and is happy that the game isn't waiting to ambush us with game overs if we do something wrong.I hope the capital finally implements some actual tension. The biggest weakness of this game in my mind is that there are no real consequences worth worrying about for anything aside from the one game over that came from the mutated Perpetua, definitely a step in the right direction and it was already kinda forshadowed with the loli succubus almost eating your soul at the camp, some real risks or succubi in the city actually ambushing and preying on the player, with it having some proper consequences, would be a nice change of pace.
Ambush is too strong of a word I think.Or it would be the game taking a turn in the wrong direction for anyone who prefers a more relaxed experience and is happy that the game isn't waiting to ambush us with game overs if we do something wrong.
Ngl I'm a huge fan of corruption/full submission mechanics, but I love to have this game as a safe spot of sort and I'm happy if it stays as it isOr it would be the game taking a turn in the wrong direction for anyone who prefers a more relaxed experience and is happy that the game isn't waiting to ambush us with game overs if we do something wrong.
Same here. I like this game precisely because it's a very low-consequences kind of setting by design.Ngl I'm a huge fan of corruption/full submission mechanics, but I love to have this game as a safe spot of sort and I'm happy if it stays as it is